strategyonly
C2C Supreme Commander
War Lords & War Mongers unite
Features
-Adds many warlord units to the game (not a Great General). Warlord units have more powerful than regular ones in which owns era. If you lose one of your warlords, some of your cities will be suffered from this event such as: revolt, lack of food, and bad emotion. The Warlords are contain with: Ancient Melee Warlord, Ancient Ranged Warlord, Ancient Mounted Warlord, Medieval Melee Warlord, Medieval Ranged Warlord, Medieval Mounted Warlord, Renaissance Warlord, and Modern Warlord. You can not hire more than 4 warlords, and can only hire 1 unit per type.
-Adds slave unit to the game. slave can be converted to warrior or archer with 75% decreased upgrade cost, but -5% both attack city/defensive and -20% combat mods. Further more, they can be converted to citizen in the city (+1 production), can be hurried up production like engineer, can be traded to another civ like merchant. You can get the slave by Slavery and Serfdom civic only. Slavery get more slave than Serfdom, but your city can not grow up than level 10 population.
-Adds rebellion unit to the game. rebellion can be used as privateer but on land.
Slaves can be captured and used as , well not regular slaves(workers), you figure it out for now.
Remember this: If you have one, you can take it everyone else ___ ___well you figure it out. So beware of the roaming ones.
This game is one of the better balanced ones, as far as i can see (my opinion).
It has alot of extra buildings and units that i have added for more gameplay.
I will be placing the buildings and units i have here, to let you see whats in the game, soon.
-Includes with: NeverMind's Main Screen Mod, Dale's DCMRangedBombard, Dom Pedro II's Unit Obsolete Tech, (Grave, Jeckel,and TheLopez)' Pirates Mod, GIRs's Partisan Mod, TheLopez's Multi-Building Unit Requirement Mod v0.2w, Graves Atom Bomb drop.
Make sure you have MODULAR on.
Monger Civilizations added:
Confederacy, Iraq, Native America, Pirates, Samurai Regiment, Iran, Viking
download here:
download deleted

Features
-Adds many warlord units to the game (not a Great General). Warlord units have more powerful than regular ones in which owns era. If you lose one of your warlords, some of your cities will be suffered from this event such as: revolt, lack of food, and bad emotion. The Warlords are contain with: Ancient Melee Warlord, Ancient Ranged Warlord, Ancient Mounted Warlord, Medieval Melee Warlord, Medieval Ranged Warlord, Medieval Mounted Warlord, Renaissance Warlord, and Modern Warlord. You can not hire more than 4 warlords, and can only hire 1 unit per type.
-Adds slave unit to the game. slave can be converted to warrior or archer with 75% decreased upgrade cost, but -5% both attack city/defensive and -20% combat mods. Further more, they can be converted to citizen in the city (+1 production), can be hurried up production like engineer, can be traded to another civ like merchant. You can get the slave by Slavery and Serfdom civic only. Slavery get more slave than Serfdom, but your city can not grow up than level 10 population.
-Adds rebellion unit to the game. rebellion can be used as privateer but on land.
Slaves can be captured and used as , well not regular slaves(workers), you figure it out for now.
Remember this: If you have one, you can take it everyone else ___ ___well you figure it out. So beware of the roaming ones.
This game is one of the better balanced ones, as far as i can see (my opinion).
It has alot of extra buildings and units that i have added for more gameplay.
I will be placing the buildings and units i have here, to let you see whats in the game, soon.
-Includes with: NeverMind's Main Screen Mod, Dale's DCMRangedBombard, Dom Pedro II's Unit Obsolete Tech, (Grave, Jeckel,and TheLopez)' Pirates Mod, GIRs's Partisan Mod, TheLopez's Multi-Building Unit Requirement Mod v0.2w, Graves Atom Bomb drop.
Make sure you have MODULAR on.
Monger Civilizations added:
Confederacy, Iraq, Native America, Pirates, Samurai Regiment, Iran, Viking
download here:
download deleted