War Lords & War Mongers

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
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War Lords & War Mongers unite

Mongers.jpg


Features
-Adds many warlord units to the game (not a Great General). Warlord units have more powerful than regular ones in which owns era. If you lose one of your warlords, some of your cities will be suffered from this event such as: revolt, lack of food, and bad emotion. The Warlords are contain with: Ancient Melee Warlord, Ancient Ranged Warlord, Ancient Mounted Warlord, Medieval Melee Warlord, Medieval Ranged Warlord, Medieval Mounted Warlord, Renaissance Warlord, and Modern Warlord. You can not hire more than 4 warlords, and can only hire 1 unit per type.

-Adds slave unit to the game. slave can be converted to warrior or archer with 75% decreased upgrade cost, but -5% both attack city/defensive and -20% combat mods. Further more, they can be converted to citizen in the city (+1 production), can be hurried up production like engineer, can be traded to another civ like merchant. You can get the slave by Slavery and Serfdom civic only. Slavery get more slave than Serfdom, but your city can not grow up than level 10 population.

-Adds rebellion unit to the game. rebellion can be used as privateer but on land.

Slaves can be captured and used as , well not regular slaves(workers), you figure it out for now.

Remember this: If you have one, you can take it everyone else ___ ___well you figure it out. So beware of the roaming ones.

This game is one of the better balanced ones, as far as i can see (my opinion).

It has alot of extra buildings and units that i have added for more gameplay.

I will be placing the buildings and units i have here, to let you see whats in the game, soon.

-Includes with: NeverMind's Main Screen Mod, Dale's DCMRangedBombard, Dom Pedro II's Unit Obsolete Tech, (Grave, Jeckel,and TheLopez)' Pirates Mod, GIRs's Partisan Mod, TheLopez's Multi-Building Unit Requirement Mod v0.2w, Graves Atom Bomb drop.


Make sure you have MODULAR on.

Monger Civilizations added:
Confederacy, Iraq, Native America, Pirates, Samurai Regiment, Iran, Viking

download here:

download deleted
 
Future versions of whats new to be added:

Just changed the Tech Tree, added about 100 more techs
Added about 70 more buildings, changed the terrain, added more resources, added in N Korea and new animation, changed the Units to and updated Diversica and modern units.
Deleted Ranged Bombardment, Obsolete Tech and Multi Building, doesnt work with modules, unless you want to do each module separately (if you have time)

Spoiler :
Nothing yet
 
A fun mod for a war FAVOUR player
Warlord make combat goes really quick and can make a solid defend or offence in an early game

Buildings: Advanced Factories, Arc de Triomphe, Area 51, Armenian Cathedral, Betcholim, Big Ben, BratislavaCastle, Brewery, Burj_al-Arab, Cancer, Casino, Central Station, Circus Maximus, CologneCathedral, Copernicus, Distillery, EqyptianTemple, Evolution, Fairchild, FengShui, FiraxisHQ, GasPlant, Gateway Arch, Great Wall, HelsinkiCathedral, LeaningTower, Modern force & granary, NeuschwansteinCastle, Oktoberfest, Opera House, PragueCastle, Ranch, Sejmik, Senate, Sewage Treatment, Shipwright, Silo, Solar Plant, Statium, SteppedPyramid, Supreme Court, TerraCotta, The Strip, torii, Transit, walls, WTC, ZoroastrianFireAltar, ZoroastrianFireTemple
 
Credits:

Spoiler :
base by Roh_Z
DWOLF Nazi, Iraq, Iran Civs, N Korea.
Zerver /bernie14 / danrell / Roamty /Darque /and
AlazkanAssassin/GarretSidzaka/Andrew_JayQuueg/meatwad4289
/Kael and FfH2 Team/CivGoldTeam/Duel/Chugginator/civmansam/
Supa/ArneoKerdarun/Zuul/MeteorPunch/Rabbit,White/Chalid/bmarnz/
Aranor/Wyz_sub10/snafusmith/C.Roland/woodelf/GarretSidzaka/
Robo Magic Man/TheBladeRoden/krowtrobot/seZereth/PSYX/
J_Period/Ploeperpengel/Chamaedrys/nautil/Hadrean/sepamu92/sharick/
ggganz/Italicus/ArdRaeiss/Hell's Angel/McGlocklinMA/mirtan/
Cafegio/korvgubben/The Conquests/Chiyu/hrochland/Khai/
Swarog/Walter Hawkwood/Fëanor/Nickolai/Axel/Mozza/bmarnz/
Bakuel/Gedemon/Grave/Zebra 9/bhiita/GeneralMatt/Houman/
Edgecrusher/timboobaa/Polycrates/FuzzyWuzzyBunny/asioasioasio/
siam/jojoweb/lamppost4/Sevo/Quueg/meatwad4289/Dale/avain/
dutchking/Psychic_Llamas/frenchman/PW90/GigaNerd/Dr. Funkshadow/
GIR/esnaz/
 
Hi Strategyonly!

This mod BTS 3.13?
I was not able to start it yet till now.
 
söör;6127520 said:
Hi Strategyonly!

This mod BTS 3.13?
I was not able to start it yet till now.

Yeppers, all my MODs are.
Infact i know theres nothing wrong with it, cause i d/led a copy same as everyone else, and it works great.
 
söör;6129540 said:
Hi!

Sends an error message to me steady unfortunately and quits.

then you put it in the warlords folder, its for BtS.
Dont know what else to tell you, it works fine for me.
 
wow, As I'm updating my civilizations I came across this...

dude...this is not cool...your using some of my civs and you don't even bother mentioning me in the thanks section...

a thanks to DWOLF for creating Nazi Germany, Iraq, Iran would have been nice...I'm sure you wouldn't like people taking your civs and putting them in something and not even mention you AT ALL... :thumbsdown:
 
wow, As I'm updating my civilizations I came across this...

dude...this is not cool...your using some of my civs and you don't even bother mentioning me in the thanks section...

a thanks to DWOLF for creating Nazi Germany, Iraq, Iran would have been nice...I'm sure you wouldn't like people taking your civs and putting them in something and not even mention you AT ALL... :thumbsdown:

Actually i d/led it along time ago, and been so busy havent had time to look thru the civ and buildings and stuff to give credits, but a PM would have been nicer!! Isnt that what i did (PM)?:rolleyes:

If anyone else has a credit due pls , PM me, thx.
 
This mod sounds great! however i downloaded it last night, and tried playing it this morning, but the game keeps crashing to desktop every time I start a new game. i've tried with several dif civs too, but when i see the wolfs in background, and "loading new game" box, it crashes.
i'm using BTS 3.13, and i've tried with "ModularLoading = 0" and "ModularLoading = 1"

am i doing something wrong here? or missing something? i'm still very n00b when it comes to civ mods, but i have gotten Rise of Mankind mod to work, and would really like to get this one up and running too. thanks for your help!
 
????

I don't understand...you downloaded the civs long time ago?

that's even worst lol :crazyeye: you should have even more time to write out the thanks...

I am flattered that you thought my civs were good enough to be in you modpack but don't forget the thanks / shout out next time...if ever...
 
This mod sounds great! however i downloaded it last night, and tried playing it this morning, but the game keeps crashing to desktop every time I start a new game. i've tried with several dif civs too, but when i see the wolfs in background, and "loading new game" box, it crashes.
i'm using BTS 3.13, and i've tried with "ModularLoading = 0" and "ModularLoading = 1"

am i doing something wrong here? or missing something? i'm still very n00b when it comes to civ mods, but i have gotten Rise of Mankind mod to work, and would really like to get this one up and running too. thanks for your help!

I think it had a bad download, cause it happend to me also (once) then i retried and it worked perfect. Must be a Firaxis error someplace.
Let me try and replace the d/l and see if that works.

EDIT: OK i just put hopefully a better copy for d/l.
 
????

I don't understand...you downloaded the civs long time ago?

that's even worst lol :crazyeye: you should have even more time to write out the thanks...

I am flattered that you thought my civs were good enough to be in you modpack but don't forget the thanks / shout out next time...if ever...

if you had looked has been there since 7 am:p
Let me see, i have five MODs working, two HUGE mods i am working with, one HUGE mod i am doing, and i forgot, dang i am sorry.:rolleyes:
I take it you dont PM?


EDIT: OK i just put hopefully a better copy for d/l.
 
söör;6136615 said:
He is not good unfortunately now yet!

Just PM me ok, thx, on whats going on thx!!

Like where did you put the MOD, what you do etc
cause it works like a charm for me.

Is anyone else having a problem (only if you have d/l'ed the new d/l, OK?

EDIT: If you are having problems, save a WB save not an ingame save ok, one turn before your problem, and let me know what civ you are playing as, thx.
 
Amazing mod! I really like these new concepts.
One request: could you upload the SDK source code? I would like to add this to a personal mod that has a few minor changes.
 
Amazing mod! I really like these new concepts.
One request: could you upload the SDK source code? I would like to add this to a personal mod that has a few minor changes.

As I remembered,
I think the source code is base on

Main Screen Mod -NeverMind
DCMRangedBombard -Dale
[SDK MODCOMP] Unit Obsolete Tech -Dom Pedro II
[BtS MODCOMP] Pirates Mod -Grave, -Jeckel, -TheLopez
[BTS Python/XML] Partisan Mod -GIRs
Multi-Building Unit Requirement Mod v0.2w -TheLopez

nothing special added more than above.
 
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