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#1 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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Succession game (Deity)
Difficulty: Deity
Map size: Large Settings: 60 percent pangaea, wet, temperate, 5 billion Barbarians: Roaming Civilization: Zulu All rules default Max # of opponents (11 - All random - More Aggressive) Variant rules: Win. SG rules: 48 hours 'got it', 48 additional hours to play 10 turns per player in the BC years. 5 turns per player in the AD years. Starting location: Roster (5-6): Elear Elephantium ThinkTank TheOverseer714 --- ---
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous Last edited by Elear; Nov 17, 2007 at 08:38 PM. |
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#2 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,693
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It's a little out of my comfort zone (I'm an Emp-DG player), but I'm interested in this game.
If you're not afraid I'll lose the game for you, I'll join
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#3 |
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Grasshoppah
Join Date: Feb 2005
Location: North Carolina
Posts: 5,448
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I don't have time for this, but I'll just say that Elephantium is being modest here- he was a huge help in the 5BC Defiant Deity game. Emp DG is a pretty low ranking for you. It is hard to determine things like that. I could range from an emperor to a sid player depending on how you interpret the question. I have beaten sid twice, but I can only beat emperor without any concentration whatsoever. Anyways, have fun, I wish I could join.
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#4 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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I agree, you are a better player than you admit.
Welcome aboard!In any case, it's fine, since this is really a practice game for me too. After a lot of frustration at Sid, I need to step back a level and examine my techinque. So it's just going to be a fun experience for everyone here!
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#5 | |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,693
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Quote:
Wow, that's quite a compliment from a player of your caliber. Thanks ![]() While it may be modesty, my self-ranking is also based on empirical evidence; I've won three solo Emp games, and I've been in winning SGs up to DG and (one) Deity game. While I might have the skills of a Deity-level player, it hasn't been tested yet. Regardless, this looks like a fun game, and I'm honored to join ![]() Looking at our start location, I'd probably move the scout 1W and evaluate the newly-revealed terrain. In absence of that intelligence, I'd move the worker to the game, then make a decision on settling in place or moving across the river. My two questions at this point are: 1. Are we standing on a BG? 2. If you pop a goody hut by settling your initial city, do you have a chance of barbs? Last edited by Elephantium; Nov 12, 2007 at 09:36 PM. |
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#6 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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1) No.
2) That was my thought too, anyone know?
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#7 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,693
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I just went looking in the War Academy. According to http://www.civfanatics.com/civ3/strategy/goodyhuts.php, we don't have to worry about getting barbs.
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#8 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,270
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Since you will not have any warriors the hut will not give any barbs from culture popping.
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#9 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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I think then, that there is no reason not to settle in place. The general look of the location seems pretty balanced between shields and food (although the lack of BG is a little unfortunate...)
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#10 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,693
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I'm hoping to see a BG to the N or W with our scout or worker. It may be a forlorn hope, but I still think it's worth looking.
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#11 |
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Détente avec l'été
Join Date: May 2005
Location: Ithaca, NY (soon)
Posts: 10,552
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lurker's comment: Good luck!
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Big Red (Physics) '14 ![]()
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#12 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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There's a decent chance. At the very least we have a good selection of forests.
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#13 |
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King
Join Date: Feb 2004
Location: Pacific Northwest, Near the Trees
Posts: 944
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lurker's comment: With this level, map, civ and start, we should be seeing an entertaining game, to say the least. I'll at least be lurking -- I only hesitate to sign up because RL is going to go nuts around the end of the year, and I've got a bad rep for getting into games and not finishing. (I'm currently on my first solo deity game, figuring out what to do with the dominant Persian monster on my continent.)
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Monkey see, monkey do bad things.
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#14 |
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Mid-level Micromanager
Join Date: Jun 2006
Location: Arkansas
Posts: 5,031
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lurker's comment: I just can't stand to sit back and watch an SG of this level go by without watching so, once again, I'm headed for the Lurker's Gallery. Good luck, gang!
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Multiplier Buildings: A Practical Primer An Archive of Training Day Games Avatar by Jamesds |
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#15 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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Too bad lurkers, we'll get the fun all to ourselves.
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#16 |
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RL Addict
Join Date: Feb 2007
Location: An inaccessible possible world
Posts: 1,061
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What he said, but I'm a mon-emp player, and would be far out of my comfort zone. But I like the challenge.
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Forget your perfect offering, there is a crack in everything - that's how the light gets in. - Leonard Cohen |
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#17 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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Any experience with AW? This game will be a slugfest and that will help.
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#18 |
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RL Addict
Join Date: Feb 2007
Location: An inaccessible possible world
Posts: 1,061
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No AW experience, but I've been lurking AW SGs a lot. This won't be AW will it? Right now I'm playing in SGFN03 which is conquest on emperor. Our combat odds have been very good in that game, in the order of 10 to 1. I think I understand how to fight - basically keep losses low by using combined arms, take on winnable battles only, leader fishing, and luring the AI away or into positions that are unfavorable to them.
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Forget your perfect offering, there is a crack in everything - that's how the light gets in. - Leonard Cohen |
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#19 |
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Aux armes citoyens
Join Date: Nov 2006
Posts: 1,185
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It's not AW but it is 11 civs on a pangaea on Deity.
![]() Anyway, I'll count you in! In the AD years, it's only 5 turns/player so it'll be all right.
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"Be original...that's the key to it all. You can't go for the long ride, emulating the success of the day, or the flavor of the month."--Anonymous |
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#20 | |
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RL Addict
Join Date: Feb 2007
Location: An inaccessible possible world
Posts: 1,061
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Great! We need at least one more player I guess?
Some thoughts on the start. I'm not happy. The apparent lack of BGs will mean we won't be making many shields while in despotism. Lack of bonus food will mean slow growth. This can change after we move the scout, but I would like to keep the deer, preferably even in the initial 9 tiles. Quote:
We are playing C3C right? The expansionist trait will be pretty useless at Sid. Wouldn't you rather practice with another set of traits?
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Forget your perfect offering, there is a crack in everything - that's how the light gets in. - Leonard Cohen |
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