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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#2 |
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Chieftain
Join Date: Sep 2003
Posts: 22
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good news
downloading right now... |
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#3 |
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Prince
Join Date: Sep 2007
Location: Weert, The Netherlands
Posts: 508
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Yes!!!!!!!
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#4 |
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Chieftain
Join Date: Jun 2006
Location: Germany
Posts: 21
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Finally, thanks for all the work!
Waterloo |
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#5 |
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Emperor
Join Date: Jan 2006
Posts: 1,178
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Is there a chance that you could load a file that will replace the animated leaderheads with static ones?
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#6 |
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Prince
Join Date: Mar 2005
Posts: 517
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Animated LHs download is ready!
(see post #1) Enjoy it!
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"Don't be afraid" (J.P.II) |
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#7 | |
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Prince
Join Date: Mar 2005
Posts: 517
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Quote:
You can turn back (or switching between LH types) replacing the file: Firaxis Games\Sid Meier's Civilization 4\Mods\The Ancient Mediterranean\Assets\XML\Art\CIV4ArtDefines_Leader head.xml You may re-extract it from 7z archives as single file, or save a copy during the installation process
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"Don't be afraid" (J.P.II) Last edited by ambrox62; Nov 16, 2007 at 03:44 PM. |
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#8 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,535
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hi bro, glad to see a bit of my work here
![]() btw: what does TAM stand for ?
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#9 |
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Prince
Join Date: Mar 2005
Posts: 517
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"Don't be afraid" (J.P.II) |
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#10 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,535
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oh ok. and you work at planet civilization too right?
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#11 |
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Prince
Join Date: Mar 2005
Posts: 517
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No, I don't
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"Don't be afraid" (J.P.II) |
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#12 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,535
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sorry i had seen the 'van der crabben' name somewhere else then
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#13 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 5,078
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Van der Crabben is Thamis, the mod creator since Civ3.
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Sir Silvio Berlusconi believes that a Democratic Republic is a form of government where people goes to vote to elect a Dictator. S. Berlusconi: "I am Superman" hmm... "Most Italians want to be like me" maybe "I'm not a saint" definitely ! Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#14 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Yes, I also do Planet Civilization, and I'm a game designer for Empire: Total War. I'm no longer very actively involved with TAM, though... For now.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#15 |
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Associate Producer
Join Date: Dec 2002
Location: Arizona
Posts: 4,535
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oh hi
was just curious! good to see you
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ModCastNewest Episode! Beyond the Sword: Road to War Art and Level Design Second Revolution 3.0 Creator |
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#16 |
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Red, White, & Blue, baby!
Join Date: Dec 2004
Posts: 7,382
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subscribed and downloading
I'm glad for the animated LHs, as the old ones are a little icky. EDIT: So where to submit bug / playtest reports? noted: Pedia is not clear that lumbermill is for Timber resource, and not just any woods. (why not allow lumbermills to go anywhere, if the main benefit would be +1 commerce on a river-side forest? Sounds reasonable for an terrain improvement to me). Woodworking pedia has a typo, a "_". Faces for happy, angry, sick in the city view look a little primitive, especially given the improvements in other areas.
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Ways to be banned from RL: ![]() Warning: User cites from the Internet. Citing from the Internet has been proven to unimpress some teachers. Last edited by GoodGame; Nov 18, 2007 at 12:51 PM. |
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#17 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Bug reports are welcome here.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#18 | |
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Prince
Join Date: Mar 2005
Posts: 517
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Quote:
We'll fix 1) and 3) in next XML patch. As note, Lumbermill is for timber AND amber resources 2) We'll evaluate your suggestion 4) Graphic improvement will be in TAM-BTS
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"Don't be afraid" (J.P.II) |
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#19 |
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Chieftain
Join Date: Jan 2006
Posts: 21
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I'm at 740BC as Iberia in a Standard,Normal,Noble game.
I like the trend in the changes to the tech tree and buildings so far, particularly the tavern and harbour. I always did think the tavern's artist was too powerful and the harbour too weak. I'm not sure about Republic and Empire being the only governments that allow foreign trade routes - or have I missed something? I haven't noticed any bugs yet, except no civilopedea description for Minoans. My biremes have just reached the far end of The Med and I am curious about AI tech research. Only Egypt is ahead of me, Greece is comparable, Dacia close and Gaul doesn't even have Tools or The Wheel yet. Is this just the effect of harbour trade routes or have you introduced some other bias? Keep up the excellent work. |
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#20 | |
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Prince
Join Date: Mar 2005
Posts: 517
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Quote:
a) You didn't miss anything. It's a WAD to do Rep/Emp civics more appeal b) No intentional bias here. Sometimes civs go well, sometimes wrong. Pheraps a quick German or Barbaric expansion limited Gaul's start. Look at Gauls performance in our next games! ![]() Did you conquer Tartesso in the early start? Palace +25% defence bonus was introduced to avoid easy and quick initial conquer of rival neighbour civs. It may become a 50% or be removed at all, depending on feedback. (although Iberian slinger is a power unit at the beginning) Do any AI civs choose Organized religion civic/(any)Religion or stay with a cult in your game?
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"Don't be afraid" (J.P.II) |
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