Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
*Disclaimer*-I have no modding ability whatsoever, so this up to the masses to figure out.
This idea does not refer to the American Civil War, or any Civ-specific Civil War either.So, how about a random event pertaining to a civil war in your nation, based on the colonization system and the Labor Civics?
Here's the summary. Serfdom, Slavery or Caste System have the following demerit tacked onto them: Slavery increases the chances for Civil War by 50%, Serfdom by 25%, and Caste System by 25%, for every X (to be specified, I'm thinking 20-40) turns they are in use. A starting variable for each difficulty level would be affected. At the same time, when any of these civics are in use, a random event can show up:
Civil War
Citizens of our Empire are shocked by the mistreatment of their own brethren in chains (Slavery)/own people in bondage to the upper class (Serfdom)/class by other castes through the constraints of a caste system (Caste System). Some are openly revolting at the practices that they refer to as "vulgar, demeaning acts". What should we do?
-Enact a law banning the practice in question
-+5
in cities that the whip has been used more than 15 times/more specialists than normally allowed/more improvements (not sure about this one)
- + 5 Angry in cities that the whip has been used 15 times or less/normal or less specialists than w/o Caste System/less improvements
-Ignore those treasonous commoners! What do they know about governing a burgeoning empire?
-reverse of above
Either choice increases odds of Civil War in next 10 turns by 150%. If the starting variable goes above 'Y' ( to be determined), then CIVIL WAR! All the cities that got the unhappiness go into rebellion for a turn, along with anarchy throughout the empire. The anarchy and rebellion are replaced by a "colony" Civ which is not a vassal, but at war with you!
This reflects historical events,etc, and could make gameplay a lot more challenging.
This idea does not refer to the American Civil War, or any Civ-specific Civil War either.So, how about a random event pertaining to a civil war in your nation, based on the colonization system and the Labor Civics?
Here's the summary. Serfdom, Slavery or Caste System have the following demerit tacked onto them: Slavery increases the chances for Civil War by 50%, Serfdom by 25%, and Caste System by 25%, for every X (to be specified, I'm thinking 20-40) turns they are in use. A starting variable for each difficulty level would be affected. At the same time, when any of these civics are in use, a random event can show up:
Civil War
Citizens of our Empire are shocked by the mistreatment of their own brethren in chains (Slavery)/own people in bondage to the upper class (Serfdom)/class by other castes through the constraints of a caste system (Caste System). Some are openly revolting at the practices that they refer to as "vulgar, demeaning acts". What should we do?
-Enact a law banning the practice in question
-+5

- + 5 Angry in cities that the whip has been used 15 times or less/normal or less specialists than w/o Caste System/less improvements
-Ignore those treasonous commoners! What do they know about governing a burgeoning empire?
-reverse of above
Either choice increases odds of Civil War in next 10 turns by 150%. If the starting variable goes above 'Y' ( to be determined), then CIVIL WAR! All the cities that got the unhappiness go into rebellion for a turn, along with anarchy throughout the empire. The anarchy and rebellion are replaced by a "colony" Civ which is not a vassal, but at war with you!
This reflects historical events,etc, and could make gameplay a lot more challenging.