Stories and Screenshots

jdog5000

Revolutionary
Joined
Nov 25, 2003
Messages
2,601
Location
California
Have you managed to put down a massive revolution and exert control over new territory? Led a successful revolt against what used to be your own empire? Weathered the storm of a militaristic Barbarian civ attack? Or just led a nice, quiet existence while subtly influencing the empires around you to crumble?

Whatever challenging, fun, or other interesting thing has happened in your game of Revolution, post about it here! :king:

I'll be posting a few series of pictures soon that show how different bits of the mod work and can change the nature of the a game.
 
While testing the new BarbarianCiv changes for Revolution 1.2, I simulated a game which was about as crazy and full of the new features of this mod as can be.

One of the more interesting ways to play with this mod is to play a Terra map with only a few civs to start. This kind of map gives plenty of space for BarbarianCiv to create new civs all over the map and for early rebels to form long lasting empires as well. Here's how one such game on a Standard map at Epic speed played out:

Revolution_Mod_History1crop.JPG


My initial civ was the English on a peninsula at the bottom left corner of the "Old World" (the large, left landmass). I started up the simulation and let the AI take control. At around 500 BC, one of those BTS massive barbarian uprisings struck and spearmen marched on London. The English were caught totally unprepared, and the barbarians captured the city with ease.

Brit-French_Hist_1.JPG


With the capture of one of the most influential cities in the world at the time, Napoleon organized the barbarians and formed the French Warriors. Whenever barbarians capture a city, there's a good chance BarbarianCiv will quickly turn them into a full civ ... when formed this way, the new civ will most often continue the march of destruction, which happened here. York fell quickly and the English were completely subjugated by their new French masters. Normally, the game would have ended for me here, but AIAutoPlay noticed my civ was destroyed and gave the option to pick a new one or end the game. I assumed control of the new French Empire and restarted automation.

The French Warriors next target was the Dutch, who they declared war on upon meeting them ... all militaristic BarbCivs will attack the first civ they meet for ~30 turns after forming, and having destroyed the English the French had no other targets. Just as the French Warriors were marching off towards the Dutch Empire, Pacal II organized the Maya Warriors in nearby Nubian into a real fighting force. A fierce battle of former barbarian armies ensued, and both sides managed to capture one of the other's cities. Eventually peace was declared, the Maya converted to the French religion and the two became allies despite their closely conflicting cultural borders.

Brit-French_Hist_2.JPG


At the end of the Classical Era, the Dutch city of Utrecht finally boiled over into open revolt. This city had seen a lot of strife over the years and had problems with happiness but the rich Dutch Kingdom had succeeded in bribing the city for quite a while. After Islam was founded here (Choose Religions was on), the situation quickly deteriorated. The Dutch refused to switch from Christianity when Utrecht asked nicely, so in 640 the Portuguese rebels took to arms. The Dutch had been focusing on expansion and fighting roving barbarians, and the defenses of Utrecht were quickly overwhelmed. The civil war lasted for a thousand years with the Portuguese defenses in Utrecht holding for a very long time. The Portuguese managed to expand to a nearby island and found a new cultural homeland which was vital to their survival as Utrecht eventually fell to the superior Dutch forces in 1410. Peace was eventually declared in the 1700's, and Portugal would eventually forgive the Dutch and become a faithful vassal of their stronger brethren.

In 1100 the first civ appeared in the 'New World' and Arabian City State was formed. For this game, the BarbarianCiv config option FreeNewWorld was set to off. However, there was lots of space and barbarian cities in the old world until about this time. When barbarian cities exist in both old and new world situations, BarbarianCiv will usually cause the old world cities to settle down first (unless there is a large difference in quality). The idea is that pressure from nearby civs would cause the old world barbs to settle more quickly.

Brit-French_Hist_3.JPG


Back in the 'Old World', Shaka had led an unfortunately zealous campaign of over-expansion. By far largest civ in the world in 800 AD, the Zulu Republic's economy was in complete ruin. Shaka refused to face an election in 920 AD, fueling the revolutionary spirit. When the Republic's slaves threatened a massive revolt in 1020 AD, Shaka wisely ended slavery and switched back to Tribalism which bought him some time. However, Shaka unwisely consolidated power into a monarchy and in 1180 AD, with the economy still in ruin, the citizens of the Kingdom took up arms to demand a new leader. Shaka clung to power and faced open revolt in all 12 of his cities, led by Mansa Musa of the upstart Malinese Rebels. Having had to previously disband many troops in a futile attempt to right his economy, Shaka was unable to attack the rebels and had to play defense. Mansa Musa made several early gains, and in 1255 AD gave Shaka an ultimatum: surrender control of all but your capital and a few minor cities, or face destruction. Shaka, being an Aggressive ruler, outright refused to consider this extortion and more rebel troops swelled Mansa Musa's ranks. This launched a Golden Age for the Malinese Rebels, who quickly owned 60% of the formerly Zulu territory. Mansa Musa decided to consolidate his gains instead of push for more territory, and rebel groups in several Zulu cities, seeing no Malinese units in sight, lost heart by 1300 AD.

In 1305, slaves in the outlying Zulu city of Khangela demanded an end to institutionalized slavery. Though he considered their plea because of his weakened state, Shaka eventually decided against it since only one city was considering revolt. This proved an unwise move, as the disorganized slaves (ie, barbarian units) managed to defeat his troops and claim the city. After several years of chaotic rule, Roosevelt rose to power and the peaceful American City State of Khangela was formed. Given their beginnings in a slave revolt against the Zulu, there was a good chance the Americans would have attacked Shaka but instead they settled as peaceful builders with a Great Artist symbolizing their unifying leader. Shaka, however, had learned his lesson, and in 1310 agreed to abolish slavery in his remaining cities.

Brit-French_Hist_3b.JPG


In 1555, fresh from driving the Portuguese Rebels off of the mainland, the Dutch were the top civ in the world. However, they faced a new round of religious unrest and they clung to their Christian Theocracy for the military benefit in the fight against the Portuguese. After the Dutch refused their request for a change to Pacificism, and then demands of a change of state religions, German Confucian Rebels gathered outside several cities and managed to capture one. In 1600, Spanish Buddhist Rebels also attempted to breakaway in the North and were briefly successful. The Dutch troops, hardened by the long fight against the Portuguese, were eventually able to destroy both rebel groups and bring the cities back into the fold. The Germans would rise up a second time, again for religious reasons, only to be violently put down again. Eventually, in 1822 with religious pressure mounting yet again, Willem van Oranje could now finally switch to Free Religion and the internal strife in the Dutch Kingdom ended.

During the mid to late Middle Ages, the Sumerians, Aztecs, and Babylonians settled as new BarbCiv powers in the New World, fighting with the Arabs for space. The Babylonians eventually conquered the formerly Arab lands with their wave of initial military units which outclassed the Arabs in tech. The New World would remain largely in native hands as the main potential colonizing powers were occupied with internal strife at the crucial time in history. The Maya managed to start and hold a colony in the new world well into the 20th century, and the Malinese formed colonies on islands in the new world.

Brit-French_Hist_4.JPG


The former rebel leader Mansa Musa's steady rise in power hit two obstacles when both Egyptian and Carthagian groups decided to break away from the growing Malinese Republic. Controlling most of the former Zulu Empire was also too much of a task for Mansa Musa, and ironically he refused to face elections over tax and religious issues in 1580 and again 1620 which precipitated the Egyptian revolt. Hatshepsut managed to gain the support of most of the Malinese cities just as Mansa Musa had against the Zulu just a few centuries earlier. However, the Malinese army was much better prepared than Shaka's had been and the Egyptians found victories much harder to come by. The Jewish Carthaginians revolted in 1722 but only managed to pull one city to their cause. Again echoing the failings of his former adversary Shaka, Mansa Musa consolidated power into a Monarchy. Faced with further revolts in 1728, he decided to cede power to his more popular heir Mansa Musa II. Since Mali only has one leader, Revolution will create a fake second leader for all demands for ceding power or elections. The original leaderhead is used, and just the name changes in this circumstance. After this transfer of power order was slowly restored to this corner of the globe and Mansa Musa II eventually defeated the various breakaway groups and formed a formidable force by the dawn of the Industrial Era.

Shaka continued his obstinate ways, even though his domain was now just a tiny icy town. Again facing open revolt over his tax policy, Shaka refused to face elections for the last time in 1936, he was finally removed from power by the Incan Rebels a few years later.

Brit-French_Hist_5.JPG


In an interesting twist, my original civ the English re-emerged nearly 2500 years after their conquest by the French as a front group for Mayan rebels in 1955. The tight land and strong culture on the peninsula occupied by the French and Maya caused a lot of tension as the years rolled on. Facing several French revolts in some of their cities, the Maya could not risk open war with their allies when the citizens of Paris approached them and asked to join their Socialist Republic. The rebels instead rose up as the English with the quiet backing of the Maya. When a city wants to break free of one empire and join another, the owner is first given the opportunity to let the city go. If they refuse, then the cultural owner is given the option of declaring war. If they don't wish to or can't, then a rebel front group is created. These rebels, if they succeed in capturing any cities, will most often ask again to assimilate into their cultural owner later. When picking rebel civ types in this circumstance, Revolution will always reincarnate a civ with culture in the city or nearby before producing a completely new civ. The English were not successful as the French Kingdom was in a good state and the army was not otherwise occupied.

In the end, Mansa Musa II won a space race victory in the 21st century, narrowly beating Willem van Oranje who was going for culture. Willem would have won if it weren't for the long Portuguese rebellion so many years before, which cost him vital culture accumulation time in Utrecht which proved to be his 3rd culture city.

Had I just simulated straight through, the game would have taken around an hour to autoplay on my computer. I stopped the automation regularly to check on things and played around a bit in the later stages trying to reclaim some land for France from the Mayans and things like that.
 
The game I started over Thanksgiving break was pretty cool. No screenies though. I always play my own personal variant that drastically increases the numbers of Barbarians and animals and negates the bonuses you get from fighting them. It makes for interesting games where you can't do much exploring for a long time.

Anyway, civilization sprung up mostly in the north and south corners of my continent, with the center jungle regions overflowing with barbarians and animals and just a generally hostile place. An arabian city to my south rebelled, forming the Ottomans and launching a centuries long war between the two warring factions. On the northern tip of the continent, Gilgamesh's once great empire is now governed by 3 factions: Gilgamesh himself in the far backwater regions, the Greeks, and the Zulu. The main power besides myself is Carthage, whose capital seceded to form the Romans. As colonization and exploration into the deep jungle of the continent slowly increase, some of the barbarians there have settled down to form such nations as Persia and the Malinese.

Certainly an interesting game.
 
I've been fooling around a bit with customizing maps at the beginning of games, and at certain points in the game to make things more interesting. Some of the things i've done are giving some civs extra cities or settlers to promote over expansion, increasing barbarians, and giving the odd barb cities some culture generation to get them to settle. i also tried to increase natural barriars in the terrain, like mountain ranges. the game doesn't seem to generate them very well, with just a few peaks here and there. I tried to create some nearly impassable, but still realistic mountain ranges. I don't know how that efects the game, but I thought it would be interesting. If I post a save game like that, would anyone be interested in playing and posting the results?
 
I actually started this game with only me.
I don't have any screenies, but one time I was on long southern penninsula, and barb cities settled all across the jungled mainland. Eventually, these settled down to form one HUGELY SPREAD OUT Mali. All the barb cities of the time joined it! But only a couple thousand years of its 3500 B.C. creation, Mali suffered a large civil war. Rammy came in and carved out a small niche of two cities and a LONG war ensued, till I assisted Mali and wiped out Egypt with my super-advanced muskets. However, civil strife was not all gone. In 1936, I had gathered a 20-something stack of rifles and cannons, and marched off to his Jewish Holy City. Keeping it would turn out to be a mistake, but i'll get into that as soon as I can quell the revolution. To assist in the capture, I used spies to incite revolt in the Jewish City. After capturing 2 of his cities, the war cooled. However, it did NOT end. I launched the biggest wave of espionage in my recorded history against him, with one of my cities producing a spy every turn. After making many of his cities very unhappy, his entire continent-spanning nation was on the verge of civil war. Then, suddenly, after I stirred up trouble in his capital, THE ENTIRE REPUBLIC OF MALI DESCENDED INTO CIVIL WAR. With the Ethiopians quickly taking his war-torn cities, I jumped in for the kill. However, several of his cities came out of revolt, and Zara was starting to lose it. But after continuing my espionage spam, his cities revolted AGAIN! Now, he was at war with 4 people, Me, my 2 vassal barb spawns, who are Gilly and Brennus, and the Ethiopian rebels. His cities could NOT hold out against the massive amount of rebel units, and 6, yes, 6 of his cities fell in one turn. Mali had become pathetic backwash that anyone could kill at any given time.
(Warlord, Pangaea, Large, Normal speed, Random personalities, Warm [can't remember actual setting name :p] {Agg. AI?})
 
Someone said owning alot of cities makes you go bankrupt?
Well here is a story for you. I was playing as augustus ceacar of the romans.
I started on a duel size map, pangea, classical age with 34 civs.All civs consisted of only 1 city and those who didnt get a city the first turn died.

My first priotity was getting my hands on some iron for preatorians. Lucky for me it was next to my city owned by brennus. It whas pretty easy to bribe him with some tecnologies to become my friend. Then i tricked him to start a war against his neighbor Charlamegne. With almost no forces in their cities I claimed both them. Now controling iron i started spamming preatorians.

I fast expanded my empire and killed civilization after civilization, not detroying the cities but took control of them. How didnt I get into financial trouble you ask? Well the trick is to live on the plunder gained from capturing cities.

But now i whas the only civilization left (i had only diplomatic victory on) i had no1 left to conquer meaning u had no cities to capture. I didnt want to go bankrupt so instead of playing like the ai dispanding troops, i started to make more troops. but i put them outside my cities and waited. When a city rebelled and formed a new civilization i conquered them, gaining some money for conquering them, at least i thoguht so. Becouse it had been my cities i didnt get a chance to chhose if i wanted to destroy the city or capture it and i didnt get any plunder money. I put my research to 0 % but still i lost like 20 gold each turn. With my forces automaticly dispanding due to getting no money my cicties started to revolt, all of them. "its to crowded" "we demand military protection" "we cant forget your cruel oppression" "do this do that" "bla bla bla". They complained about everything!

With only my capital left and no forces to protect it i whas fast finished.
When i got to choose who to control next it chosoed ragnar.
But everyone whas friend with everyone so when i declared war against someone almsot everyone else declared war on me. After i lost a second time with ragnar only like 30 turns controling him. Then i controlled joao II. But 3 turns after that egypt builded the apostlic palace under the religion Taoism.
A few turns after that Hatsetup of egypt (dont know how she is spelled) won a diplomatic victory.

End of story...
 
So I finally got to play civ on my spring break, and using my own tweaks to the revolutions mod I've had one of the more memorable games I've ever played. I added about 28 civs from civ gold and made a big increase to the amount of animals, barbarian land and sea units, and barbarian cities. I had no idea what was in store for me, since I haven't played revolution (or civ) for a while now.

Settings:
Noble difficulty
Large map
Raging barbs
Aggressive Ai
Random personalities
Permanent Alliances enabled
All civs minor until writing
48-civ .dll

I used the perfectworld map script.

Story 1: The Hittites

I chose the Hittites, a favorite civ of mine ever since playing Age of Empires. I started with about 14 (I think) other civs, mostly ones which I consider "ancient." My capitol wasn't anything to brag about, and I was able to explore a surprising amount of land since I popped 2 extra scouts from goody huts (like I said, I upped animal activity a whole bunch, so early exploration is pretty difficult). After a millennium and a half, here's how the Hittites were looking:
civ1zo5.jpg



We managed to found Judaism. Soon barbarians started appearing so archers were needed to defend, but finally we made another settler and sent him off with an archer for protection to found our second city. At about this time, the Tupi tribe arose and within turns conquered Israel (uh-oh) but I hoped I was safe. Our settler encounters a Tupi chariot, which I assumed was just for exploration. Not much I could do about it at this point, anyway.
civ2yq4.jpg



Unfortunately, it seems the Tupi were bent on world domination, since soon after founding our second city, the chariot attacks and conquers my capital:
civ3nd8.jpg



Several turns later, the Mali were wiped out. More work of the Tupi? I will never know.
civ4ws2.jpg



With archers as my best military unit, I wasn't planning on doing much of a counterattack anytime soon. I hoped that another civ might keep the Tupi busy, which actually did happen for a while (Tupi soon became a full civ and declared war on the next full civ to emerge on the continent, I forget who).
civ5ga6.jpg



I could only hope that they ignored me while I prepared to settle another city and then build up my defenses. Soon, however, they turned their attention back to me and easily took my last city. The Hittites had fallen to the wrath of the Tupi.
 
Story 2: The Roman Rebels

Not wanting to abandon the map and curious to see what became of the Tupi Empire, when the Hittite Empire fell I took control of the Roman Rebels. I had never met or heard of them before in-game, so I decided to take a swing at them and see if I could overthrow whoever they were rebelling against. The opening situation looked grim. Athens was the only Roman city, surrounded by a sea of Greek culture, and, more importantly, military units. Our archers were no match for the highly trained Greek swordsmen and phalanxes, and the citizens of Athens itself were unruly. First they demanded a change in leader, which I accepted, and Augustus Caesar took control for some amount of time, however, the unruly bunch of Athens wasn't even satisfied with him. They clamored for independence, and wanted to form the Byzantine Empire. Who was I to stop them? I would take the remaining Roman Loyalists, under the great general William the Conqueror, and head north in search of barbarian cities to conquer and form a newer, better Rome. The Exodus began:
civ7db5.jpg



With only a few divisions of archers, one led by William the Conqueror himself, the Romans marched north through Greek territory. The Greeks wouldn't allow this to go unpunished, and sent a phalanx out to attack the Romans. William himself died in the battle, but the remaining Romans pushed on. As they were nearing the edge of Greek territory, a great mediator emerged, wishing to broker peace between the two factions. Although the Romans greatly hated the Greeks, they accepted the peace so that the Roman civilization itself could remain functional; however, since they accepted these peace terms, the Romans were no longer considered "Rebels." And since they were no longer considered rebels, and had no settlers or cities, the Romans disappeared, lost to the sands of time. Without anyone to rebel against, and nowhere to call home, it seems the Romans just gave up. (rebel civs normally "require complete kills," meaning that they'll still be alive if they have units but no cities, but making peace with the Greeks put an end to the rebel status and therefore, since I had no cities, the game determined I lost).
civ9yr4.jpg
 
Part 3: Sumeria

Since Gilgamesh was first on the list and I didn't want to be spoiled about how many civs had developed by now, I decided to switch over to him. Also, I had never seen the poor guy do too well on his own in previous games, so I was curious to see how he was doing. Here's an overview of the empire the turn I took over:
civ12uz1.jpg




He had a pretty decent civ going on, with a decent sized military and most cities with the latest improvements. The rebellious mongol city-state to the northwest looked like ideal training ground for the Sumerian military, and was attacked and conquered soon. I "liberated" the city to the Khmer rather than keep it for myself; so apparently it had been theirs originally. I didn't want them to declare war on me if I took it, and I didn't want any extra maintenance costs, so I figured why not give it to them?




The Sumerian Empire was without major event for a long time, until optics were discovered and a caravel with an explorer set sail for new lands. Soon, new lands were discovered, teaming with all sorts of pirates and barbarian tribes.
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Our explorer soon meets his match:
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But luckily there's more where that came from (note the increasing amount of indigenous tribes discovered in each shot):
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And our explorers have run into some very exotic things in this new world. It seems like the Japanese aren't entirely human:
civ17rh3.jpg





Eager to try out the new colony mechanic (I haven't seen it in any games at all yet) I decide the Geton Tribes are an ideal target for subjugation and eventually turning into a colony. Their military mostly consisted of archers, with a few of their unique unit, which is an axeman that has +80% vs melee units. Either way, they're no match for my army. I easily took a city, and began moving towards a second, when the Geton Tribes organized themselves into a full civ. Their military swelled instantly, and drove my forces back. I completely forgot that natives whose city is conquered will become a full civ and declare war on the conqueror. Now there was no way I could take them on. Once they organized, it caused a chain reaction of about 5 other natives organizing and declaring war on me in that 1 turn... ouch.
civ18by3.jpg



I sent a couple of galleons filled with settlers, workers, and military units to the new world to try to peacefully establish a colony there, which went quite successfully. However, apparently all 48 civs in the .dll have been filled up by now since I can't liberate them to form a colony, even though there's 4 cities with cultural borders connecting on a new landmass... oh well.

Things go smoothly for Sumeria for a while until the Khmer backstab me. Seriously, this is what I get for liberating that rebellious Mongol city to you?
civ20ta0.jpg



They haven't done too much so far in the war, I don't have the strength to take a city of theirs yet but they can't do much to me. Here's the current state of the world (I had another screenshot of the other side of the world, but it didn't come out for some reason).
civ21xt0.jpg



When/if I finish the game I'll post back here with what happened.
 
Awesome! Glad you got a chance to play.

The Japanese bear is pretty funny ... I know just how that happened too. Doesn't happen in normal games, but since you tweaked your barb settings there was probably a bear next to the city the Japanese took over (normally animals disappear when barb cities start to show up). Barb units near a city are now convert to the new minor civ type, so that's how they acquired a squad of Japanese fighting bears. I'll make sure it won't happen again ...
 
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