STR-08: Love To Hate -- Take Five

Strauss

King
Joined
Jan 3, 2006
Messages
938
Yes, this is take five of STR-08. This SG has seen four different starts rolled in the previous thread, and this will be the fifth.

We all have at least one leader we hate so much that it has become an obsession to kill them in every game they appear. This SG will revolve around destroying these civs as slowly and painfully as possible. All participants are allowed to enter one 'hated' civ they wish to annihilate. Finishing off a civ must be left to the player who picked them. The most hated leader is probably Montezuma, so he will be our leader.

This game will follow the 'Non-Oscillating War' concept:

The first civ met must have war declared on them during initial diplomacy. Each later civ met gets added, in order, to a list. When the first AI civ on the list is eliminated, war must be declared on the second. As each is eliminated, the next must be declared on before the end of the turn. Other wars are allowed, and alliances are encouraged. Sandbagging or not finishing off a defeated foe simply to not go to war with the next one on the list is illegal. When two or more civs are met simultaneously, it is player’s choice which order to declare on them.

Game Settings:
Game Version: BtS 3.13
Difficulty level: Monarch
Map type: Maza, 3 plots wide
Map size: Standard
Game speed: Epic
Civ: Aztecs
Leader: Montezuma
Victory conditions: All enabled, only Conquest is acceptable
Opponents: 5, picked by the team
Barbs: Off, this is between us and the hated civs
Aggressive AI: On

Variants: None, kill kill kill

Roster:

1) Strauss - Hatshepsut
2) 50_dollar_bag - Mansa Musa
3) Ozbenno - Suryavarman
4) r_rolo1 - Shaka Shaka Shaka and Shaka
5) Cabledawg - the Holy Roman dude

Start is below.
 
Civ4ScreenShot0027-3.jpg


I won't be able to play until tomorrow night, so if anyone else wants to kick this one off (40 turns), be my guest, although I think the start merits some discussion......
 

Attachments

Tried to play this morning, but I overslept:blush:. Anyway, the Scout showed:

Civ4ScreenShot0033-3.jpg


another Calendar resource!:cool:

We should look a bit more to the east. I say we settle on the grassland 2E of the Settler, regardless of what we find there. It can't be much worse than our current location....
 
That would waste 2 turns..... but i agree that our starting position is not even close of being good :wallbash: Even considering that I think that weshould stay where we are: a lake , some forests to chop....
 
I would move the settler onto the E hill, next turn, move the scout onto the NE plains hill or grassland hill. Whats the point of having a coastal capitol if we have no fish. I dont even think we start with the fishing tech, so an inland capitol will prolly have better production anyways.
 
Seems like we have some very different views on where to settle. I'll wait for 50_d_b and/or Ozbenno to give their opinion, but I'll continue using my best judgment if there's no response.
 
To be honest I'm stumped, I hate these kind of starts. The lack of seafood makes being coastal not worth it IMO but I also don't want to waste too many turns moving. Definately looks like desert to the northwest, there's a river heading that way but it looks like it could possibly be only 1 tile long.
My gut feel is there's a food resource under the tile 2W so a move East would put that out of range.

I'm with Oz on this, settle in place or 1W.
 
One quick note.....if the scout reveals food once he gets atop that plains hill and we end up settling on the plains hill, then its 18 instead of 23 turns for a worker, so the lost turns from moving is made up.
 
I thought about moving to the plains hill but that's a real gamble.
If we try that what does the settler do for the first turn?

BTW I've never seen a scout/warrior start on the same tile as the settle iirc.
 
Turn 1 (4000 BC): Settle in place. There's Rice in our BFC, but there was some decent land to the west as well.

Civ4ScreenShot0034-4.jpg


Turn 13 (3675 BC)
: Meet Suryavarman and declare war.

Civ4ScreenShot0036-2.jpg


Turn 40 (3000 BC):
Hand over to 50_d_b.

We've only met Suryavarman, although we can already see Hatty's borders. The capital's in a rough spot, but the lands around it seem pretty decent.

Research path was Agriculture-Mining-BW

Civ4ScreenShot0040-4.jpg


Civ4ScreenShot0038-3.jpg


Civ4ScreenShot0039-3.jpg


Roster:
1) Strauss --> just played
2) 50_dollar_bag --> UP
3) Ozbenno --> on deck
4) r_rolo1
5) Cabledawg
 

Attachments

Roster:
1) Strauss --> just played
2) 50_dollar_bag --> skipped
3) Ozbenno --> UP
4) r_rolo1 --> on deck
5) Cabledawg
 
Again sorry about the delay, I didn't have internet access all weekend.


Turn 44
BW comes in we have bronze to the East and to the NorthWest, East looks closer and a little safer, plus we'll have gems in the BFC so that is my choice.

IBT Sury converts to slavery
Turn 45
Meet Hatty.

Turn 65
Our first settler completes. And a good time to hand over.

Made an attempt at a dotmap,
no city really stands out and says build me.
Red has no food bonus but a decent amount of grasslands which will one day become farmable, before CS it will only have 1 farm but it gets the gems in the first expansion.
Blue has 2 food sources but is inland.
Green has an annoying amount of tundra, it's copper is easily pillageable in the short term but it closes in on our first target Surya.
That's about all the thoughts I have on the matter.

Southern Lands





Roster:
1) Strauss -->
2) 50_dollar_bag --> played
3) Ozbenno --> UP
4) r_rolo1 --> on deck
5) Cabledawg
 

Attachments

Back
Top Bottom