ratrangerm
Prince
Cultural Victory Challenge #3: Huayna Capac
In the Cultural Victory Challenge series, the intent is to achieve a victory that hasn't been often pursued in the various challenges I've seen on the forums, a Cultural victory. The purpose of the challenge is to show some of the ways to use various leaders and their traits and unique buildings to help achieve such a victory.
The third challenge featues Huayna Capac. I chose him for this challenge for the following reasons:
* Huayna has two traits that have not yet been used in the challenge: Financial and Industrious. The latter is obviously the bigger trait for Cultural victories, as it suggests pursuing Wonders. Financial is a bit indirect in its benefit, as it means more research to pursue techs that allow us to find ways to generate more culture.
* It gives me an opportunity to use the Terrace, the Incan unique building, a Granary that generates culture. The Terrace is available early in the game and the Pottery tech that allows it is one of those techs we'll want to pursue early to exploit the Financial trait.
* Huayna starts with Mysticism, thus we can pursue one of the early religions.
The difficulty level for this challenge is Prince. It will be played on Hemisphers with two continents (well, that's what I selected, so let's hope that what we get) on Epic speed.
Here is the starting location.

Not much can be seen in terms of any resources, which likely means some are in the vicinity that just haven't been revealed by the units. There are flood plains to the west, but to get them, we'll have to move that Settler.
Moving the existing Quecha would allow us to reveal more of the surrounding land, as there are hills nearby. But which way should he go? And what to do with the Settler... it would seem to make sense to move him, but to where?
The saved game is attached for those who want to play along. And yes, I am going to get signed up for a Photobucket account in a couple of days. In the meantime, feel free to discuss the first moves to take.
In the Cultural Victory Challenge series, the intent is to achieve a victory that hasn't been often pursued in the various challenges I've seen on the forums, a Cultural victory. The purpose of the challenge is to show some of the ways to use various leaders and their traits and unique buildings to help achieve such a victory.
The third challenge featues Huayna Capac. I chose him for this challenge for the following reasons:
* Huayna has two traits that have not yet been used in the challenge: Financial and Industrious. The latter is obviously the bigger trait for Cultural victories, as it suggests pursuing Wonders. Financial is a bit indirect in its benefit, as it means more research to pursue techs that allow us to find ways to generate more culture.
* It gives me an opportunity to use the Terrace, the Incan unique building, a Granary that generates culture. The Terrace is available early in the game and the Pottery tech that allows it is one of those techs we'll want to pursue early to exploit the Financial trait.
* Huayna starts with Mysticism, thus we can pursue one of the early religions.
The difficulty level for this challenge is Prince. It will be played on Hemisphers with two continents (well, that's what I selected, so let's hope that what we get) on Epic speed.
Here is the starting location.

Not much can be seen in terms of any resources, which likely means some are in the vicinity that just haven't been revealed by the units. There are flood plains to the west, but to get them, we'll have to move that Settler.
Moving the existing Quecha would allow us to reveal more of the surrounding land, as there are hills nearby. But which way should he go? And what to do with the Settler... it would seem to make sense to move him, but to where?
The saved game is attached for those who want to play along. And yes, I am going to get signed up for a Photobucket account in a couple of days. In the meantime, feel free to discuss the first moves to take.