DJNES: The Night Game

dldnjstjr

The Shrubber
Joined
Aug 4, 2006
Messages
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DJNES: The Night Game

Setting: The year is 2008, and all is right with the world. Or so it seems. Beyond the eyes of ordinary citizens, the war is going on between organizations, between countries, throughout the world. Politicians get assassinated, CEO's get kidnapped, Arms dealer turns out murdered; these are only the few atrocities occuring everywhere. From the turmoil and confusion, an organized agency was created. Its name was The Organized Agency. TOA was a highly secretive and organized agency that provided hired hands for the "jobs" around the world. They are neither good or bad, considered amoral, but they just do what they are paid to do. Its existence isn't even recognized by most people, save the elite few; those who first hear its name don't even take them seriously. However, as the assassinations and atrocities grew more and more throughout the world, the Central Intelligence Agency decided to step in, and put an end to TOA. Their first step is to get a trace on these terrorists. As a member of either TOA or federal agencies, the players will carry out various missions. But ultimately, TOA will try to avoid capture and destruction of the organization, while it is federal agents' job to arrest these terrorists and put an end to this terrorism.

Interpol: This agency is internationally funded, and sponsored, agency that represents the justice of the world. They have high level of intel and equipments, but less freedom to operate around the world. Their main job is to hunt down the TOA "terrorists". The current head of Interpol is Scott Alden.

The Organized Agency: This organized agency is a private agency headed by a man only known as: The Boss. No one knows who he is, nor has ever seen him, except those in high echelon. Despite being a private agency, TOA is well funded. Although not super-sophisticated like the federal agencies, they never had to worry about shortage of funds. TOA undertakes jobs from around the world to do various things: anything at all, and it is the TOA agents' job to carry out these missions. Agents can will be given orders by, and can contact, by Guy Teece.

Intelligence: There are two stats for each agents: Public and Secret. The Public stats is the one that can be viewed by anyone, but the Secret stats is obviously secret. The Secret stats, however, can be gathered by individual agents about another by doing some recon, hacking, infiltration, data gathering, etc. When accessing TOA or Interpol database, the clearance level will determine how much "free" information is available to you (1 lowest, 5 highest). However, you have to know what you're searching for. When given orders to find something out about another player, the information will be PMed to the requested player if it was successful. A failure can jeopardize the player's situation. Never assume anything. If you want the agency to investigate for you, then message your contact; if you want to do independent research, then PM me, as if it's an order. For example "I will google who my target is", and I'll PM you the result.

Public Stats
Alias/Player:
Affiliation:
Gender:
Nationality:
Ethnicity:
Clearance Level:
Specialty:
Reputation:
Public Biography:

Secret Stats
Real Name:
Location:
Status:
Health:
Associates:
Weapon:
Secret Biography:

Specialty: Each agents will be given a specialty, their individual field of expertise. Only one can be chosen from Martial Art, Marksmanship, Explosives, Engineering, Hacking, Driving. The agent with a specific specialty will perform much better in specialty specific situations. (i.e. an agent who specilizes in martial art will have advantage when kidnapping someone, and agent in marksmanship will have better chance of success when sniping a target.) Even though not a specialty, a level will be issued to each attributes that will affect their performance. The level is from 1(lowest) to 10(highest). You can increase this by undertaking missions, or training.

Status: The current status of the agent. It can vary from time to time. It will be self explanatory.

Affiliation: Either one of Federal Agencies or TOA. But not necessarily loyal.

Location: Where the agent is. Vital in tracking someone down for his/her arrest or assassination.

Health: Injury or illness of the agent. Self explanatory.

Weapon: The current weapon the agent has now.

Biography: The public one will be very simple, however, the secret bio will be highly detailed (i.e. where he was born, real name, family, birth date, place, etc.)

Reputation: Self-explanatory.

Everything: Will give clues to what the agent is doing, where he is, what his mission is, what his next move will be, etc. You must figure it out using every information possible. Some things are vague, but that means it's that much more versatile. Use common sense.

Updates: Will be covering a span of two weeks. Each update will be a news report, dealing with significant events. At every update, the agents will be given missions/orders to carry out. But the missions/orders don't have to be done by each updates.

Orders: This will be tricky. But each players will have to give me full description as to how they will carry out this mission, all the way from insertion to extraction, even how they will stay hidden, etc. Don't try to rush everything in one update. Each mission can take multiple updates, unless time is one of mission requirements.

Scott Alden/Guy Teece: Can be contacted via PM to me for various things. They can do investigations for you. So, you would say "google up *insert whatever*." Then I'll PM you what they got.

Stories: Essential! More the merrier. Stories will have significant impact on updates. Think Samuel Fisher, Solid Snake, James Bond, Jason Bourne.

Remember, everything you do will have consequences.
 
Playet Stats:

Federal Agencies
Spoiler :

Alias/Player: Spitfire/e350tb
Affiliation: Mi6
Gender: Male
Nationality: British
Ethnicity: Anglo-Saxon
Clearance: Level 1
Specialty: Engineering
Reputation: None
Public Biography: Owns a Lancaster Bomber and two Spitfires. Good at engineering, so Mi6 asked if he wanted to join them.

Alias/Player: The Marksman/germanicus12
Affiliation: CIA
Gender: Male
Nationality: American
Ethnicity: Caucasian
Clearance: Level 1
Speciatly: Sniper
Reputation: None
Public Biography: No one knows his real name but a select few. He gained fame reputation in the NYPD as a sniper when he killed the person who kinapped the Mayor by shooting a single shot from a boat sailing around Liberty Island which flew through glass and finally flesh and bone on the top of the Statue of Liberty. After this he was contacted by the CIA for a job, and stayed there ever since.

Alias/Player: Panda/Demetrias
Affiliation: CIA
Gender: Male
Nationality: American
Ethnicity: Caucasian
Clearance: Level 1
Specialty: Martial Arts
Reputation: None
Public Biography: Masters in Asian Studies, recruited by the CIA while working for the State Department as an intern at the Embassy in Seol. Was originally an analyst for the Beijing office but was promoted to field agent after helping to repel a terrorist strike against the Beijing Embassy.

Alias/Player: Thomas Whiting/Luckymoose
Affiliation: CIA
Gender: Male
Nationality: American
Ethnicity: Scandinavian
Clearance: Level 1
Specialty: Marksmanship
Reputation: None
Public Biography: Born in the Lower Forty-Eight, possibly South Carolina, sometime in the late 70's to Swedish immigrant parents. His youth was filled with poverty and debt. His family having to change names several times to escape debt they had accumulated in various towns across the country. Due to his inability to purchase things he 'needed' to keep on the good side with the richer or well off kids in his schools he resorted to a life of crime, robbing car stereos and pick-pocketing mainly, which landed him in youth detention centers for much of his teen life. After a short bout of drug addiction at age seventeen he put himself through rehab and joined the National Guard as the other services wouldn't take him due to his background. After completing a four year turn he spend his time in college and then attempting to enter the FBI or CIA. After much hard work and stubbornness he finally made it a few years ago, now one of the best shots in the agency.

Name/Player: Leon De L'Aire/NPC
Affiliation: Interpol
Gender: Male
Nationality: French
Ethnicity: Gallic
Clearance: Level 5
Speciatly: Explosives
Reputation: Well-Known
Public Biography: A famous French police chief who works for the International Criminal Police Organization. He doesn't like using aliases, so he uses his real name instead, because he feels that there is nothing to hide about him. He takes his work very seriously, and seldom leaves work. Despite his bad social skills, he is a very effective detective and specializes in explosives, mainly detecting and disarming them.

Name/Player: Yuri Petrov/NPC
Affiliation: Sluzhba Vneshney Razvedki(SVR)
Gender: Male
Nationality: Russian
Ethnicity: Slav
Clearance: Level 5
Speciatly: Hacking
Reputation: Well-Known
Public Biography: An agent from Russian Foreign Intelligence Service and a friend of Leon De L'Aire. He, unlike Leon, is a good people person. He has many connections throughout the world. He claims that he had come face to face with Melchior. He doesn't do much field work, but is an expert at network security and intelligence gathering.


TOA
Spoiler :

Alias/Player: Arctan/LightFang
Affiliation: TOA
Gender: Male
Nationality: Russian
Ethnicity: Slavic
Clearance: Level 1
Specialty: Hacking
Reputation: None
Public Biography: He's a hacker, code cracker, slacker. He's not evil in the strictest sense; he does whatever gets him money to pay the bills. He's amoral and yet moral - he loves killing yet will only kill based on his own twisted system of morality, a fact which he proudly proclaims.

Alias/Player: Sarah/Mauritania
Affiliation: TOA
Gender: Female
Nationality: Iranian
Ethnicity: Asian
Clearance: Level 1
Speciality: Engineering
Reputation: None
Public Biography: Despite the lack of any major field engagements, she is a good person to talk to in terms of logistics. Originally recruited by the KGB, she quickly became a double agent for her homeland and passed back technical information on the latest spy-ware. With the fall of Communism and increasing chauvinism by the state in Iran she became disinfected and fled to the Far East. There she stood away from the internal conflicts and opened up a fairly successful electronics shop in Bali. There she resisted an assassination attempt by two disillusioned ex-KGB officers who never in there years of work had been so disgraced by a double agent under there noses. She expected an attack however and the various traps she had around her home dispatched with them easily. This did come to notice by the local TOA operator who had been following the ex-KGB agents wondering what they were up to. The approach was short and sweet, during a brief period of respite in her shop, the operator approached her with a fairly attractive ideological offer. To get back at those who had betrayed her, get back at those who suffer oppression. Feeling slightly insecure and misanthropic about running a shop all her life, even though it was successful was an offer she was unwilling to refuse. Her style is to let people see her and as they approach, just to make sure, she gets them at the halfway house. Close but not too close.

Alias/Player: X4231/carmen510
Affiliation: TOA
Gender: Female
Nationality: Pacific Islander
Ethnicity: Asian/White
Clearance: Level 1
Specialty: Marksmanship
Reputation: None
Public Biography: Very few details are known about this person. She is an assassin, her marksmanship is superb. Raided hideouts indicate very little, all information about her is either destroyed or taken with her. The only things left are training targets, and maybe some ammo, customized. Weapons are reputed to also be customized, if not, stolen prototypes. Rumored to have at least 6 weapons, and at least 3 forms of transport, none with license plates. Private life is unknown, most likely kidnapped at childhood. Received former education at an unknown source.

Alias/Player: Gaspar/NPC
Affiliation: TOA
Gender: Male
Nationality: German
Ethnicity: Caucasian
Clearance: Level 5
Specialty: Close Quarter Combat
Reputation: Famous
Public Biography: A famous agent from TOA. Some even say he knows the Boss himself. He has very reputable records in the dark areas of the world. His price is very high but many desire his service; however, he does not accept certain jobs according to his moral. No one has seen his face but they sure know his name. He's known to have a tattoo of a cross on his right arm.

Alias/Player: Melchior/NPC
Affiliation: TOA
Gender: Male
Nationality: British
Ethnicity: Anglo-Saxon
Clearance: Level 5
Specialty: Marksmanship
Reputation: Famous
Public Biography: A known colleague of the famous TOA agent Gaspar. He is an excellent marksman and is known to never have missed his target. He is accountable for more than 30 assassinations throughout the world. Some say he is equal to Gaspar, but no one knows for sure. He, like Gaspar, also has a tattoo of a cross on his right arm.

Alias/Player: Balthasar/NPC
Affiliation: TOA
Gender: Male
Nationality: American
Ethnicity: African-American
Clearance: Level 5
Specialty: Driving
Reputation: Famous
Public Biography: One of the three famous "The Wise Men" of TOA. It seems that Gaspar, Melchior, and Balthasar, are the three. Balthasar is an expert at driving all sorts of vehicles, ranging from car to airplanes. Very precise and on-time, his record says that he had never failed in extracting TOA agents throughout the world. Like the other two, he also has a tattoo of a cross on his right arm.
 
World Map
Spoiler :
World-map-1.jpg


Updates:
- Update 0: The Long Night
 
Did you see <snip> this map this one? In my opinion, both are better than the one you are using.


And I might join later (I'm a sucker for these control one person, not nations NESes) once I decide which side to join.
 
Map's kind of too small, but otherwise it looks good.
 
Alias/Player: The Marksman/germanicus12
Affiliation: CIA
Gender: Male
Nationality: American
Ethnicity: American
Clearance: ?
Speciatly: Sniper
Reputation: ?
Public Biography: Noone knows his real name but a select few, he gained fame reputation in the NYPD as a sniper when he killed the person who kinapped the Mayor by shooting off one shot from a boat sailing around Liberty Island which flew through glass and finally flesh and bone on the top of the Statue of Liberty. After this he was contacted by the CIA for a job, and stayed there ever since.
 
Yeah a Spooks based NES.

Personaly I think you should open the floor with affiliations. As Spooks fans know allies at the table are enemies behind the scenes. It would allow greater flexability as to who the players work with.

For example, I mean should TOA release a dangerous biological weapon in your capital and say your ally has the antidote but is holding out for a good price. Would you turn on your ally in order to steal the antidote when your people are dying?

Then should you 'make friends' again in order to bring down TOA?
 
Alias/Player: Spitfire/e350tb
Affiliation: CIA (sorta, see below)
Gender: Male
Nationality: British
Ethnicity: British
Clearance Level: Dunno
Specialty: Engineering
Reputation: Dunno
Public Biography: Owns a Lancaster Bomber and two Spitfires. Good at engineering, so Mi6 asked if he wanted to join them.
 
What do you mean by "open the floor with affiliations"?

And I think your scenario can be done with current setting.
 
I mean like having other Intelligence Agencies such as Mossad, SVR or MI6

Edit: On second thoughts, forget it, I've decided there is nothing I hate more than prats who have to go around changing people's NES formats because they think it will make it better whereas in reality they just want a game for themselves. On that note:

Alias/Player: "Sarah"
Affiliation: TOA
Gender: Female
Nationality: Iranian
Ethnicity: Asian
Clearance Level: 2
Speciality: Engineering
Reputation: Efficient
Public Biography: Despite the lack of any major field engagements, she is a good person to talk to in terms of logistics. Originally recruited by the KGB, she quickly became a double agent for her homeland and passed back technical information on the latest spy-ware. With the fall of Communism and increasing chauvinism by the state in Iran she became disinfected and fled to the Far East.

There she stood away from the internal conflicts and opened up a fairly successful electronics shop in Bali. There she resisted an assassination attempt by two disillusioned ex-KGB officers who never in there years of work had been so disgraced by a double agent under there noses.

She expected an attack however and the various traps she had around her home dispatched with them easily. This did come to notice by the local TOA operator who had been following the ex-KGB agents wondering what they were up to. The approach was short and sweet, during a brief period of respite in her shop, the operator approached her with a fairly attractive ideological offer. To get back at those who had betrayed her, get back at those who suffer oppression.

Feeling slightly insecure and misanthropic about running a shop all her life, even though it was successful was an offer she was unwilling to refuse.

Her style is to let people see her and as they approach, just to make sure, she gets them at the halfway house. Close but not too close.
 
looks good - may get more involved later
 
Alias/Player: Arctan/LightFang
Affiliation: TOA
Gender: Male
Nationality: Russian
Ethnicity: Slavic
Clearance: Level 1
Specialty: Hacking
Reputation: None
Public Biography: He's a hacker, code cracker, slacker. He's not evil in the strictest sense; he does whatever gets him money to pay the bills. He's amoral and yet moral - he loves killing yet will only kill based on his own twisted system of morality, a fact which he proudly proclaims.
 
A lone man enters the CIA headquarters in Washington DC, he walks over to the security checkpoint and flashes his clearance badge, the guard motions him in. The man heads over to the elevators and looks at the buttons, he slides his clearance badge into the card reader and pushes a button. The light flashes from Orange to Green and the elevator begins to hum.

The Marksman steps off the elevator and walks over to his locker, he takes out his rifle. He then picks up the box and walks over to the shooting range, he opens his box and picks up his scope and put it on the rifle. After checking the sights and rifle he loads up 4 bullets instead of the 12 the rifle can carry. He walks over to a booth and speaks to the attendant, "Please put the target at 1 mile." The attendant nodded his understanding and punches in some stuff on his computer. He then gave the thumbs up to The Marksman.

The Marksman walks back to his box and picks up his rifle, then he kneels down on his knee and aims towards the target. He fires one shot then moves to a new location, fires another shot then moves, he does this two more times then he comes back to his original position and motions for the attendant to bring his victim in. He hears the familiar hum of the chains moving, he watches the target move closer and closer. Once the target arrived The Marksman smiled, he took off his scope and put it back in the box, then picked up his rifle and box and headed back to his locker. The attendant walked over to take the target off, he looks at the target and saw that all 4 bullets went into the same hole, he turned to face The Marksman who winked at him before the doors closed.
 
Can everyone, except Mauritania, PM me their Secret Biography?

@Mauritania: Sure. Will do. But rule is: you cannot make your own agency. You can only be affiliated to the one currently existing. No terrorist groups, but only federal ones. I would hate to have multigazillion agencies duking it out. Try to keep the diversity minimum. Therefore, e350tb's affiliation is changed to Mi6. But all federal agents will take orders from Scott Alden.

Also, don't exaggerate the agents' abilities too much. Just for a balanced game's sake. Just know that specialty in a particular ability doesn't give god-like powers. Just keep it to realistic level.
 
Anyx X4231/Player:
Affiliation: TOA
Gender: Female
Nationality: Pacific Islander
Ethnicity: Asian/White
Clearance Level: ?
Specialty: Marksmanship
Reputation: ?
Public Biography: Very few details are known about this person. She is an assassin, her marksmanship is superb. Raided hideouts indicate very little, all information about her is either destroyed or taken with her. The only things left are training targets, and maybe some ammo, customized. Weapons are reputed to also be customized, if not, stolen prototypes. Rumored to have at least 6 weapons, and at least 3 forms of transport, none with license plates. Private life is unknown, most likely kidnapped at childhood. Received former education at an unknown source.
 
So how will this start: do we wait for update 1 or do we wait to be contacted by our handlers or do we seize the initative.
 
Alias/Player: Panda/Demetrias
Affiliation: CIA
Gender: Male
Nationality: American
Ethnicity: Caucasian
Clearance Level: 1
Specialty: Martial Arts
Reputation: Odd
Public Biography: Masters in Asian Studies, recruited by the CIA while working for the State Department as an intern at the Embassy in Seol. Was originally an analyst for the Beijing office but was promoted to field agent after helping to repel a terrorist strike against the Beijing Embassy.
 
Wait for update 0, which will be tomorrow morning, then everyone will be contacted by their employers. From now on, all orders will be due on Friday 2100.

But everyone is strongly encouraged to write intro stories for themselves.
 
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