BACKGROUND
***************************
Well, seeing all of these, I figured I might as well try and make my own NES . This is one that I have wanted to play for some time, and seeing as no one else has decided to make it, I will now.
WWI was sparked by the assassination of Austrian Archduke Franz Ferdinand in Sarajevo on June 28, 1914. A Serbian nationalist and a member of the "Black Hand" organization, Gavrilio Princip, shot the Archduke and his wife, Countess Sofie Ferdianand, on a military tour. Sofie died immediately, but the Archduke slowly bled to death--in the mean time, saying "Sofie, you have to make it, for our children!".
The consequential ultimatum, issued only after the German Kaiser offered Germany's full support to Austria-Hungary, has already been delivered. Tsar Nicholas II of Russia has similarily offered his support to Serbia. The Entente Cordiale, between Britain, Russia, and France has been signed--the Triple Alliance, between Germany, Austria-Hungary, Italy, and to a lesser extent Rumania, has also been signed.
This is where we step in. Several nations, each with its own objectives and its own power are now on the brink of conflict. The most destructive force yet known to human history looms in the coming months; how will each leader, diplomatically and militarily, react to the tides of war?
COMBAT
***************************
In order to allow me to play and to hopefully get a full roster, I will be using a combat system with dice. Rest assured, it is totally random, and in the interest of playing a good game I will be completely honest with you all .
Combat works like this: for each unit on the opposing side, a die is rolled. Depending on the units strength, offensively or defensively (per it's part in the battle), a number lower or equal to that number must be rolled. If the number is lower or equal to, the unit survives and a "hit" is made on the opposing enemy's side, which will kill an enemy unit. The first side to run out of units loses the battle and gains the land in the surrounding area, or keeps it if it is defending. However, once one side has lost one-half of its forces, I will PM the owner and offer them the ability to retreat. There will be no assessment of the opposing forces, so even if you have lost half of your forces, your enemy may have lost more or less. This is to represent poor communication as ahead radiolines were easily cut by artillery bombardment.
Each nation gathers so much gold for the first time depending on the area and quality of its land. Russia, for instance, is huge, but much of it is poor and undeveloped. France, on the other hand, doesn't have as much land but a great deal of it is very well developed. The effecting capture/removal of land is concurring with this.
Air and Naval Combat
Air and naval combat works similarily to ground combat in that the die process is still the same. However, air units may only fight other air units, with the exception of AA guns. Naval units may only fight other naval units, unless being used to bombard.
Bombardment
Bombardment is a powerful tool, but is very unlikely to succeed. Depending on units that have the bombard ability, a number lower or equal to the number must be made. However, should a bombard succeed, all units on the defence lose 1 for their defence value (i.e. an infantry normally has 4 defence; after a successful bombard, they all have 3). Bombard uses three dice, but the standard is similar.
Neutral Contries & Regions
All of the tan regions on the map are countries that remained neutral throughout the whole war and are impassable.
UNITS
***************************
There are only a few units, because this is WWI:
Ground Units
Infantry Regiment
Defense: 4
Attack: 3
Cost: 10g per regiment.
Speed: Slow if horse-supplied, somewhat faster if motorcar-supplied.
Howitzer/Artillery regiment
Attack: 0
Defense: 0
Cost: 40g
Bombard: 5/12
Notes: Has bombard ability.
Tench
Defense: 4
Attack: 0
Cost: 15g
Notes: Stationary, may only defend against ground units, +1 defence value against infantry.
Fortress
Defense: 5
Attack: 0
Cost: 30g
Notes: Stationary, may only defend against ground units, unaffected by successful bombardment.
Tanks will appear later in the game--a nation may start research on them immediately by donating 200g.
Air Units
Anti-Aircraft Gun
Defense: 3
Attack: 0
Cost: 15g
Notes: Stationary, may only defend against air units.
Biplane:
Defense: 2
Attack: 2
Cost: 20g
Notes: May only attack or defend against other units, may be used for reconnaisance.
Naval Units
Battleship
Attack: 5
Defense: 4
Cost: 25g
Bombard: 5/12
Notes: Has bombard ability, but only for coastal areas.
Cruiser
Attack: 4
Defense: 3
Cost: 20g
Notes: Has +1 defense bonus against U-Boats.
U-Boats
Attack: 5
Defense: 2
Cost: 20g
Transport
Attack: 0
Defense: 1
Cost: 30g
TIME PASSAGE
***************************
As soon as I have all orders, 3 months will pass. I will be the first to submit my orders once we are started.
GAME STARTING
***************************
As soon as the Big 6 (Germany, France, Great Britain, Russia, Austria-Hungary and the Ottoman Empire) have players, and each has submitted his/her buys, the game will begin.
COUNTRIES
***************************
Germany:
Leader: Kaiser Wilhelm II
Player: das
Starting Gold: 500
Capital: Berlin
France (and Belgium):
Leader: President Raymond Poincaret
Player: Dexter
Starting Gold: 450
Capital: Paris
Austria-Hungary:
Leader: Kaiser Franz Josef
Player: WarlordMatt
Staring Gold: 425
Capitals: Vienna and Budapest
Ottoman Empire (and Bulgaria)/Turkey:
Leader: Sultan Abdul Hamid II
Player: uknemesis
Starting gold: 425
Capital: Constantinople
Great Britain, (Including Serbia and Montenegro):
Leader: Prime Minister Lloyd George
Player: Jason the King
Starting Gold: 360
Capital: London
Russia:
Leader: Tsar Nicholas II
Player: trader/warrior
Starting Gold: 475
Capital: Petrograd
Italy:
Leader: King Vittorio Emmanuelle III
Player: Kwansn
Starting Gold: 320
Capital: Rome
Greece:
Leader: King George II
Player: (Still Avaliable)
Starting Gold: 210
Capital: Athens
Romania:
Leader: Prime Minister Ion Bratinau
Player: Toasty
Starting Gold: 225
Capital: Bucharest
And lastly, the map:
***************************
Well, seeing all of these, I figured I might as well try and make my own NES . This is one that I have wanted to play for some time, and seeing as no one else has decided to make it, I will now.
WWI was sparked by the assassination of Austrian Archduke Franz Ferdinand in Sarajevo on June 28, 1914. A Serbian nationalist and a member of the "Black Hand" organization, Gavrilio Princip, shot the Archduke and his wife, Countess Sofie Ferdianand, on a military tour. Sofie died immediately, but the Archduke slowly bled to death--in the mean time, saying "Sofie, you have to make it, for our children!".
The consequential ultimatum, issued only after the German Kaiser offered Germany's full support to Austria-Hungary, has already been delivered. Tsar Nicholas II of Russia has similarily offered his support to Serbia. The Entente Cordiale, between Britain, Russia, and France has been signed--the Triple Alliance, between Germany, Austria-Hungary, Italy, and to a lesser extent Rumania, has also been signed.
This is where we step in. Several nations, each with its own objectives and its own power are now on the brink of conflict. The most destructive force yet known to human history looms in the coming months; how will each leader, diplomatically and militarily, react to the tides of war?
COMBAT
***************************
In order to allow me to play and to hopefully get a full roster, I will be using a combat system with dice. Rest assured, it is totally random, and in the interest of playing a good game I will be completely honest with you all .
Combat works like this: for each unit on the opposing side, a die is rolled. Depending on the units strength, offensively or defensively (per it's part in the battle), a number lower or equal to that number must be rolled. If the number is lower or equal to, the unit survives and a "hit" is made on the opposing enemy's side, which will kill an enemy unit. The first side to run out of units loses the battle and gains the land in the surrounding area, or keeps it if it is defending. However, once one side has lost one-half of its forces, I will PM the owner and offer them the ability to retreat. There will be no assessment of the opposing forces, so even if you have lost half of your forces, your enemy may have lost more or less. This is to represent poor communication as ahead radiolines were easily cut by artillery bombardment.
Each nation gathers so much gold for the first time depending on the area and quality of its land. Russia, for instance, is huge, but much of it is poor and undeveloped. France, on the other hand, doesn't have as much land but a great deal of it is very well developed. The effecting capture/removal of land is concurring with this.
Air and Naval Combat
Air and naval combat works similarily to ground combat in that the die process is still the same. However, air units may only fight other air units, with the exception of AA guns. Naval units may only fight other naval units, unless being used to bombard.
Bombardment
Bombardment is a powerful tool, but is very unlikely to succeed. Depending on units that have the bombard ability, a number lower or equal to the number must be made. However, should a bombard succeed, all units on the defence lose 1 for their defence value (i.e. an infantry normally has 4 defence; after a successful bombard, they all have 3). Bombard uses three dice, but the standard is similar.
Neutral Contries & Regions
All of the tan regions on the map are countries that remained neutral throughout the whole war and are impassable.
UNITS
***************************
There are only a few units, because this is WWI:
Ground Units
Infantry Regiment
Defense: 4
Attack: 3
Cost: 10g per regiment.
Speed: Slow if horse-supplied, somewhat faster if motorcar-supplied.
Howitzer/Artillery regiment
Attack: 0
Defense: 0
Cost: 40g
Bombard: 5/12
Notes: Has bombard ability.
Tench
Defense: 4
Attack: 0
Cost: 15g
Notes: Stationary, may only defend against ground units, +1 defence value against infantry.
Fortress
Defense: 5
Attack: 0
Cost: 30g
Notes: Stationary, may only defend against ground units, unaffected by successful bombardment.
Tanks will appear later in the game--a nation may start research on them immediately by donating 200g.
Air Units
Anti-Aircraft Gun
Defense: 3
Attack: 0
Cost: 15g
Notes: Stationary, may only defend against air units.
Biplane:
Defense: 2
Attack: 2
Cost: 20g
Notes: May only attack or defend against other units, may be used for reconnaisance.
Naval Units
Battleship
Attack: 5
Defense: 4
Cost: 25g
Bombard: 5/12
Notes: Has bombard ability, but only for coastal areas.
Cruiser
Attack: 4
Defense: 3
Cost: 20g
Notes: Has +1 defense bonus against U-Boats.
U-Boats
Attack: 5
Defense: 2
Cost: 20g
Transport
Attack: 0
Defense: 1
Cost: 30g
TIME PASSAGE
***************************
As soon as I have all orders, 3 months will pass. I will be the first to submit my orders once we are started.
GAME STARTING
***************************
As soon as the Big 6 (Germany, France, Great Britain, Russia, Austria-Hungary and the Ottoman Empire) have players, and each has submitted his/her buys, the game will begin.
COUNTRIES
***************************
Germany:
Leader: Kaiser Wilhelm II
Player: das
Starting Gold: 500
Capital: Berlin
France (and Belgium):
Leader: President Raymond Poincaret
Player: Dexter
Starting Gold: 450
Capital: Paris
Austria-Hungary:
Leader: Kaiser Franz Josef
Player: WarlordMatt
Staring Gold: 425
Capitals: Vienna and Budapest
Ottoman Empire (and Bulgaria)/Turkey:
Leader: Sultan Abdul Hamid II
Player: uknemesis
Starting gold: 425
Capital: Constantinople
Great Britain, (Including Serbia and Montenegro):
Leader: Prime Minister Lloyd George
Player: Jason the King
Starting Gold: 360
Capital: London
Russia:
Leader: Tsar Nicholas II
Player: trader/warrior
Starting Gold: 475
Capital: Petrograd
Italy:
Leader: King Vittorio Emmanuelle III
Player: Kwansn
Starting Gold: 320
Capital: Rome
Greece:
Leader: King George II
Player: (Still Avaliable)
Starting Gold: 210
Capital: Athens
Romania:
Leader: Prime Minister Ion Bratinau
Player: Toasty
Starting Gold: 225
Capital: Bucharest
And lastly, the map: