r_rolo1
King of myself
Welcome to the 8th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 8th game in BTS the choosed leader was Montezuma of the Aztecs :
Yeah, our favourite lunatic ...... Monty hasn't any of the traits that we normally assume to be useful in isolation, and that will be quite a chalenge. This leader seems to had be made for early war via extensive use of the whip, a thing that we obviouly can't do in isolation...
The techs that Monty has in the beggining allow a religious path as well, but the agg trait doesn't help a bit with that as well....
His UU.
Probably the worst famed UU of Civ IV, the Jaguar warrior is a replacement of the swordman with inferior base strenght and a extra Woodsman I promo.... Arguably the worst UU of the game, even with the beefing of the Woodman promo branch in BtS ( I don't agree with that: for me the worst UU is a military one that can't kill..... ), it is almost useless in a isolation scenario, unless you can somehow get a Medic 2 woodsman 3 unit ( only 4 promos away from a non barracks Jaguar )
His UB.
The sacrificial altar is a replacement of the regular courthouse and reduces whipping lenght to half.... I doubt that people will make a extensive use of the whip ( can be proved otherwise, of course ) so this is not such a avantage
So, here are the settings( from noble save ). Game is Fractal :
And the start:
Some food resources, woods ,coastal... seems pretty decent to me. It has enough food for extensive whipping, and the woods and the hills can give a decent prod.....
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
As was suggested in last LHC by InvisibleStalke, I'll let some considerations about the map ,some hints and a evaluaiton of of the game dificulty . Open at your own risk
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 8th game in BTS the choosed leader was Montezuma of the Aztecs :
Spoiler :
Yeah, our favourite lunatic ...... Monty hasn't any of the traits that we normally assume to be useful in isolation, and that will be quite a chalenge. This leader seems to had be made for early war via extensive use of the whip, a thing that we obviouly can't do in isolation...
The techs that Monty has in the beggining allow a religious path as well, but the agg trait doesn't help a bit with that as well....
His UU.
Spoiler :
Probably the worst famed UU of Civ IV, the Jaguar warrior is a replacement of the swordman with inferior base strenght and a extra Woodsman I promo.... Arguably the worst UU of the game, even with the beefing of the Woodman promo branch in BtS ( I don't agree with that: for me the worst UU is a military one that can't kill..... ), it is almost useless in a isolation scenario, unless you can somehow get a Medic 2 woodsman 3 unit ( only 4 promos away from a non barracks Jaguar )
His UB.
Spoiler :
The sacrificial altar is a replacement of the regular courthouse and reduces whipping lenght to half.... I doubt that people will make a extensive use of the whip ( can be proved otherwise, of course ) so this is not such a avantage
So, here are the settings( from noble save ). Game is Fractal :
Spoiler :
And the start:
Spoiler :
Some food resources, woods ,coastal... seems pretty decent to me. It has enough food for extensive whipping, and the woods and the hills can give a decent prod.....
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
As was suggested in last LHC by InvisibleStalke, I'll let some considerations about the map ,some hints and a evaluaiton of of the game dificulty . Open at your own risk
Spoiler :
Star system ( * for very bad and ***** for Excelent )
The map***
Our island ****
Neighbours****
In general**
The map***
Spoiler :
Interestingly N-S shaped continents with lots of chokepoints. No AI is isolated. Some cluttlering of strategic resources may lead to some advantages for some civs. One civ has a island of it self.
We are not really isolated ( same situation as LHC BtS I )
We are not really isolated ( same situation as LHC BtS I )
Our island ****
Spoiler :
It is pretty big, grassy, and has almost all of necessary strategic resources. Some lack of happy resources ( seen much worse in that regard)Health will be a concern
Neighbours****
Spoiler :
Interesting package. Some ReXers, Ind civs, a religion grabber....AFAIK there is no tech junkie. I predict a lot of AI-AI war
In general**
Spoiler :
The leader spoils it all This start with a more suitable leader would be quite decent, but I'm not too keen on Monty
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
Attachments
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Lonely Montezuma Noble BC-4000.CivBeyondSwordSave25.9 KB · Views: 203
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Lonely Montezuma Prince BC-4000.CivBeyondSwordSave25.9 KB · Views: 97
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Lonely Montezuma Monarch BC-4000.CivBeyondSwordSave25.9 KB · Views: 105
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Lonely Montezuma Emperor BC-4000.CivBeyondSwordSave25.9 KB · Views: 154
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Lonely Montezuma Immortal BC-4000.CivBeyondSwordSave25.9 KB · Views: 109