I finally got around to trying a pure espionage economy, by pure I mean early in the game the science slider is dropped near 0, and relatively soon dropped to 0, and eventually all tech comes from tech stealing.
I played a small fractal map on emperor level with Hannibal (fin/cha). I had 2 near neighbors, Saladin and Alexander, and chose to ReX rather than go for the Great Wall. I did build Stonehenge while waiting for my capital to grow to happy cap before spamming settlers.
I researched the worker techs, plus IW because of a lot of jungle, then alphabet for spies. After alphabet was in, I turned up the Espionage slider, leaving science at 20% so that I could self research the remaining cheap techs ... I think it is surely a waste of hammers to steal techs like priesthood and polytheism. I shortly turned the slider down to 10%, and once Aesthetics was the cheapest tech available, to 0%. My capital was devoted to production, 3 cities were cottage spammed (2 were good ones with a couple flood plains and lots of river tiles, 1 was mediocre, coastal and no river). My 5th city was a blocking city that claimed a gold resource, and produced perhaps 10 hammers and 20 commerce at it's population limit of about 8.
I was pleased by the results. By the time Liberalism was discovered, the EP cost of stealing a tech was only about 60% of the beaker cost to research. Shortly after getting Republic and having jails up, I had more EP than I could use, and started stockpiling gold. I kept building macemen and use the gold to upgrade my CR2 maces to grenadiers and later riflemen. All fell before the might of my massive army.
I found that this is a very powerful option for an economy. One benefit I didn't realize before playing the game is not needing to build libraries and universities. With a CE or SE, they have to be built for Oxford, with no need for beakers, there is no need for libraries, universities, or Oxford, freeing up lots of hammers for military.
Additionally, pretty much all big cities eventually get markets and grocers anyway, and with all the gold you can generate in an Espionage Economy, these buildings are even better than in either a CE or SE. Better than in a CE because your % of commerce going to gold is higher. Better than a SE because there is far more base commerce to start with. I suppose it is still a CE, and maybe we need to talk about SCE (science cottage economy) and ECE (espionage cottage economy) just as there are 2 primary SEs ... SSE (settled specialist economy) and TSE (transition specialist economy ... using lightbulbing early then cottages or espionage later).
I played a small fractal map on emperor level with Hannibal (fin/cha). I had 2 near neighbors, Saladin and Alexander, and chose to ReX rather than go for the Great Wall. I did build Stonehenge while waiting for my capital to grow to happy cap before spamming settlers.
I researched the worker techs, plus IW because of a lot of jungle, then alphabet for spies. After alphabet was in, I turned up the Espionage slider, leaving science at 20% so that I could self research the remaining cheap techs ... I think it is surely a waste of hammers to steal techs like priesthood and polytheism. I shortly turned the slider down to 10%, and once Aesthetics was the cheapest tech available, to 0%. My capital was devoted to production, 3 cities were cottage spammed (2 were good ones with a couple flood plains and lots of river tiles, 1 was mediocre, coastal and no river). My 5th city was a blocking city that claimed a gold resource, and produced perhaps 10 hammers and 20 commerce at it's population limit of about 8.
I was pleased by the results. By the time Liberalism was discovered, the EP cost of stealing a tech was only about 60% of the beaker cost to research. Shortly after getting Republic and having jails up, I had more EP than I could use, and started stockpiling gold. I kept building macemen and use the gold to upgrade my CR2 maces to grenadiers and later riflemen. All fell before the might of my massive army.
I found that this is a very powerful option for an economy. One benefit I didn't realize before playing the game is not needing to build libraries and universities. With a CE or SE, they have to be built for Oxford, with no need for beakers, there is no need for libraries, universities, or Oxford, freeing up lots of hammers for military.
Additionally, pretty much all big cities eventually get markets and grocers anyway, and with all the gold you can generate in an Espionage Economy, these buildings are even better than in either a CE or SE. Better than in a CE because your % of commerce going to gold is higher. Better than a SE because there is far more base commerce to start with. I suppose it is still a CE, and maybe we need to talk about SCE (science cottage economy) and ECE (espionage cottage economy) just as there are 2 primary SEs ... SSE (settled specialist economy) and TSE (transition specialist economy ... using lightbulbing early then cottages or espionage later).