Round 1: Turns 0-50, 4000BC to 2000BC
Round 2: Turns 51-101, 2000BC to 350BC
Round 3: Turns 101-155, 350BC to 900AD
Round 4: Turns 155-185, 900AD to 1250AD
Round 5: Turns 185-236, 1250AD to 1630AD
Not all settings are yet decided for the game, but I want to start posting some introductory info on the game, so I am starting the thread. The game will probably be played with Joao of Portugal (EXP/IMP) because he seems to be the weakest for this game, and at least part of the point of the CIV103 will be playing a game without any of the top tier, easy to use traits.
At the time of this writing, Joao is not yet set in stone as the leader, the map will definitely be Standard size, Normal speed, probably default continents. I have still not decided on whether or not to use Aggressive AI. If you have any comments on the leader or game settings, please post in the pre-game thread:
CIV103 pregame thread
Additionally, for those of you interested in some of the math behind Espionage, Bhruic has a nice, math intensive thread here:
Bhruic's spy detection thread.
I think this game should be great fun, and hopefully will open up a new facet of CIV4 for your enjoyment. And what better leader to play the pilferer, but that jack-ass Joao?
Round 2: Turns 51-101, 2000BC to 350BC
Round 3: Turns 101-155, 350BC to 900AD
Round 4: Turns 155-185, 900AD to 1250AD
Round 5: Turns 185-236, 1250AD to 1630AD
Not all settings are yet decided for the game, but I want to start posting some introductory info on the game, so I am starting the thread. The game will probably be played with Joao of Portugal (EXP/IMP) because he seems to be the weakest for this game, and at least part of the point of the CIV103 will be playing a game without any of the top tier, easy to use traits.
At the time of this writing, Joao is not yet set in stone as the leader, the map will definitely be Standard size, Normal speed, probably default continents. I have still not decided on whether or not to use Aggressive AI. If you have any comments on the leader or game settings, please post in the pre-game thread:
CIV103 pregame thread
Additionally, for those of you interested in some of the math behind Espionage, Bhruic has a nice, math intensive thread here:
Bhruic's spy detection thread.
I think this game should be great fun, and hopefully will open up a new facet of CIV4 for your enjoyment. And what better leader to play the pilferer, but that jack-ass Joao?
i would think getting a settler out would be a good idea before the great wall if possible that way the second city can work on continuing to expand your empire.
. extra downside, he'll get no "i know someone who already knows this tech" beaker discounts if you're the only one he knows and you're not researching anything on your own. i don't think he'll be showing his most brilliant side early in this game, if you're really his only neighbor.