LK138 - Holy Roman, Ice Age, Monarch

LKendter

Exterminate, exterminate, exterminate!!!
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http://forums.civfanatics.com/uploads/1898/LK138_BC-3125.CivBeyondSwordSave

4000 BC
We pop a hut and get boring maps.
We have a seafood happy start, so I start research on fishing. I will build a warrior while waiting for the ability to build a workboat.


3825 BC
Ragnar says hello.


3750 BC
Huayna says hello.

=======================

New Updates

We have our first worker that is mining our gems.

While we can debate between red and pink dot, however claming this area is a must. The only question is if it is city number 2. The location of copper will settle that debate.




No shields are invested in the warrior, and it is up for veto.

Roster
Signed up:
LKendter
Swiss Pauli (currently playing)
Jabah (on deck)
Speedster
Atlas

Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open.

Planned wars - None
 
Standard LK house rules:
1) Worker automation is prohibited.

2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.

3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move.

4) Don't edit your game results into a previous post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did.

5) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture.

6) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. Example of discussion that is expected:
a) Early game dot map planning
b) Any war against a direct neighbor (except land grab from a civ getting slaughtered)

7) Putting GP asleep is prohibited. Even if you are saving him for a GA leave him awake and hit the space bar. Please try to use the GP ASAP and don't hold him for the end of your turn set.

8) Due to the fact that it destroys the in game log, the use of the BUG mod is *prohibited*.

9) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series.

I realize rule 9 is a bit harsh, but I can tell too much infighting will put the LK series back on hold.
 
I suggest settling 1 tile west of the red dot, to have more production by working the plain hill.
 
Got it, and 1W of the dots would be a better spot.

Shall I play to BW then break for 2nd city discussion?
 
Checking in.

I would be tempted to say 1w of dots, BUT a single bare grass is quite suspect and is shouting out loud (Copper/Iron/Horse...).
I would like also to quickly check the tile S-SE of pink as we never know, there could be a fish/clam/crab there.
If ressource, pink is a no-brainer (isn't it ?), otherwise I don't know, I might still say pink for GP farm?.

What is clear is that we are desesperate for a shield (sorry hammer) heavy city. I can't open the save (at work), but I think if this area is save, we should settle a productive city before this one (if there is such a spot).

Also from what I could see, I think we should try our maximum to get the Great Lighthouse ASAP.

To sum it up, my priority would be : settle a production heavy coastal city before another food heavy city.

Jabah

PS - If someone could post a pict of the known lands West and (supposed) position of other AIs...
 
LK, any chance to know which options you have selected for (Sealevel, Landmass Type) to know what to expect from the Map...

Jabah
 
LK, any chance to know which options you have selected for (Sealevel, Landmass Type) to know what to expect from the Map...

Jabah

I left everything at default including some at random. I can't recall at the moment. I am heading to work shortly and can't load the game.
 
One west of the dots would be good, even if you end up ON horse/iron/copper bring in the extra plains hill almost makes up for it.

The Great Lighthouse is an interesting idea, but I would want to look at the save before committing to it.

As for the build, I think a work boat would be good and then use the current warrior in the Capital to escort it to a new spot. But the safer alternative is build the warrior and then go settler (the down side being that the settler will be built with one less improved tile)
 
I played a few turns, completing BW and starting on Agri. As the terrain is quite bad for FoW, I decided to train the warrior and grow to size 3 before revolting to Salvery and starting the Settler. There's copper to the Northwest :

Civ4ScreenShot0250.jpg



And my proposal for a dotmap (we have a warrior on the hills by the red dot, one at the edge of Aachen's BFC and two scouts coming back from Justinian's neighbourhood):


Civ4ScreenShot0250_swiss.jpg


There's a lot of different ways to dotmap this land, and the above wasn't my initial idea. I'd go red dot, green dot, blue dot, then yellow. It wastes the cows, but green dot should allow us to settle down the coast without fear of Raggy boxing us in.

I'll finish my set once we've decided where city 2 should go (9 turns played so far).
 
My vote is red dot for city #2, and research the ability for obelisks ASAP.

We can discuss the other dots in detail after your turn. I really don't like green dot throwing away the cattle.
 
I second LK with not liking green much because of abondonning Cow for Wines.

I'ld like to suggest maybe considering moving red dot 2NE, to be on the shore with rice+clam but especially Copper in the 1st ring.

Need to check with a dotmap as well because inthat case yellow will be not that great... (not to get more info about the inside lake

Jabah
 
@Lee - we started with Mysticism. Yeah, it's an unfortunate spot to have the cows so close to the capital, so moved green down to cut overlap (6 tiles to one).

@Jabah - 2NE was my first thought, but it would only have the copper tile for production, so I changed my mind. Feel free to make an alternative dotmap, though: the more dotmaps the better, I say.

I'll finish my set tomorrow.
 
This is my dot adjustment.
I killed green for gray.
4 food and 2 hammer is to good to pass up.

 
After trying to dotmap, I agree for the 'north-west' cities. Yellow could even be our production coastal city (if we want to go Gt Lighthouse), but it is realy useless without a 1st cultural extension.
For the southern city, I'ld like to know what is under the fog in the see 3S of cow. I am also not convinced that LK's grey is better than 1E (in case of a hidden ressource)

My opinion would be settle red first, then depending on what is in the south, maybe try to seal the passage by settling around wines+gems and possibly on the western side of the inside lake to have all the 'peninsula' for ourself until sailing/open border.

Jabah
 
I would prefer to have red dot on the tile 1E of Copper.
That way it would be on the coast (commerce as well as providing all other coastal cities with copper instantly without roads).
It would also have rice, clam and a fresh water lake in the bfc. So it would be a quite potent city commercially.

This would give room for another city to the south, bringing in cattle and maybe some goodie from the fog of war.

I absolutely recommend that we, at least, scout out the fog of war before settling next city.


Checked again, and it looks like there are quite a lot of hills near the cattle, south of copper.
If there is another food resource in the vicinity, the place has a huge potential for a production city.
 
I am also not convinced that LK's grey is better than 1E (in case of a hidden ressource)
Isn't 1E my original spot that the team rejected? :confused:
 
This would give room for another city to the south, bringing in cattle and maybe some goodie from the fog of war.
There are to many hidden titles to judge this location right now...
 
Isn't 1E my original spot that the team rejected? :confused:

Yes, but I had a whole night to thing about it again :lol:

More seriously, 1W gains a plain hill while the original (may) gain a improved ressource ona grassland. If it is Iron or horse (and we know it before settling of course) imho it is better. So I would delay a bit until we know more about Iron and/or Animal, therefore my opinion about trying to seal the peninsula while waiting.

Jabah

PS anyway, we need Iron (for the jungle rice(s)) and animal (for the cow(s)) really soon.
 
I would prefer to have red dot on the tile 1E of Copper.
That way it would be on the coast (commerce as well as providing all other coastal cities with copper instantly without roads).
It would also have rice, clam and a fresh water lake in the bfc. So it would be a quite potent city commercially.
True, and it was mine and Jabah's first instinct to put it there, but we changed our mids because of a lack of production, but that's a good point about the access to Copper (with Sailing).

This would give room for another city to the south, bringing in cattle and maybe some goodie from the fog of war.

I absolutely recommend that we, at least, scout out the fog of war before settling next city.
Sadly, there's a bear in fog next to the border of red dot, so it'll be tricky to scout it without being eaten.

Overall, I'd favour red then yellow soon after (yellow can take a plains hill of the capital to train workers before its borders pop), so that we can road them all up.

Not an easy dotmap, but it's better dilemma's than the last Ice Age map, wouldn't you agree, Lee?
 
Overall, I'd favour red then yellow soon after (yellow can take a plains hill of the capital to train workers before its borders pop), so that we can road them all up.

Not an easy dotmap, but it's better dilemma's than the last Ice Age map, wouldn't you agree, Lee?
I fully agree with red dot first. After that we can debate the next location.

To be honest I don't even recall which game it was with an ice age map...:crazyeye:
 
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