Hi guys. Many already know who I am, Nuclear kid, probably best known for 1poor Nes, and one DOA NES. Well, I am embarking on an Idea that gave me great sucsess last time
Game You are a CEO of a small (but growing) Arm Sales/Development Company in 1936. Your goal; make the most money, while weeding out all the other competition.
Stories Not required, but I like to read, so small bonuses may be given to good stories
Sample
Company Name The Crusaders
CEO (Player) Nuclear kid
Head Quarters Rome, Italy
Main focus Land
Contacts 1 in Italy
Factories 1 in Rome
Production (IC) 1
Money $10,000
Weapons Ceaser Battle Tank (0/3)
Reputation 1
Technology 1
Delivery trucks 5
Cargo Ships 5
Cargo Planes 1
Supplies 3 Rifles
Company Name You can make it up
Headquarters This is your main city. The country you are in will usually expect help if at war, so be careful
Main Focus You've got Land (rifles, tanks), Navy (ships), Air and Bombs (Artillery, Missles) This is what you are mostly developing
Contacts Where you have a safe place to dump your weapons and to sell them. For example, if Saudi Arabia and Iran have a war, and you have a contact in Greece, and another guy has one in Saudi Arabia, the one in Saudi Arabia will sell alot more. (Note: My Contact list says 1 in Italy. That means Italy, not Italian Empire. I don't have contacts in Libya. Keep that in mind)
Factories Where you make your weapons of mass destruction. You might not develop the weapons, you might just make them
Production How much stuff you can make, 1 factory=1 IC
Money Makes the world go round. Used to buy factories, research, bribes, and any other thing you can think of (like, bribing Romania to invade Bulgaria)
Weapons This is your backbone for Arms developers. You can sell these for exclusivity to one nation, or avaliable from you by purchase. You will have to develop them, which is why the (0/3) is there. Please give description on what the weapon does (realistic, pictures help. ie; Ceaser Tank is anti tank, has 1 15 mm big gun, and 4 machine gun turrets with weak armor, or something)
Reputation How well known you are. Some times this is bad (League of Nations sends bounty hunters at you) but usually is good (People like to buy brand names). You can't buy this stat. It goes up when you develop an awsome new weapon, or when you supply weapons to the side that wins the war
Technology You got to have good technology do have good weapons. It costs $25,000 to advance one level. 1 is low tech, 5 is high tech, and when you reach 5 you advance.
Delivery Trucks Transports Weapons. 5 for 1 IC and $5000
Cargo Ships Transports Weapons by sea. 1 for 3 IC and $15,000
Cargo Ships Transports goods by air. 1 IC for 1 and $10,000
Supplies These cost different amounts for different things. Land Starts with 3 Rifles, Navy with 1 Submarine, Air force with 1 Fighter, and Artillery with 6 Bombs. When you produce your units, I determine how much a supply of them will cost, and you can send them to warring countries
Weapon Stats
Weapon name Springfield M 36
Weapon Tech 3
Weapon Type Land, Rifle
Ammo 5 clips of 10 bullets
Description
Weapon name Ceaser Battle Tank
Weapon Tech 3
Weapon Type Land, Tank
Armor 5
Speed 3
Development 0/3
Description
Ship
Name
Class (Destroyer, Sub, Battleship)
Armor (1-10)
Speed (1-10
Development
Description
Air
Name
Class (Bomber, Fighter)
Armor (1-10)
Speed (1-10) Delopment
Development
Description
Costs
$10,000 to make new factory, plus 2 IC after your 3rd
$5000 to open new contact, $2000 to continue
$5000 to start new Weapon
$2000 to continue it
$5000 to speed the weapon up
$25000 to increase a tech level
$250 and 1 IC for 5 ammunition supply
$500 and 1 IC to get 2 Bomb Supply
$1000 and 1 IC to get 1 Rifle Supply
$3000 and 2 IC to get 1 Submarine
$3000 and 2 IC to get 1 Fighter Supply
$5000 and 2 IC to get 1 Bomber Supply
$5000 and 3 IC to get 1 Tank Supply or Artillery
$5000 and 4 ICto get 1 Destroyer Supply
$25,000 and 5 IC to get 1 Battleship Supply
No posting yet
Game You are a CEO of a small (but growing) Arm Sales/Development Company in 1936. Your goal; make the most money, while weeding out all the other competition.
Stories Not required, but I like to read, so small bonuses may be given to good stories
Sample
Company Name The Crusaders
CEO (Player) Nuclear kid
Head Quarters Rome, Italy
Main focus Land
Contacts 1 in Italy
Factories 1 in Rome
Production (IC) 1
Money $10,000
Weapons Ceaser Battle Tank (0/3)
Reputation 1
Technology 1
Delivery trucks 5
Cargo Ships 5
Cargo Planes 1
Supplies 3 Rifles
Company Name You can make it up
Headquarters This is your main city. The country you are in will usually expect help if at war, so be careful
Main Focus You've got Land (rifles, tanks), Navy (ships), Air and Bombs (Artillery, Missles) This is what you are mostly developing
Contacts Where you have a safe place to dump your weapons and to sell them. For example, if Saudi Arabia and Iran have a war, and you have a contact in Greece, and another guy has one in Saudi Arabia, the one in Saudi Arabia will sell alot more. (Note: My Contact list says 1 in Italy. That means Italy, not Italian Empire. I don't have contacts in Libya. Keep that in mind)
Factories Where you make your weapons of mass destruction. You might not develop the weapons, you might just make them
Production How much stuff you can make, 1 factory=1 IC
Money Makes the world go round. Used to buy factories, research, bribes, and any other thing you can think of (like, bribing Romania to invade Bulgaria)
Weapons This is your backbone for Arms developers. You can sell these for exclusivity to one nation, or avaliable from you by purchase. You will have to develop them, which is why the (0/3) is there. Please give description on what the weapon does (realistic, pictures help. ie; Ceaser Tank is anti tank, has 1 15 mm big gun, and 4 machine gun turrets with weak armor, or something)
Reputation How well known you are. Some times this is bad (League of Nations sends bounty hunters at you) but usually is good (People like to buy brand names). You can't buy this stat. It goes up when you develop an awsome new weapon, or when you supply weapons to the side that wins the war
Technology You got to have good technology do have good weapons. It costs $25,000 to advance one level. 1 is low tech, 5 is high tech, and when you reach 5 you advance.
Delivery Trucks Transports Weapons. 5 for 1 IC and $5000
Cargo Ships Transports Weapons by sea. 1 for 3 IC and $15,000
Cargo Ships Transports goods by air. 1 IC for 1 and $10,000
Supplies These cost different amounts for different things. Land Starts with 3 Rifles, Navy with 1 Submarine, Air force with 1 Fighter, and Artillery with 6 Bombs. When you produce your units, I determine how much a supply of them will cost, and you can send them to warring countries
Weapon Stats
Weapon name Springfield M 36
Weapon Tech 3
Weapon Type Land, Rifle
Ammo 5 clips of 10 bullets
Description
Weapon name Ceaser Battle Tank
Weapon Tech 3
Weapon Type Land, Tank
Armor 5
Speed 3
Development 0/3
Description
Ship
Name
Class (Destroyer, Sub, Battleship)
Armor (1-10)
Speed (1-10
Development
Description
Air
Name
Class (Bomber, Fighter)
Armor (1-10)
Speed (1-10) Delopment
Development
Description
Costs
$10,000 to make new factory, plus 2 IC after your 3rd
$5000 to open new contact, $2000 to continue
$5000 to start new Weapon
$2000 to continue it
$5000 to speed the weapon up
$25000 to increase a tech level
$250 and 1 IC for 5 ammunition supply
$500 and 1 IC to get 2 Bomb Supply
$1000 and 1 IC to get 1 Rifle Supply
$3000 and 2 IC to get 1 Submarine
$3000 and 2 IC to get 1 Fighter Supply
$5000 and 2 IC to get 1 Bomber Supply
$5000 and 3 IC to get 1 Tank Supply or Artillery
$5000 and 4 ICto get 1 Destroyer Supply
$25,000 and 5 IC to get 1 Battleship Supply
No posting yet