An Idea or 3!

Shaka is King

Chieftain
Joined
Dec 6, 2007
Messages
1
Hi all, I'm new here

Yesterday I had a brainwave about corporations, and I just thought I'd share it. Its kinda long(sorry about that)

1st Idea

a few more corpations, but of a different type, currently there are slots for a strategic resource corps. and bonus or food corps. how about a 3rd category "military" corps.

These corps would compete against one another for a spot in each city, and would provide certain benefits to that city, whilst gifting the H.Q. loads of cash.

My ideas for these "Military Corps" would be:

-Aero Dynamics-

+2 XP to all future Aircraft
+4 Hammers when building Aircraft

Founded by a Great General or Great Scientist

-Shark Technologies-

+2 XP to all future Warships
+4 Hammers when building Warships

Founded by a Great General or Great Scientist

-The Drill Bro's & Co.-

+2 XP to all future Land Units
+4 Hammers when building Land Units

Founded by a Great General or Great Engineer

-Logistical Dreams-

+1 XP to all future Military Units
+2 Hammers when building Any Unit (includes non-combat i.e. Settlers, Missionaries etc.)
+1 free Unit (don't pay support cost towards that unit)

Founded by a Great General or Great Engineer

I think these ideas would also fit in well with city specialization, your production cities would probably prefer the more specific unit focus, whilst your financial cities might be better suited to the free unit and the +2 hammers to executives or missionaries...

2nd Idea

Corps. linked to buildings...

Basically Corps will get advantages and disadvantages to having/not having certain buildings in a particular city or even empire.

let me explain.

Lets say you founded "Sid's Sushi Co." and you want to spread it to make more cash,

Maybe there could a be system that makes spreading "SSC" along the coast far more desirable,

Lets take City "A" and City "B",

City "A" is a coastal city,

City "B" is an inland City,

if you want to found "SSC" in "A" there is no penalty for it being inland, whilst in "B" it might be 50% penalty (due to a lack of Fresh Fish.)

If "A" has no Harbor, it will get a 0% better chance of being founded in that city

If "A" has a Harbor, it will get a 50% better chance of being founded in that city (due to a fresh supply of fish).

The "SSC" itself needs fish(not the resource just generally speaking) to function, therefore maybe the harbor in the city could benefit due to a higher demand.

If "SSC" is in a city with a harbor, the harbor might get a bonus to its commerce, maybe each sea tile produces +1 commerce (might be a little overpowered) or the harbor itself could generate "x" commerce.

lets say, if you had 1 "SSC" and 1 harbor you would get 4 bonus commerce.

but what if you had 1 "SSC" and 4 harbors throughout the empire, maybe the "SSC" could share the workload between the 4 harbors, therefore each harbor would only get a +1 commerce bonus, however due to surplus fish and an efficient workload the "SSC" would prosper thereby increasing profits to the HQ and increasing it own benefit to the parent city (i.e. more culture, more food)

It could also be aplied to say : "Cereal Mills" and "Grocers"; "Mining Inc" and "Forges" etc.

^ I realise thats a bit complicated but I couldn't think of a better way to explain it, but if there was such a system it would mean a bit more thought might be required when trying to spread corps than just randomly trying to spread it anywhere and everywhere.

3rd Idea

Contracts

Basically Contracts could be a tradable item in the diplomacy screen, contracts would only be available for sale to civs that founded a particular corp.

The purpose of a contract would be to ensure the safety of your type of corp against a rival corp, (i.e. a rival corp can't replace your corp, in the civilization you have an agreement with. however a rival corp can still expand in cities with no corps of that type.) and it would last say 20 turns.

The tender process, a civ might want corporate expansion in its territories, it would therefore allow all the civs that founded a corp to compete for a contract. In order to compete you would have to submit a proposal (will expand our corp in 10 of your cities, we would only require 1000 gold in exchange etc. and we will do it in 25 turns etc.) the wining civ. would need to fulfill its requirements, if it fails you suffer a negative diplo hit and maybe that corp. could be kicked outof that civ. you could even use EPs to "persuade" that civ into giving you that contract (at the risk of say a "scandal" random event occurring.) And you could even use a "corporate espionage" mission, with a spy to find out rival civs proposals in order to better them.

If a civ would like corporate expansion in its territories, it may also approach you and offer you a contract for a cheap fee, for free or even pay you to accept the contract, but in this type of agreement, there may be requirements set aside (say build five new corporations in that civs
territory before 20 turns etc.) this would be to avoid exploitation. If you fail to meet the requirements, you suffer a negative diplo hit and maybe your corp. could be kicked out of that civ.

You could also buy contracts, at a much higher fee than if you were approached, however there would be no requirements, and you could expand as you wish.

when a contract expired, you would always get a chance to re-negotiate before any other civs get a chance, if you can't reach an agreement however. The contract would then be up for sale again.

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Well those are my ideas (i hope they haven't been mentioned before, if they have I honestly didn't know), i think they would make corporations alot more interesting and influential. Maybe even add a new type of victory, corporate victory eh:king:?
 
Hey "Shaka is King', welcome to the forums. :goodjob:

Sounds like you'd like to write a corporate scenario. :D
 
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