madscientist
RPC Supergenius
Welcome to my fifth installment of a Role-Platy Challenge for BTS. Well, let's say 5B as the first attempt at this RPC resulted in a barbarian uprising wiping out the Arabs. The gods have chosen to reincarnate Saladin and give him one more chance to prove his worth. Here we go.
I think these challenges are helpful as they come from and average to good BTS player and on marathon speed. They have each tended to foucus on a certain type of play style that may or may not be "usual" and offer a different angle on the game as well as using certain rules/constraints to make the game more interesting. They have also been one of the few games that are walked through on marathon speed.
All input and suggestions are encouraged, please feel free to comment on any aspect.
The previous 4 games were
The Might Kahn; We got a conquest win using a scorched earth/raze economy/game
Seafaring Victoria: Where we woin a space race victory running an exclusive trade route economy on a water heavy board with no cottage building or running specialists in non-GP farm cities
Chivalrous Washington: Where we attempted to get a diplomatic win while keeping 5 lady AIs happy and protect them from 3 male rouges which ended in a draw (we built the UN but did not get enough votes.
Bismark the Builder: Where the mighty industrious Germans controlled every world wonder at the end of the game. This game used OBSOLETE wonderspam/settled GPs in Berlin and got us a Diplomatic UN win!
The current game is HOLY SAL!!
We will attempt to run a religious economy, while trying to maintain a peaceful and harmoneous world under religious guidance.
Poor Saladin, he is one of those leaders that noone likes and noone respects much. I also have seen that many posters really don't promote religions and shrines much. Bah, I think they are still one of the best ways to run a civilization. Also Sal is protective, probably one of teh most hated traits, but I think it has it's uses, especially for Sal. The protector of the faith. His UB is pretty powerful, and combo of the Egyptian Obelisk and the extra culture of the Incan terrace. The UU offers additonal withdrawal chance and does not require resources. Not a big deal unless you ar emissing horses and/or iron!!!
So the rules of this challenge
1) Sal must try to found as many religions as possible, and must use the Great Prophets for shrines with the exception of bulbing theology. We will try to favor the religion techs as mush as possible.
2) Only Priest specialists may be run.
3) Sal must have a state religion throughout the game. Any civic except Free Religion is in play.
4) Sal is a spiritual man and prefers peaceful coexistence with others. He is also very tolerant of other religions, but not tolerant of Blasphemers who have no state religion. Therefore, he can only open borders and trade with those AIs that have a state religion. If an AI switches to FR, he must close borders.
5) SAL will NOT declare war on any civilization outside his control but can certainly defends his people. Once at war he can attack the AI (we ar enot repeating Washingtons game here).
6) We will make every attempt to build the religious wonders for a true religious economy. AP, Ankot Wat, University of Sankore, Spial Minerat, Sisten Chapel.
7) Any non-prophet GP must be used for GAs.
The map is normal size Big/little, all random
Difficulty is Monarch
Victory Conditions are all enabled however
Sal can only obatin one of three
A) Culture
B) Diplomatic (AP is OK as long as it is not a cheap win, must have at least 75% of the world cities with it)
C) Space. Sal can certainly bring the good word (or words) to other planets, no problem.
Here's the start
Less food for sure but forrests aplenty for chopping.
What are the suggestions here?
Normally I would send the warrior east and move the settler to the tile north of the corn to maximize land tiles. However, that is one turn less to work polytheism and may cost us the religion.
Not a straight foreard one this time.
I think these challenges are helpful as they come from and average to good BTS player and on marathon speed. They have each tended to foucus on a certain type of play style that may or may not be "usual" and offer a different angle on the game as well as using certain rules/constraints to make the game more interesting. They have also been one of the few games that are walked through on marathon speed.
All input and suggestions are encouraged, please feel free to comment on any aspect.
The previous 4 games were
The Might Kahn; We got a conquest win using a scorched earth/raze economy/game
Seafaring Victoria: Where we woin a space race victory running an exclusive trade route economy on a water heavy board with no cottage building or running specialists in non-GP farm cities
Chivalrous Washington: Where we attempted to get a diplomatic win while keeping 5 lady AIs happy and protect them from 3 male rouges which ended in a draw (we built the UN but did not get enough votes.
Bismark the Builder: Where the mighty industrious Germans controlled every world wonder at the end of the game. This game used OBSOLETE wonderspam/settled GPs in Berlin and got us a Diplomatic UN win!
The current game is HOLY SAL!!
We will attempt to run a religious economy, while trying to maintain a peaceful and harmoneous world under religious guidance.
Poor Saladin, he is one of those leaders that noone likes and noone respects much. I also have seen that many posters really don't promote religions and shrines much. Bah, I think they are still one of the best ways to run a civilization. Also Sal is protective, probably one of teh most hated traits, but I think it has it's uses, especially for Sal. The protector of the faith. His UB is pretty powerful, and combo of the Egyptian Obelisk and the extra culture of the Incan terrace. The UU offers additonal withdrawal chance and does not require resources. Not a big deal unless you ar emissing horses and/or iron!!!
So the rules of this challenge
1) Sal must try to found as many religions as possible, and must use the Great Prophets for shrines with the exception of bulbing theology. We will try to favor the religion techs as mush as possible.
2) Only Priest specialists may be run.
3) Sal must have a state religion throughout the game. Any civic except Free Religion is in play.
4) Sal is a spiritual man and prefers peaceful coexistence with others. He is also very tolerant of other religions, but not tolerant of Blasphemers who have no state religion. Therefore, he can only open borders and trade with those AIs that have a state religion. If an AI switches to FR, he must close borders.
5) SAL will NOT declare war on any civilization outside his control but can certainly defends his people. Once at war he can attack the AI (we ar enot repeating Washingtons game here).
6) We will make every attempt to build the religious wonders for a true religious economy. AP, Ankot Wat, University of Sankore, Spial Minerat, Sisten Chapel.
7) Any non-prophet GP must be used for GAs.
The map is normal size Big/little, all random
Difficulty is Monarch
Victory Conditions are all enabled however
Sal can only obatin one of three
A) Culture
B) Diplomatic (AP is OK as long as it is not a cheap win, must have at least 75% of the world cities with it)
C) Space. Sal can certainly bring the good word (or words) to other planets, no problem.
Here's the start

Less food for sure but forrests aplenty for chopping.
What are the suggestions here?
Normally I would send the warrior east and move the settler to the tile north of the corn to maximize land tiles. However, that is one turn less to work polytheism and may cost us the religion.
Not a straight foreard one this time.
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