MONTY The Mad Scientist

madscientist

RPC Supergenius
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Welcome to my next RPC game and hope it's a dandy. I have wanted to do one for a while based on my namesake, and Monty is a crazy as you get in this game:crazyeye:

The first five have focused on different economies/styles of play

1) The Mighty Kahn where Ghengis conquered the entire world by razing 50 cities to fuel the horse:D

2) Seafaring Victoria where we ran a pure trade route economy for a space win.

3) Chivalrous Washington where we tried to win diplomatically while keeping all the ladies happy. An imppossible task that ended in a draw.

4) Bismark the Master Builder where we ran an OBSOLETE wonderspam/GP settle game and controlled all wonders at the end.

5) HOLY SAL! where we got a cultural victory after running a religious conomy, founding 6 relsigion and building the 6 shrines!

After these nobel and chivalrous games, it's time to play just plain evilly.

Monty is an idiot and a nut, anybody disagree on this? Didn't think so. However, the Aztec people are pretty smart and witty, having a stronge inclination for science. Infortunately they are led by a fool and must cater to his lunacy in an attempt to survive (and stay off the sacrificial alter).

Now, MONTY as well as being a fool, has a high opinion of himself (as any Mad Scientist does) and will only use techniques worthy of his greatness. Meaning he will not use things he fears or does not understand. This includes cottages and religion! What he does understand is using/abusing his people, pions for his alter sacrifices, and taking what he is too stupid to start himself.

So where does this leave us. Monty will accept only domination or space (so he can dominate other worlds!). We also will have alot of rules which are OK since we expect Monty to break them when it suits his purpose.

Settings:

Monarch
Tropical
Standard sized Big/little map, random everthing else
Time win turned off
Vassals turned off (see rules why)
Agressive AI (yeah, the AIs see Monty for what he is, you all try to kill him fast)

Rules:
1) First Rule, being Monty we reserve the right to discard any rule at our convenience:D
2) Second Rule: Monty does not understand cottages, nor the fact that they will mature to useful towns. He will no build them, he will level all cottages/hamelt/villages/towns in captured cities. He also fears other AIs having them and will do all he can to pillage them. (thankyou Dave for the Hilly Billy Civ idea!)
3) Third Rule: We are going to run an SE here. Here is where I hope to see if the SE is as good an economy as people say for doing warring. Also, Monty only wants to run scientist specialists, although he will allow spies (Monty likes this idea). No engineers, artists, merchants, priests. Note, we are defeinitely running a SE, not an EE.
4) Fourth Rule: Monty is easily amused by big pretty buildings, the Aztec have found this out and this has kept many of them off the alters. The Aztec can build as many wonders as they like, although the Great Library should be greatly emphasized.
5) Monty can not complete exterminate an AI. He must keep at least one city that he can continually pillage and have victums, um, er sacrifices to his alters.
6) Monty is a man of science (Yeah right) but will convert to a state religion once to feed the appetites of the Aztec gods (see rule 7). He has a great fear of the AI's gods so he will NOT capture any Holy city although he can pillage the countryside as much as he likes. He can only adopt the theocracy civic.
7) Monty needs to appease the Aztec gods (see rule 6) and must use the sacrificial alter for more alters in every capture city. If it comes with an alter he must slave something. Mon ty must keep slavery as a civic although his may end once Monty discovers democracy.
8) Monty has a general desire to help the science of his Aztec people, so he often feels the compulsion to test out new discoveries by warring with other AIs.
9) MONTY must have the Manhatten Project complete and use at least one nuke before he can win the game. Of course he we like to see as many of those pretty mushroom clouds as he can.

I plan to play this somewhat similar to the Mighty Kahn Game, with Ghengis Kahn's love and sympathy. After the peaceful and loving HALY SAL, I am ready to KILL KILL KILL!!!!!!!!

So we go

Our Supergenius leader

MMstart0000.jpg~original


And the start

MMstart0001.jpg~original


Yes, it is a random start. Gold, hills, and a pair of sacrificial animals (to keep Monty happy until we get more interesting sacrifices).

Where do we start?
 
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I love the fifth and sixth rules.

Ai won't vassalize to each other, as I can see.
Would it conflict with any of you rule ?
You don'thave to turn vassals off, just discipline yourself not to do it.
 
I love the fifth and sixth rules.

Ai won't vassalize to each other, as I can see.
Would it conflict with any of you rule ?
You don'thave to turn vassals off, just discipline yourself not to do it.

Good point, I'll keep vassals on.
 
Here's an idea for a couple rules to really highlight the mad sacrificing:

Cities must always be growing ... no stagnation or starvation ... the people must multiply so that they can be sacrificed.

Any city with unhappy citizens must use the whip immediately (or one turn later to avoid the first turn penalty for whipping). Also any stagnating city that cannot be made to grow must use the whip immediately.

Of course, to avoid too much annoying micromanagement of these rules, you wouldn't have to check the cities constantly ...
 
Yyyup, definitely looking forward to it, time to see Mega Monty in action.
And, now, let's prey for lots and lots of food to power Aztecs to victory! :king:
 
Here's an idea for a couple rules to really highlight the mad sacrificing:

Cities must always be growing ... no stagnation or starvation ... the people must multiply so that they can be sacrificed.

Any city with unhappy citizens must use the whip immediately (or one turn later to avoid the first turn penalty for whipping). Also any stagnating city that cannot be made to grow must use the whip immediately.

Of course, to avoid too much annoying micromanagement of these rules, you wouldn't have to check the cities constantly ...

Considering Monty has the "CHEAT" I see no problems. Seriously though I like the continually growing aspect, but need to wait until CoL. Actually I should alter the rules allowing Monty to found Confiscism but he cannot adopt it.
 
IRL Monty, like all the aztec exmperors was pretty darn religious. IIRC they were in fact priests in many ceremonies.

Crazy, cannibalistic, killing-style, religious.

Maybe, choose your first religion, run only theocracy.
But definitely no pacifism or FR.

-abs
 
IRL Monty, like all the aztec exmperors was pretty darn religious. IIRC they were in fact priests in many ceremonies.

Crazy, cannibalistic, killing-style, religious.

Maybe, choose your first religion, run only theocracy.
But definitely no pacifism or FR.

-abs

Agreed, but having a religion DID NOT bring any kind of joy or satisfaction to the people, just a excuse for being slaughtered.

They should not get a +1 :-) for being religious -> No state religion
but rather stick to the non rewarding polytheist mystic beliefs (aka paganism in civ)
 
Montht beeng spiritual, how comes he does not understand and fear religion ?
 
If you do not start spelling Khan properly, I shall have to shoot you, mad scientist person.
 
New rule.

Monty must send a constant stream of units via single ships against the weakest AI on another continent.
 
Looking forward to this game. I tried Monty out in a few of my recent games but couldn't get things to work. I think this is because I was trying to hard to lay down cottages :mischief: I think a full-fledged farm-driven SE is the way to go.

With spiritual you can easily shift between SE and wartime civics and with enough whipping any reasonable tech disadvantage can be overcome :lol: I think the way to play Monty is to put the economy on the back-burner more or less and just focus on expansion and think of the economy more in terms of avoiding going broke. Use lightbulbing and trading to stay on par more or less, in particular with the military techs, and then just go nuts looking for a domination win.

I can't imagine a space win with this approach, but it is possible I guess.
 
Skip out on space, let's see a domination! Show us what the Mad Scientist is made of!

Also, I was thinking of how to add to the "mad scientist" aspect, and I came up with this: A Frankenstein RPC. Basic idea is that you vassal another player as soon as possible and make a "monster" out of them, thus making you (in effect) the mad scientist Victor Frankenstein. You basically do anything you can to make your vassal as powerful as can be, and then wield him/her as such. Gift them cities, technologies, resources, outdated units so they can upgrade them with little expense, etc... if you wanted to be true to the Frankenstein aspect, you could end it with all out war against the monster you created (though that may be hard, it's not easy to rid yourself of a vassal, especially if they're under capitulation). Perhaps I'll think of more if you're interested in doing this after the Monty RPC.

EDIT: Perhaps you should play a map-type that will give you a lot of food.
 
Aztecs are a great civ. Courthouse UU.
WoodsmanII gives 2 movement with defense bonus-
Hornet green Jaguars from hell.
 
Skip out on space, let's see a domination! Show us what the Mad Scientist is made of!

Also, I was thinking of how to add to the "mad scientist" aspect, and I came up with this: A Frankenstein RPC. Basic idea is that you vassal another player as soon as possible and make a "monster" out of them, thus making you (in effect) the mad scientist Victor Frankenstein. You basically do anything you can to make your vassal as powerful as can be, and then wield him/her as such. Gift them cities, technologies, resources, outdated units so they can upgrade them with little expense, etc... if you wanted to be true to the Frankenstein aspect, you could end it with all out war against the monster you created (though that may be hard, it's not easy to rid yourself of a vassal, especially if they're under capitulation). Perhaps I'll think of more if you're interested in doing this after the Monty RPC.

EDIT: Perhaps you should play a map-type that will give you a lot of food.

Not to threadjack, but what a great idea!

Looking forward to seeing how Monty the mad scientist turns out :goodjob:
 
I'll post the start and change the rules some.

Biggest rule change

Monty can adopt 1 state religion and must stick withit all game (those happy are the ones not on the alter), but he can only adopt theocracy. He can only found Confuscism though (to get the alter faster). HE still had a fear of other holy cities and other gods, and those rules apply. If this make no sense, well he is insane, you try talking to him.

Regarding the Frankestein issue, that story gives us Mad Scientists a bad name. While Victor in the story did violate the boundaries of live and death, he was repentent and generally good. A true Mad Scientists wants to rule all with little regard for the morality of it. Also I am looking foreward to bullying the weaker AIs. We will allow the AI to make vassals though

We will try for domination throughout the game. If we get the spaceship first, that's OK. But I do not plan to sit back the last 100 turns teching SS parts withou killing someone.

How about a steady stream of privateers for naval assault? Give Monty a littel time between wars to scheme.

My apologies to the Great Khan.

We do not need a hiogh food board. It will be a tropical start so plenty of grasslands and jungles (Jaguars baby!!)

Be back in a few.
 
Settle in place. Send the scout to the northeast.

Produce a warrior to look for early victims then a worker.

Tech AH, Mining, BW.

Grab a beer, have some fun!
 
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