Wheel of Time fan-made mod!

Tiarilir

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Joined
Aug 27, 2007
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When news of Robert Jordan's death (May he rest in peace) came to me, I was of course very sad. I did not expect it and I still believe his books are one of the most complicated fantasy stories I've ever heard of. I love the depth of his books, even though they can be very slow-paced sometimes.

I have decided to honor him, by making a modification to this great game. I do not, however, have the knowledge of creating a mod, nor am I skilled on creating models or various pieces of art.
Do not think ill of me because of this, though, for I have a strong spirit and follow through when I'm decided of something. I will make this mod, and it will be a great one too!
Therefore, I need your help, fellow civilization fanatics. It will start out to be
a simple mod, but when I've learned a thing or two it will start to take shape.
I will now start my brainstorming and ideas.
Any ideas from the community are welcome.

This post, and the following ones, will surely be edited a lot of times.

Now, I have tried to get this kicked off before, but I never knew where to start. It was supposed to be a mini-mod for FFH2 first, but I decided to just make it from scratch.
The thread is kept here: http://forums.civfanatics.com/showthread.php?t=245748
There are some good stuff in there too, which I will try to keep in mind.



Basic Ideas and Features:

(This list might also be edited, if I change my mind. Remember, this is only an early phase of brainstorming)
  • The mod will first of all take place in a scenario, namely the Wheel of Time world
  • This will be a complex mod, and mainly war-based. You will be able to do a lot of things that might be confusing for the ordinary Civ player.
  • The player will be able to control any "Civilization" he wishes for, all according to the book.
  • Each civ will have at least two victory options, be it good or evil (This will probably be improved along the developement cycle)
  • The cities in the book are all going to be there, they are not able to be destroyed by any other than the blight, and settlers are not able to be built.
    Following up on this in the next list.

More in-depth features and ideas:
(will probably be edited since I'm not really sure about these yet.)

  • Another type of worker is able to build different kinds of base camps for their civilization, which will at a steady basis produce warriors, mages, etc, based on the type of camp that is built. This will probably need a lot of work on it and a lot of balancing too. I believe they'll have to be built within cultural borders, and the cost / rate of spawn will be different according to which type of camp you do have.
  • The great persons will be able to train to use Magic (Can't really remember what the name of it was, will have to read up on some things too), become specialised killing-machines, or become really valuable support-units.
  • Yes, you will be able to use the heroes of the book, and each will be assigned to a civilization. They will all have custom goals, some will have the same, some will have other goals. I'll have to experiment with this one.
  • I'm thinking about creating an additional game option, to unlock the factions and make for more interesting game. When this option is activated, even the Blight might ally with Tar Valon. It will probably be unlikely though, but if it happens they will strive for their own goals, still.
 
R Jordans is dead ????

Just before releasing the last book of the serie !!
I have to check ..

checked ...
I'm 3 month late on the news...

too sad ..
(but the serie is continued by another guy)

EDIT : for the mod ..
what's enormous is the huge potential for many different civs...
especially if you add all former civs and the ones of the serie
 
R Jordans is dead ????

Just before releasing the last book of the serie !!
I have to check ..

checked ...
I'm 3 month late on the news...

too sad ..
(but the serie is continued by another guy)

EDIT : for the mod ..
what's enormous is the huge potential for many different civs...
especially if you add all former civs and the ones of the serie

Yes, sadly he's dead. His wife will continue on the last book.
We'll see how that turns out.

I plan on making all civs of the series playable on the scenario in the end, making everyone experience a unique playstyle depending on which civ they choose.
For example the borderlands will be under a constant siege most of the time, by trollocs and other creatures from the blight.
The white tower will on the contrary rule over everyone, in peace, for a while. They'll be more diplomatic and such. You can of course declare war on them.
 
I have no modding abbility, and little free time, but I will follow your work... for sur .

good luck !
 
I have no modding abbility, and little free time, but I will follow your work... for sur .

good luck !

Thank you.


Oh, and for everyone else. Could you please provide any place to start on? Preferably a thread that suggests how to just edit the small things at first.
Thanks in advance / Tiarilir.
 
I would use Fall From Heaven II as a base. As for basic guilds just look in the tutorial forum.
 
Hello - I actually posted a request for a WOT mod when I first joined, but received no replies; good to see that someone's taking it up.

As stated in the ES mod thread, I'm finishing up my own mod at the moment, but can offer assistance in the form of ideas and light XML work for you.

Good luck!

~S~
 
there are quite a few good tutorials here http://forums.civfanatics.com/forumdisplay.php?f=177

i learned a good bit from them, but i learned more from trial and error testing things myself. i just released a mod and am trying to keep up with the adjustments to that. i will be happy to help in anyway i can though when i have time. as stated before i think Fall from Heaven II would be a good starting point. you might want to play that mod first though so you can see whats in it and know what you want to add what you want to change and what you want to take out.
 
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