So I decided to post a game and let you guys tell me what I'm doing wrong. I began with about 150 turns. I included a log of turns as well hopefully you can tell me how to better improve my game.
Started with Hattie spiritual/creative is one of my favorite trait combos. Quick early border pops without any hammers spent on early monuments not to mention cheap libs theaters and colliseums with Creative. Spiritual for cheap hapy buildings once I pick up a religion and free civic changes. Emporer level, epic/normal Hemispheres map 7 civs. I got stuck on a continent with just Boudicca. Yay!
Turn 1--research mining build a worker, explore with warrior.
Turn 5--pop hunting from a hut
Turn 11--mining complete move on to archery
Turn 15--pop map warrior eaten by a bear no more exploring for now=/
Turn 22-- archery complete->BW begun
Turn 23--worker complete, build archer worker moves 1SE to get corn online
Turn 24--worker begins farming corn.
Turn 23--worker moves to hill to begin mining riverside grasshill
Turn 38->41-- worker completes mine, worker moves on to next riverside grasshill to mine
Turn 42--BW complete free switch to slavery, no copper in sight
research AH
Turn 47-- worker moves on to riverside plains hill to mine
Turn 48-- archer complete begin another archer, this archer begins exploring.
Turn 52--archer built. forts Thebes, begin another archer.
Turn 54--mines complete worker begins roading to set up next cities etc.
Turn 55--AH complete begin writing
Turn 59--archer completed and begins exploring. begin building another archer
Turn 65--archer complete, begin another archer
Turn 68--archer complete, begin settler
Turn 71--writing complete begin mysticism
Turn 78--Mysticism complete begin Polytheism(working towards Lit)
Turn 79--Settler complete begin worker.
Turn 80--Memphis founded NE of Thebes to pick up horses Barracks begun, research lowered to 70% worker moves to farm FP
Turn 85--Thebes complete worker builds another worker. worker moves to hook up horses
Turn 91--worker completes FP farm begins another
Turn 92--worker complete in Thebes, begin settler. worker begins mining last grassland hill in BFC of cap
Turn 94--Poly complete begin Aesthetics.
Turn 99-- mine complete, horses complete riverside mine begins in Memphis. Thebes worker begins roading to southern copper site.
Turn 102--settler complete, begin lib
Turn 105--chariot whipped in thebes, Barracks whipped in Memphis(this probably should have been done earlier) begins chariot pumping.
Turn 108--heliopolis founded, begin barracks down to 50% science already =/
Turn 113--Memphis whips lib after completing chariot, then pumps chariots again
Turn 115--Thebese finishes Barracks and begins chariot pump.
basically I pumped chariots until copper was hooked up then started with axes, fighting off invading barbs and then guess what!? Yep Boudicca declares on me, at which point I left the save, I have enough of an army to handle Boudicca but I can't conquer her without some severe blows to my economy and there's a few barb cities and their placement isn't bad. So please give me suggestions and criticism... be brutal I'm trying to learn here. Thanks.
Started with Hattie spiritual/creative is one of my favorite trait combos. Quick early border pops without any hammers spent on early monuments not to mention cheap libs theaters and colliseums with Creative. Spiritual for cheap hapy buildings once I pick up a religion and free civic changes. Emporer level, epic/normal Hemispheres map 7 civs. I got stuck on a continent with just Boudicca. Yay!
Turn 1--research mining build a worker, explore with warrior.
Turn 5--pop hunting from a hut
Turn 11--mining complete move on to archery
Turn 15--pop map warrior eaten by a bear no more exploring for now=/
Turn 22-- archery complete->BW begun
Turn 23--worker complete, build archer worker moves 1SE to get corn online
Turn 24--worker begins farming corn.
Turn 23--worker moves to hill to begin mining riverside grasshill
Turn 38->41-- worker completes mine, worker moves on to next riverside grasshill to mine
Turn 42--BW complete free switch to slavery, no copper in sight

Turn 47-- worker moves on to riverside plains hill to mine
Turn 48-- archer complete begin another archer, this archer begins exploring.
Turn 52--archer built. forts Thebes, begin another archer.
Turn 54--mines complete worker begins roading to set up next cities etc.
Turn 55--AH complete begin writing
Turn 59--archer completed and begins exploring. begin building another archer
Turn 65--archer complete, begin another archer
Turn 68--archer complete, begin settler
Turn 71--writing complete begin mysticism
Turn 78--Mysticism complete begin Polytheism(working towards Lit)
Turn 79--Settler complete begin worker.
Turn 80--Memphis founded NE of Thebes to pick up horses Barracks begun, research lowered to 70% worker moves to farm FP
Turn 85--Thebes complete worker builds another worker. worker moves to hook up horses
Turn 91--worker completes FP farm begins another
Turn 92--worker complete in Thebes, begin settler. worker begins mining last grassland hill in BFC of cap
Turn 94--Poly complete begin Aesthetics.
Turn 99-- mine complete, horses complete riverside mine begins in Memphis. Thebes worker begins roading to southern copper site.
Turn 102--settler complete, begin lib
Turn 105--chariot whipped in thebes, Barracks whipped in Memphis(this probably should have been done earlier) begins chariot pumping.
Turn 108--heliopolis founded, begin barracks down to 50% science already =/
Turn 113--Memphis whips lib after completing chariot, then pumps chariots again
Turn 115--Thebese finishes Barracks and begins chariot pump.
basically I pumped chariots until copper was hooked up then started with axes, fighting off invading barbs and then guess what!? Yep Boudicca declares on me, at which point I left the save, I have enough of an army to handle Boudicca but I can't conquer her without some severe blows to my economy and there's a few barb cities and their placement isn't bad. So please give me suggestions and criticism... be brutal I'm trying to learn here. Thanks.