KenNes- The Broken Record of History

Kentharu

Zebra Commander
Joined
Apr 16, 2005
Messages
5,911
Location
Place with things
Well I am back from my semi-retirement of NESing and i decided i should try atleast once to mod a NES. Please feel free to give me tips and what not. If you are critical of me please do so in a polite manor. I know I'm not the smartest one in here (by any means) so please no "thats impossible!". This is MY Nes what i say goes, but if you have a valid complaint on the outcome of something or the improbability of something happening, especially if it is from me missinterrupreting your orders. However know that that is not an excuse to write horsehockey orders. Write them well and clearly and there will be no missunderstandings.


This Nes will be a fresh start (zomg another one!). The map is Das's and the rules Iggy's.
There will be NO generic egypt or stupid rome civilizations in this NES. There will only be ORIGINAL nations that you can make anywhere (in the civilized zones) This is to make up for my lack of history knowledge (or confidence in my history knowledge).

I can be reached at kentharu@hotmail.com on msn and my AIM screen name is kentharu1
WoW contact (lol why not)
Beehma (main) on Blackhand (yar 13th best baby)


Starts Stone Age

now here are the
Rules

Spoiler Rules :
Spoiler Economy :
Economy

Economy comes from 2 places. Cities, and land, represented by Rural and Urban Economy. 1 Rural Economy point for each region a nation owns. Each special city (I'm using the 3 City system developed by Thlayli, Israelite9191 and Toteone/Camille/Totamille/JessicaKathrinn) will provide one economy point.

Example: You have 1 regional economy point to spend at the beginning of the game. You found your first cities and your nation begins to grow. Rural economy increases as you grow larger, Urban as you get more special cities.

Economy will be shown like this: Total economy- Rural economy/City economy


Spoiler Military :
Military

3 stats. Army, Navy, and UU. As ages advance and more powerful units emerge, units become more powerful. I will use a numerical system. Example: Warrior has (1) power, Spearman has (1.5), Swordsman has (3)... And if you write stories about your units' terrific strength, they may get a little power bonus. 1 economy point will train 1000 soldiers or 10 ships.

With UUs, simply describe them to me and I'll put them into your stats.


Spoiler Ages and Unit Power :
Ages and Unit Power

Stone Age
The dawn of civilization. Many armies are mere rabbles of warriors, but the spear is rising as a powerful weapon. Also, hunting bows are beginning to be used for military purposes.
Warrior (1), Spearman (1.5), Archer (1.5)

Copper Age
Spearmen dominate the battlefields of the world, but the war-axe is beginning to erode to spear's might. The strengthening bow, as well, is becoming a stronger and stronger counter to the more lightly-armoured axemen. In some regions, cavalry makes its first appearance.
Archer (1.5), Spearman (2), Axeman (2.5)

Bronze Age
All weapons are gaining in strength, but the golden age of the spear is waning. Axes remain very powerful, but they themselves are under threat from the first swords. Early siege weapons are developing.
Archer (2), Spearman (2.5), Axeman (3), Swordsman (3), Horse Archer (4.5)

Iron Age
The sword is the new supreme weapon on the battlefield. The spear and arrow remain as they always have been, but the axe is gradually disappearing. For the first time, melee cavalry is developed.
Archer (2), Spearman (3), Axeman (3.5), Swordsman (4), Horse Archer (4.5), Cavalry (5)

Imperial Age
New technologies both domestic and military define this age. Great works of architecture are completed, as are designs of new military weapons. Siege weapons are growing ever stronger. This age will likely define the path of military technological development in the future.
Archer (3), Spearman (4), Axeman (4.5), Swordsmen (5), Horse Archer (5), Cavalry (6)

Note: Several units are more expensive: Bajo-Oni (10/Eco Point), Bigun (5/Eco Point), Pentareme (5/Eco Point), Titan (5/Eco Point)


Spoiler Population :
Population

Is now a word-based stat. Here are the levels.

Tiny - <50 000
Small- 50 000-250 000
Medium- 250 000-1 500 000
Large- 1 500 000-10 000 000
Huge- 10 000 000-100 000 000
Massive- 100 000 000-1 500 000 000
Colossal- >1 500 000 000


Spoiler Conscription :
Conscription

You can enlist a portion of your population to fight for you. You can ask for a certain number, and I will determine how many heed your call. You can also draft, but this is less popular.

Generally, if these forces are successful, there is no confidence damage, but if they fail, you suffer both economic damage (from less workers) and a loss of confidence in your rule.

You can request a conscription in your orders and give a request of how many you soldiers you want to raise. I will determine how many come to fight for you.

Spoiler Education :
Education

Having an intelligent population can give you many advantages. Education levels 1-3 cost you 1 economy point per turn. Education levels 4-6 cost you 2 economy points per turn. Education levels 7-9 cost 3 economy points per turn. Education level 10 costs 4 economy points per turn. It costs 1 EP to raise education 1 level, plus maintenance.


Spoiler Culture :
Culture

This stat is a sentence description of your nation's ethnic and religious composition.

Spoiler 3 City System :
3 City System

Building a city costs 1 economic point.

Economic centers- Cities surrounded by red, these provide you with one economy point per turn.

Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.

Religious centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.


Spoiler Wonders :
Wonders

At great expenditure, you may create mighty monuments to you and your nations power. You must pay economy points to build them, and they can't be rushed.They have great cultural and confidence bonuses, but won't produce troops and give you spending points for no reason. Wonders often create specialty cities.


Spoiler Goverment :
Government

Your government. Will affect how ur country is run, just name it and describe it


Spoiler Religion :
Religion

You start off with a default primitive animism, belief in spirits of nature and things like that. You can create a more advanced religion through a story and the construction of temples. Religions are every bit as powerful here as they are in our world. They give your leader credibility, mold alliances, and break empires.

At this point, there are already several strong, established religions, but religion is an oft-changing thing. New sects can arise, and some faiths fade away.


Spoiler Stories :
Stories

I don't give direct bonuses, like +10 galleys, but stories will have positive effects on your nation during the update, maybe giving you a new economic center, better battle results, and the like.


Spoiler Orders :
Orders

However many PMs you need to send ot get the point across but PLEASE dont go rambling on like an idiot, it will piss me off and slow the update down. Short to the point are appreciated and will not be marked down for. Detailed orders will be most likely followed to the letter so be careful what you put.
Orders are due BY FRIDAY I WILL read the times of when they are sent and if they are 1 second after midnight then i will NPC your nation (and ill do my best to NPC it)

If you miss orders Twice in a row your nation will start to receive penalties, these Penalties will increase every time you miss orders until i will assume you have abandoned my NES and your nation will becoem NPCed and up for grabs.

In your orders, I want these things:
-Your nation's name should be the first word in your order's title.
-Your stats should be in your orders, in case I delete the stats somehow.


New nations go go

Nation Template
Nation Name
Cities: Capital, if any yet. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Culture: A sentence or two describing your nation's ethnic and religious makeup.
Government: Your government
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: Please describe your people's appearance and any interesting things about them.


The Mappy!!
Civilized Zones
Spoiler :
new_nes.gif


Blank Map (i think)
Spoiler :
Nes_map.png

yes they dont match but ya'll aren't ******** so figure it out
 
Player Controled Nations

Retz Gamelia
Cities: Gamel
Leader: Priest Jacob/erez87
Culture: People of the Saudi deserts, camel riders. Their religion I Animistic.
Government: Despotic Religious rule
Economy: 2- 2/0
Population: Tiny
Army: 3 000 Warriors
Navy:
Education:
Technology: Stone Age
Wonders:
Description: This people called Gamelim named themselves after the most important thing in their culture. The Camel. Camels in their lands are religious characters, riding animals, food and house keeping, money and the more camels you have the more powerful you are in their society. They dislike horses for some reason (probably because horses seems to fear Camels and so this people believe the Camel defend them from the Horse demons). Camel riders in blood they excel at Camel archery and have an army made of mostly camel riders. Also small light infantry groups. They are the Camel people.

Nation Name: Lig'ria
Cities: Zena
Leader: The Council of the Ten/Flavius Aetius
Culture: Foreign Ligurians with intermixed african pepole and culture; Strong militaristic and seafaring (they came from the sea ) traditions.
Government: The Council of the Ten
Economy: 2- 2/0
Population: Tiny
Army: 2 000 Warriors (1)
Navy: 10 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: The ancestor of Lig'rian pepole were the Ligurians, that inhabitated OTL's north Italy and South France; But following the migrations of the Celts, that invaded and pillaged Ligurian's land, another big migrations happen: over three fourth of Ligurian pepole sailed south, to find a better place where live.
They finally get to the OTL's Chartage site, and they found the capital of Zena.
There they intermixed with local pepole, and a new culture saw the light of history: the Lig'rians.

Nation Name: Ikken
Cities: Ikkenfarm
Leader: The Ikkenking/flyingchicken
Culture: The Ikkenfolk act much like savages only they obey the great Ikkenking because of their religious devotion. They worship Ikkenplain itself, which is nature. They also believe Ikkenplain has set them to exterminate all who are not of the Ikkenfolk and step on Ikkenplain. Women and children are treated like dirt until they prove themselves in one-on-one combat with a MAN.
Government: Theocratic monarchy, with the highest position called the Ikkenking and his right to rule the Ikkenmandate. Every king is expected to be highly capable in the arts of xenophobia and murder of infidels.
Economy: 2- 2/0
Population: Tiny
Army: 3 000 Warriors (1)
Navy:
Education: None
Technology: Stone Age
Wonders:
Description: Much like any OTL Germanic kingdom with a fanatical fundamentalist jihadist flair only they wear OTL Eskimo-ish outfits made of deerskin and decorated with chicken feathers and they are theocratic. They wear these extremely hot outfits all year long to prove just how tough they are. Natural selection and this specific social pressure has made their people highly resilient to heat. They look a bit OTL Turkic with a mix of OTL Chinese, though they are unnaturally tall because of the unnatural proliferation of the XYY syndrome in their society. The Ikken are highly religious because they have survived all kinds of natural disasters and thank the Ikenplain for their survival.

Nation Name: Kingdom of Unstaa
Cities: U'nmatta
Leader: King Jaf/Luckymoose
Culture: North African with strong sea faring and fishing origins.
Government: Absolute Monarchy
Economy: 2- 2/0
Population: Tiny
Army: 2 000 Warriors (1)
Navy: 10 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: African with mixing traits of Iberian population. The people originally left North Africa by way of the Straits of Gibraltar and into Iberia for better fishing grounds. Strongly cementing themselves into the local culture and population. Strongly sea based they travel and trade all across the coasts within a reasonable distance from the capital.

Enrartu
Cities: Abydos, if I can have one for the capital, none if not
Leader: Phastes/Fuschia
Culture: The Tasian culture of pre-dynastic Egypt. Distinct culture, much different from that which founded Egypt, the Naqada. Skilled at pottery and basic crafts that require no metal working.
Government: Tribal confederacy
Economy: 2- 2/0
Population: Tiny
Army: 3 000 Warriors (1)
Navy:
Education: None
Technology: Stone Age
Wonders:
Description: Egyptians before the dominance of the Naqada culture. The Enrartians are, nominally, the strongest tribe in the area, and lead the confederacy of surrounding tribes. Independence and growth are featured strongly, both personally and socially as well as politically. The other tribes retain a great amount of independence with certain things (most legislation, punishments, judging, minor-scale economics), while the council, headed by Enrartu, deals with large, important things ("foreign affairs," large-scale economics, universal legislation (requires consensus of all tribes), and controlling the military).

Nation Name: Aargenta
Cities: Arga
Leader: Queen Alai/The Loser
Culture: An earth-culture. People worship the elements and see other cultures as funny.
Government: Absolute Monarchy
Economy: 2- 2/0
Population: Tiny
Army: 1 000 Warriors (1)
Navy: 20 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: After living on the small island with it's volcano for years, the Aargenta are now ready to spread out. They want to earn a lot of money with trade and conquer a lot of new islands...

Farsake
Cities: Fire
Leader: Mr Rahma/Justo
Culture: Primarily European decent with some eastern influences. Strong belief that fire is the greatest thing in the world.
Government: Republic
Economy: 2- 2/0
Population: Tiny
Army: 2 000
Navy: 10 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: Primarily European decent. Worshipers of all things but believe fire to be the most devine thing in existence. The people of Farsake believe they were the first people to ever be able to create fire.

Nation Name: Aj Pazkada
Cities: Kada-Paz
Leader: Mankaj Ajjaarul Mar Kanvel/das
Culture: Ethnic makeup is muddled; but somewhat similar to the Paleosiberians with later Elamo-Dravidian admixtures. The religion is very complicated: it could be briefly described as ancestor worship growing into polytheism (deification of great heroes, including the tribal forefather Mangidkaj), but also contains astrological elements (worship of the sun, the moon and the stars) and a stronger-than-average feeling of ethnic exclusiveness.
Government: Monarchy (with limited powers)
Economy: 2- 2/0
Population: Tiny
Army: 3 000 Warriors (1)
Navy: None
Education: None
Technology: Stone Age
Wonders:
Description: Somewhat pale, black-haired, dark-eyed, relatively short people (who call themselves the Pinar Mangidkaj, or just the Pinkajar). Migrated into the area a century or two ago; according to the legends, they wandered for centuries previously, led by the various quarreling descendants of Mangidkaj, until the founder of the present ruling dynastical branch, Mankaj Kanvel, reunited them and led them to where they live now. The main and largest settlement of the Pinkajar is named Kada-Paz, the Final City, for it stands at the end of the world; this city gives the land its name. Through sheer numbers and refinedly-brutal tactics, the Pinkajar had conquered a sizable area around them, slaughtering or expelling most natives though some were allowed to live on in submission as inferior partners in the tribal confederacy.

Start location map attached. The red border is the proposed area of initial control outside of the city.

Nation Name: Huruken Empire
Cities: Rrukur
Leader: Akkios'ken/Kal'thzar
Culture: Mix of Mesopotamians and the various steppe peoples from the north and minor Elements from the south, all seething together. The latest dynasty originated just north of the Caucaus Mountains and their culture is slowly beginning to dominate
Government: Imperial Monarchy
Economy: 2- 2/0
Population: Tiny
Army: 3 000 Warriors (1)
Navy: None
Education: None
Technology: Stone Age
Wonders:
Description: The Huruken Empire is merely the latest incarnation of the group of people that have their centre of power around the north of the Mesopotamian Valley. Having undergone a series of different rulers as various tribes and cultures jostled each other about. The only common thread linking the various kingdoms and empires together is the Imperial legacy and beurocratic system in place. The Imperial legacy is simply inertia, at various times empires and kingdoms have gone on the offensive, then overstretch came in and they were forced to pull back, however the various kings see at as their destiny to conquor all the lands formerly lost.

Nation Name: Cerenel
Cities: Ario
Leader: Sela Tevrenel/Lord_Iggy
Culture: Mishmash of early European and African cultures, with a highly confused and complex polytheistic religion.
Government: Monarchy
Economy: 2- 2/0
Population: Tiny
Army: 0
Navy: 30 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: The Cerenese are a general mishmash of European and African ethnicities, who have gradually all been pulled into one mercantile nation. A great variety of religious has turned into a massive, disorganized polytheism. No one is quite sure which one culture is the original, as the Cerenese don't have a strong tradition of recording non-economic matters. They are the masters of Aegean trade, and hope to expand that in the future. And if somewhere there isn't enough to trade, then the choice is made to raid.

Nation Name: Kingdom of Yakidaar
Cities: Yakuzu
Leader: King Yandon/Abaddon
Culture: Chinese with strong sea faring,fishing and trade origins.
Government: Absolute Monarchy
Economy: 2- 2/0
Population: Tiny
Army: 1 000 Warriors (1)
Navy: 20 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: From River to Sea the Yakidaar developed. They don't war much.. the one or two times barbarians attacked, firstly they found the city gates wide open, and secondly they find themselves leaving the city days later, weighed down with novelty shell ornaments and potions the vendor promised would achieve the desired result , tho considerably lighter purses. Ah yes, the cut and thrust of trade is what keeps this nation growing rapidly, with everyone constantly on the lookout for a quick rise to fame and fortune.

Nation Name: Republic of Dvaraka
Cities: Dvaraka
Leader: Oligrachic Republic/silver_2039
Culture: Aryan ethnicity, Hindu religon with a caste system, ruling class of Bhramins, warrior and merchant castes highly important and powerful as well,
Government: Oligarchic Republic
Economy: 2- 2/0
Population: Tiny
Army: 2 000 Warriors (1)
Navy: 10 Galleys
Education: None
Technology: Stone Age
Wonders:
Description: The foundation of Dvaraka is steeped in legend it is said that the city was founded when a great rishi Vishwakarma threw his axe and it landed on the mouth of the great river Indus. He proclaimed this area holy ground and a magnificent city was built controlling the mouth of the river Indus causing it to become a powerful city state in the region.
 
Notes and Issues

Please post a picture with the starting spot of your nation

Remember ONLY original nations are allowed, that means names to. However if you say your culture is "greeko-like" then yes, that's ok with me.
Be original

If you miss orders for your nation Twice in a row your nation will start to receive penalties, nothing big at first but they will increase as you miss orders until i will just assume you don't care.
 
Nation Name: Kingdom of Unstaa
Cities: U'nmatta
Leader: King Jaf/Luckymoose
Culture: North African with strong sea faring and fishing origins.
Government: Absolute Monarchy
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: African with mixing traits of Iberian population. The people originally left North Africa by way of the Straits of Gibraltar and into Iberia for better fishing grounds. Strongly cementing themselves into the local culture and population. Strongly sea based they travel and trade all across the coasts within a reasonable distance from the capital.


I would like to be in southern Iberia around that green civ zone.
 
Nation Template
Greater Phoenicia
Cities: Phoenicia
Leader: Your Nation's Leader/Your Name
Culture: They are monotheistic, vehemently worshiping Mot, the God of Death. They are Greek/Carthaginian with some Chinese influences. Their religious zeal has made their culture a bit impervious to change, however. Strongly sea-faring and militaristic.
Government: Theocratic monarchy, the king being a direct descendant of the brave sailor captain who led the Phoenicians to safety. Every king is expected to be highly capable in the arts of xenophobia and murder of infidels.
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: These people are very proto-Greek/proto-Carthaginian. They have arrived in China through sheer luck after a storm in an colonization effort of Crete. Their survival has made them highly religious.

I would like to be located in South China, specifically the a city directly south of the Yangtze, the green zone please.
 
Nation Name: Sicilia
Cities: Palermo
Leader: Mr. White
Culture: Mediterranean
Government: Absolute Monarchy
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: A independent people living on Sicily. They live mainly from fishing and trading. Living near the Vesuvius had made they're lives pretty hard. They worship the gods of the elements.
 
i will repeat once and only once

No nations that follow the are OTL, or nations with OTL names. Make new ones, be creative. Think outside the dusty old history books.

Flyingchicken change the name of your nation please, i don't see how they could have "greek and carthaginian" they don't exist. Neither does china. No a ship cannot land on china by a freak accident but i get your point, you don't have to try to make it realistic. Just say "yea these guys are like greeks n stuff" thats all. Extra points though for xenophobia and crazy infedel killing :D
The_Loser change your nation please

One thing i will state. Yes all the races are where they are OTL but the cultures are completely up to you. I will however understand if you want your nation to have a greeko-like culture. But please be original.
 
I will change it later, but i reserve the Sicilian region.
 
If I can, I would like to reserve the Nile/Egypt area. I'll come up with a good name in the next hour or so, hopefully...
 
both spots have been reserved

also, please post a pic of where you want your nation to start, cause i have no clue where Yangtze is. I am not a history or geography professor so please, have mercy on me and just put a dot on where you want to start
 
Nation Name: Lig'ria
Cities: Zena
Leader: The Council of the Ten/Flavius Aetius
Culture: Foreign Ligurians with intermixed african pepole and culture; Strong militaristic and seafaring (they came from the sea:p ) traditions.
Government: The nation is controlled by a council of 10 warriors/merchants
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: The ancestor of Lig'rian pepole were the Ligurians, that inhabitated OTL's north Italy and South France; But following the migrations of the Celts, that invaded and pillaged Ligurian's land, another big migrations happen: over three fourth of Ligurian pepole sailed south, to find a better place where live.
They finally get to the OTL's Chartage site, and they found the capital of Zena.
There they intermixed with local pepole, and a new culture saw the light of history: the Lig'rians.
 
The map is Das's

More like NK's (though we had already agreed to make it a community map, inasmuch as a real lot of people contributed to it).

Anyway, if you manage to keep this up it might be a very interesting experiment.

Yes all the races are where they are OTL

Races are obvious, but peoples and ethnicities are probably messed up some; the best explanation for this weirdness is that some of the earlier migrations went horribly wrong, and effects increased from there leading to some completely different cultural combinations and developments.

cause i have no clue where Yangtze is.

You're kidding, right? :p In case you aren't, it's in the middle of China Proper. Can't miss it. ;)

Also, are you sure that Bronze Age isn't a bit too advanced for a start?

(Am working on a nation even as I await the answers)
 
no im not kidding >.<
please remember i am extremely dumb :( just bare with me

Thank's das

shall change it to Stone Age, i agree with you, and i want a longer range for more tech growth. Reason i wanted to start at Bronze Age was to speed things up but screw that, cause if this doesn't work in the Stone Age then it won't work in the Bronze
 
yes you are fine flavius

but please put a picture of where you want to start. I like exact locations. Yes i do know where you mean, but still
 
Retz Gamelia
Cities: Gamel
Leader: Priest Jacob/erez87
Culture: People of the Saudi deserts, camel riders. Their religion I Animistic.
Government: Despotic Religious rule
Economy: 2- 2/0
Population:
Army:
Navy:
Education:
Technology: Bronze Age
Wonders:
Description: This people called Gamelim named themselves after the most important thing in their culture. The Camel. Camels in their lands are religious characters, riding animals, food and house keeping, money and the more camels you have the more powerful you are in their society. They dislike horses for some reason (probably because horses seems to fear Camels and so this people believe the Camel defend them from the Horse demons). Camel riders in blood they excel at Camel archery and have an army made of mostly camel riders. Also small light infantry groups. They are the Camel people.
 

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