Kentharu
Zebra Commander
Well I am back from my semi-retirement of NESing and i decided i should try atleast once to mod a NES. Please feel free to give me tips and what not. If you are critical of me please do so in a polite manor. I know I'm not the smartest one in here (by any means) so please no "thats impossible!". This is MY Nes what i say goes, but if you have a valid complaint on the outcome of something or the improbability of something happening, especially if it is from me missinterrupreting your orders. However know that that is not an excuse to write horsehockey orders. Write them well and clearly and there will be no missunderstandings.
This Nes will be a fresh start (zomg another one!). The map is Das's and the rules Iggy's.
There will be NO generic egypt or stupid rome civilizations in this NES. There will only be ORIGINAL nations that you can make anywhere (in the civilized zones) This is to make up for my lack of history knowledge (or confidence in my history knowledge).
I can be reached at kentharu@hotmail.com on msn and my AIM screen name is kentharu1
WoW contact (lol why not)
Beehma (main) on Blackhand (yar 13th best baby)
Starts Stone Age
now here are the
Rules
New nations go go
Nation Template
Nation Name
Cities: Capital, if any yet. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Culture: A sentence or two describing your nation's ethnic and religious makeup.
Government: Your government
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: Please describe your people's appearance and any interesting things about them.
The Mappy!!
Civilized Zones
Blank Map (i think)
yes they dont match but ya'll aren't ******** so figure it out
This Nes will be a fresh start (zomg another one!). The map is Das's and the rules Iggy's.
There will be NO generic egypt or stupid rome civilizations in this NES. There will only be ORIGINAL nations that you can make anywhere (in the civilized zones) This is to make up for my lack of history knowledge (or confidence in my history knowledge).
I can be reached at kentharu@hotmail.com on msn and my AIM screen name is kentharu1
WoW contact (lol why not)
Beehma (main) on Blackhand (yar 13th best baby)
Starts Stone Age
now here are the
Rules
Spoiler Rules :
Spoiler Economy :
Economy
Economy comes from 2 places. Cities, and land, represented by Rural and Urban Economy. 1 Rural Economy point for each region a nation owns. Each special city (I'm using the 3 City system developed by Thlayli, Israelite9191 and Toteone/Camille/Totamille/JessicaKathrinn) will provide one economy point.
Example: You have 1 regional economy point to spend at the beginning of the game. You found your first cities and your nation begins to grow. Rural economy increases as you grow larger, Urban as you get more special cities.
Economy will be shown like this: Total economy- Rural economy/City economy
Economy comes from 2 places. Cities, and land, represented by Rural and Urban Economy. 1 Rural Economy point for each region a nation owns. Each special city (I'm using the 3 City system developed by Thlayli, Israelite9191 and Toteone/Camille/Totamille/JessicaKathrinn) will provide one economy point.
Example: You have 1 regional economy point to spend at the beginning of the game. You found your first cities and your nation begins to grow. Rural economy increases as you grow larger, Urban as you get more special cities.
Economy will be shown like this: Total economy- Rural economy/City economy
Spoiler Military :
Military
3 stats. Army, Navy, and UU. As ages advance and more powerful units emerge, units become more powerful. I will use a numerical system. Example: Warrior has (1) power, Spearman has (1.5), Swordsman has (3)... And if you write stories about your units' terrific strength, they may get a little power bonus. 1 economy point will train 1000 soldiers or 10 ships.
With UUs, simply describe them to me and I'll put them into your stats.
3 stats. Army, Navy, and UU. As ages advance and more powerful units emerge, units become more powerful. I will use a numerical system. Example: Warrior has (1) power, Spearman has (1.5), Swordsman has (3)... And if you write stories about your units' terrific strength, they may get a little power bonus. 1 economy point will train 1000 soldiers or 10 ships.
With UUs, simply describe them to me and I'll put them into your stats.
Spoiler Ages and Unit Power :
Ages and Unit Power
Stone Age
The dawn of civilization. Many armies are mere rabbles of warriors, but the spear is rising as a powerful weapon. Also, hunting bows are beginning to be used for military purposes.
Warrior (1), Spearman (1.5), Archer (1.5)
Copper Age
Spearmen dominate the battlefields of the world, but the war-axe is beginning to erode to spear's might. The strengthening bow, as well, is becoming a stronger and stronger counter to the more lightly-armoured axemen. In some regions, cavalry makes its first appearance.
Archer (1.5), Spearman (2), Axeman (2.5)
Bronze Age
All weapons are gaining in strength, but the golden age of the spear is waning. Axes remain very powerful, but they themselves are under threat from the first swords. Early siege weapons are developing.
Archer (2), Spearman (2.5), Axeman (3), Swordsman (3), Horse Archer (4.5)
Iron Age
The sword is the new supreme weapon on the battlefield. The spear and arrow remain as they always have been, but the axe is gradually disappearing. For the first time, melee cavalry is developed.
Archer (2), Spearman (3), Axeman (3.5), Swordsman (4), Horse Archer (4.5), Cavalry (5)
Imperial Age
New technologies both domestic and military define this age. Great works of architecture are completed, as are designs of new military weapons. Siege weapons are growing ever stronger. This age will likely define the path of military technological development in the future.
Archer (3), Spearman (4), Axeman (4.5), Swordsmen (5), Horse Archer (5), Cavalry (6)
Note: Several units are more expensive: Bajo-Oni (10/Eco Point), Bigun (5/Eco Point), Pentareme (5/Eco Point), Titan (5/Eco Point)
Stone Age
The dawn of civilization. Many armies are mere rabbles of warriors, but the spear is rising as a powerful weapon. Also, hunting bows are beginning to be used for military purposes.
Warrior (1), Spearman (1.5), Archer (1.5)
Copper Age
Spearmen dominate the battlefields of the world, but the war-axe is beginning to erode to spear's might. The strengthening bow, as well, is becoming a stronger and stronger counter to the more lightly-armoured axemen. In some regions, cavalry makes its first appearance.
Archer (1.5), Spearman (2), Axeman (2.5)
Bronze Age
All weapons are gaining in strength, but the golden age of the spear is waning. Axes remain very powerful, but they themselves are under threat from the first swords. Early siege weapons are developing.
Archer (2), Spearman (2.5), Axeman (3), Swordsman (3), Horse Archer (4.5)
Iron Age
The sword is the new supreme weapon on the battlefield. The spear and arrow remain as they always have been, but the axe is gradually disappearing. For the first time, melee cavalry is developed.
Archer (2), Spearman (3), Axeman (3.5), Swordsman (4), Horse Archer (4.5), Cavalry (5)
Imperial Age
New technologies both domestic and military define this age. Great works of architecture are completed, as are designs of new military weapons. Siege weapons are growing ever stronger. This age will likely define the path of military technological development in the future.
Archer (3), Spearman (4), Axeman (4.5), Swordsmen (5), Horse Archer (5), Cavalry (6)
Note: Several units are more expensive: Bajo-Oni (10/Eco Point), Bigun (5/Eco Point), Pentareme (5/Eco Point), Titan (5/Eco Point)
Spoiler Population :
Population
Is now a word-based stat. Here are the levels.
Tiny - <50 000
Small- 50 000-250 000
Medium- 250 000-1 500 000
Large- 1 500 000-10 000 000
Huge- 10 000 000-100 000 000
Massive- 100 000 000-1 500 000 000
Colossal- >1 500 000 000
Is now a word-based stat. Here are the levels.
Tiny - <50 000
Small- 50 000-250 000
Medium- 250 000-1 500 000
Large- 1 500 000-10 000 000
Huge- 10 000 000-100 000 000
Massive- 100 000 000-1 500 000 000
Colossal- >1 500 000 000
Spoiler Conscription :
Conscription
You can enlist a portion of your population to fight for you. You can ask for a certain number, and I will determine how many heed your call. You can also draft, but this is less popular.
Generally, if these forces are successful, there is no confidence damage, but if they fail, you suffer both economic damage (from less workers) and a loss of confidence in your rule.
You can request a conscription in your orders and give a request of how many you soldiers you want to raise. I will determine how many come to fight for you.
You can enlist a portion of your population to fight for you. You can ask for a certain number, and I will determine how many heed your call. You can also draft, but this is less popular.
Generally, if these forces are successful, there is no confidence damage, but if they fail, you suffer both economic damage (from less workers) and a loss of confidence in your rule.
You can request a conscription in your orders and give a request of how many you soldiers you want to raise. I will determine how many come to fight for you.
Spoiler Education :
Education
Having an intelligent population can give you many advantages. Education levels 1-3 cost you 1 economy point per turn. Education levels 4-6 cost you 2 economy points per turn. Education levels 7-9 cost 3 economy points per turn. Education level 10 costs 4 economy points per turn. It costs 1 EP to raise education 1 level, plus maintenance.
Having an intelligent population can give you many advantages. Education levels 1-3 cost you 1 economy point per turn. Education levels 4-6 cost you 2 economy points per turn. Education levels 7-9 cost 3 economy points per turn. Education level 10 costs 4 economy points per turn. It costs 1 EP to raise education 1 level, plus maintenance.
Spoiler Culture :
Culture
This stat is a sentence description of your nation's ethnic and religious composition.
This stat is a sentence description of your nation's ethnic and religious composition.
Spoiler 3 City System :
3 City System
Building a city costs 1 economic point.
Economic centers- Cities surrounded by red, these provide you with one economy point per turn.
Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.
Religious centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.
Building a city costs 1 economic point.
Economic centers- Cities surrounded by red, these provide you with one economy point per turn.
Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.
Religious centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.
Spoiler Wonders :
Wonders
At great expenditure, you may create mighty monuments to you and your nations power. You must pay economy points to build them, and they can't be rushed.They have great cultural and confidence bonuses, but won't produce troops and give you spending points for no reason. Wonders often create specialty cities.
At great expenditure, you may create mighty monuments to you and your nations power. You must pay economy points to build them, and they can't be rushed.They have great cultural and confidence bonuses, but won't produce troops and give you spending points for no reason. Wonders often create specialty cities.
Spoiler Goverment :
Government
Your government. Will affect how ur country is run, just name it and describe it
Your government. Will affect how ur country is run, just name it and describe it
Spoiler Religion :
Religion
You start off with a default primitive animism, belief in spirits of nature and things like that. You can create a more advanced religion through a story and the construction of temples. Religions are every bit as powerful here as they are in our world. They give your leader credibility, mold alliances, and break empires.
At this point, there are already several strong, established religions, but religion is an oft-changing thing. New sects can arise, and some faiths fade away.
You start off with a default primitive animism, belief in spirits of nature and things like that. You can create a more advanced religion through a story and the construction of temples. Religions are every bit as powerful here as they are in our world. They give your leader credibility, mold alliances, and break empires.
At this point, there are already several strong, established religions, but religion is an oft-changing thing. New sects can arise, and some faiths fade away.
Spoiler Stories :
Stories
I don't give direct bonuses, like +10 galleys, but stories will have positive effects on your nation during the update, maybe giving you a new economic center, better battle results, and the like.
I don't give direct bonuses, like +10 galleys, but stories will have positive effects on your nation during the update, maybe giving you a new economic center, better battle results, and the like.
Spoiler Orders :
Orders
However many PMs you need to send ot get the point across but PLEASE dont go rambling on like an idiot, it will piss me off and slow the update down. Short to the point are appreciated and will not be marked down for. Detailed orders will be most likely followed to the letter so be careful what you put.
Orders are due BY FRIDAY I WILL read the times of when they are sent and if they are 1 second after midnight then i will NPC your nation (and ill do my best to NPC it)
If you miss orders Twice in a row your nation will start to receive penalties, these Penalties will increase every time you miss orders until i will assume you have abandoned my NES and your nation will becoem NPCed and up for grabs.
In your orders, I want these things:
-Your nation's name should be the first word in your order's title.
-Your stats should be in your orders, in case I delete the stats somehow.
However many PMs you need to send ot get the point across but PLEASE dont go rambling on like an idiot, it will piss me off and slow the update down. Short to the point are appreciated and will not be marked down for. Detailed orders will be most likely followed to the letter so be careful what you put.
Orders are due BY FRIDAY I WILL read the times of when they are sent and if they are 1 second after midnight then i will NPC your nation (and ill do my best to NPC it)
If you miss orders Twice in a row your nation will start to receive penalties, these Penalties will increase every time you miss orders until i will assume you have abandoned my NES and your nation will becoem NPCed and up for grabs.
In your orders, I want these things:
-Your nation's name should be the first word in your order's title.
-Your stats should be in your orders, in case I delete the stats somehow.
New nations go go
Nation Template
Nation Name
Cities: Capital, if any yet. Major cities will also be listed here.
Leader: Your Nation's Leader/Your Name
Culture: A sentence or two describing your nation's ethnic and religious makeup.
Government: Your government
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: None
Education: None
Technology: Bronze Age
Wonders:
Description: Please describe your people's appearance and any interesting things about them.
The Mappy!!
Civilized Zones
Spoiler :

Blank Map (i think)
Spoiler :

yes they dont match but ya'll aren't ******** so figure it out