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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - The Ancient Mediterranean MOD

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Old Dec 26, 2007, 12:52 AM   #1
Shqype
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TAM BTS v0.70 Released!

The Ancient Mediterranean has finally been updated and released for BTS 3.13 compatibility!

TAM BTS v0.74:
Thanks to Kael, the Imperial Era show-stopper has finally been put to rest. The purpose of this release was to fix that infinite loop bug, and it has finally been done. Thanks Kael!
-The Sapper unit has been removed from the game.

TAM BTS v0.73:
The oversized buildings have been remedied so that they're not so huge (you won't see that monstrous henge anymore). A few of the buildings still aren't quite to scale, but at least the game is playable.

The GameFont files have been updated, so that now religious icons, corporation icons, and all other icons will display properly.

Some more unique buildings have been added, and a few civilopedia entries have been completed. The following changes have been made to Siege Units:
-Ram has -5% city bombard
---Assyrian Ram has -10% city bombard
-Catapult has 50% withdrawal and a -15% city bombard
---Roman Siege has 60% withdrawal and -20% city bombard, plus free Accuracy promotion
-Fire Catapult has 50% withdrawal, +50% City Attack, causes more collateral damage, but cannot bombard city defenses
-Sapper has -8% city bombard, no longer invisible

Additionally, an infinite loop bug which would stop the game in its tracks has been singled out and fixed. The game would go into an infinite loop whenever a sapper got stuck in the same tile as an enemy unit. Now that the sapper is visible, it will just die, and that infinite loop won't happen.


The Imperial Age infinite loop still occurs, however. It is very difficult to identify exactly what is causing it, and thus hard to track down. We are working hard to eliminate, though, and hopefully will do so in the coming versions.

Enjoy this bugfix release and give us your ideas on how to improve TAM.

TAM BTS v0.70:
Spoiler:
While it's far from perfect, and still needs work, this is an initial release of a working product. I worked especially hard to deliver it by Christmas, and I finished with this deadline, although I'm a little late in posting (I got carried away for a few hours "testing" ).


A few things to consider about TAM for BTS:

1) All BTS additions have been included in TAM. This means: Great Generals and Great Spies are now included, Improved Forts are included, Forest Preserves are made available with the Civil Service technology, colonies and blockading is also present. Events are in, and while they may be basic now, they will be expanded for the ancient Mediterranean.

2) Corporations have been included in the form of stops on the Silk Road trade route. Now they are only placeholders, but they will be expanded into full functionality.

3) Currently only the BTS civilizations that appear in TAM have unique buildings (Carthage, Rome, etc). All factions will have unique buildings pending agreement and creation from the TAM development team.

A few more new things:
-Levee with Bridge Building
-Maoi Statues with Boat Building
-National Security Bureau with Empire
-Intelligence Agency with Espionage
-Lapis Lazuli bonus added (to be used especially for corporations)

I've also compiled a DLL from Bhruic's patch as a base for allowing up to 30 civs in TAM (currently fitting our 24 CIVS + room left over for 6 colonies), and I've tweaked Jorgen_CAB's better city-founding AI to place more emphasis on rivers. Multiple natural religion spread has also been included.

This release only comes with the TAM standard size map with 16 civs, but you can be sure that the other maps will be converted, and I'll personally deliver a scenario or two along the way.


In any case, it's here, so please download and enjoy!
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Old Dec 26, 2007, 12:54 AM   #2
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You can download the latest version from the following site:

http://tam.arbolingo.com/downloads

Map Pack is now available as a separate download, currently providing 4 TAM maps.
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Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization

Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS
[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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Old Dec 26, 2007, 12:46 PM   #3
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Ok, the version is up. Just go to the usual TAM download page, and you'll find it there!

http://tam.arbolingo.com/downloads/
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Old Dec 26, 2007, 02:25 PM   #4
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Fantastic, I have been looking forward to this mod for ages! Thank you very much
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Old Dec 27, 2007, 12:13 AM   #5
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I've been looking forward to the mod, so I tried it, but I couldn't load!

I extracted the files to the c:\firaxis\Civilization 4\Beyond the sword\mods folder.

I then went to load the game. I went to Advanced, load a mod, TAM. So far so good.

When I went to a 'normal' map, I got that map, not an earth map. So I tried to load a scenario, hoping there would be a map. I tried the new map that was there (sorry, don't remember the name.) It crashed.

So, I may be able to play it on a map script that is random, but I can't get a TAM map.

Best wishes,

Breunor
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Old Dec 27, 2007, 05:26 AM   #6
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Just double-click any of the TAM maps in the publicmaps folder.
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Old Dec 27, 2007, 06:37 AM   #7
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outstanding !! Downloading now Shqype, expect trouble from me soon
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Old Dec 27, 2007, 08:43 AM   #8
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Quote:
Originally Posted by Breunor View Post
I've been looking forward to the mod, so I tried it, but I couldn't load!

I extracted the files to the c:\firaxis\Civilization 4\Beyond the sword\mods folder.

I then went to load the game. I went to Advanced, load a mod, TAM. So far so good.

When I went to a 'normal' map, I got that map, not an earth map. So I tried to load a scenario, hoping there would be a map. I tried the new map that was there (sorry, don't remember the name.) It crashed.

So, I may be able to play it on a map script that is random, but I can't get a TAM map.

Best wishes,

Breunor
The maps you may have in your Public Maps folder are the older CIV4 savegame version, and they won't work with BTS.

With this initial release only 1 map was converted, and that was the Standard Mediterranean 16 civ map. In the mod directory (aka in the folder named TAM) you will find the WBS file. Double-click on it to launch the scenario, and the mod will load into the screen where you can select your civilization. That's all it takes.
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Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization

Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS
[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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Old Dec 28, 2007, 12:20 AM   #9
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Quote:
Originally Posted by Shqype View Post
The maps you may have in your Public Maps folder are the older CIV4 savegame version, and they won't work with BTS.

With this initial release only 1 map was converted, and that was the Standard Mediterranean 16 civ map. In the mod directory (aka in the folder named TAM) you will find the WBS file. Double-click on it to launch the scenario, and the mod will load into the screen where you can select your civilization. That's all it takes.
Ok, that works!

I played about 30 turns as the Hittites. Awesome!

Best wishes,

Breunor
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Old Dec 28, 2007, 07:45 AM   #10
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What stuff is missing compared to TAM Vanilla 2.01?
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Old Dec 28, 2007, 12:11 PM   #11
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Nothing less compare to 2.01 Vanilla
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Old Dec 28, 2007, 04:41 PM   #12
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a w e s o m e
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Old Dec 28, 2007, 05:55 PM   #13
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there is a "tiny" problem with the Ziggurat of Marduk (Mesopotamian Gods Holy Shrine):
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Old Dec 28, 2007, 06:43 PM   #14
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Quote:
Originally Posted by Shqype View Post
The maps you may have in your Public Maps folder are the older CIV4 savegame version, and they won't work with BTS.

With this initial release only 1 map was converted, and that was the Standard Mediterranean 16 civ map. In the mod directory (aka in the folder named TAM) you will find the WBS file. Double-click on it to launch the scenario, and the mod will load into the screen where you can select your civilization. That's all it takes.
I've done just that and I get a CTD after picking my civ and trying to start the game.

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Old Dec 29, 2007, 05:36 AM   #15
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Quote:
Originally Posted by Danthor View Post
there is a "tiny" problem with the Ziggurat of Marduk (Mesopotamian Gods Holy Shrine):
LOL! A very tiny problem indeed.
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Old Dec 29, 2007, 06:46 AM   #16
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Why aren't the city status icons showing? Like, unrest, trade route access, etc?
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Old Dec 29, 2007, 07:06 AM   #17
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The Parthenon has the same size problem as the Ziggurat. But cooler, even though I don't know how to capture a screen shot is the Henge. It takes up the space of FIVE cities!

ALSO, I am gettign a CTD with this save. I turned off animations, removed combat zoom, and did quick combat, but it still crashed. Any thoughts?

http://forums.civfanatics.com/upload...eyondSwordSave
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Old Dec 29, 2007, 08:46 AM   #18
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I'm getting CTD when I've discovered bridge building.
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Old Dec 29, 2007, 05:15 PM   #19
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Quote:
Originally Posted by jefmart1 View Post
The Parthenon has the same size problem as the Ziggurat. But cooler, even though I don't know how to capture a screen shot is the Henge. It takes up the space of FIVE cities!

ALSO, I am gettign a CTD with this save. I turned off animations, removed combat zoom, and did quick combat, but it still crashed. Any thoughts?

http://forums.civfanatics.com/upload...eyondSwordSave
just hit the print screen button and an image will be in your C:\Documents and Settings\User\My Documents\My Games\Beyond the Sword\ScreenShots folder. be sure to post a screenshot. i kinda wanna see this henge of massive scale, but don't want play a game, cuz this version still seems kind of buggy.
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Old Dec 29, 2007, 09:57 PM   #20
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Originally Posted by Ville View Post
I'm getting CTD when I've discovered bridge building.
Your CTD is unrelated to bridge-building. I just discovered Bridge-Building and the game is still going fine.
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Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization

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[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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