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#1 |
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Shqyptar
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TAM BTS v0.70 Released!
The Ancient Mediterranean has finally been updated and released for BTS 3.13 compatibility!
TAM BTS v0.74: Thanks to Kael, the Imperial Era show-stopper has finally been put to rest. The purpose of this release was to fix that infinite loop bug, and it has finally been done. Thanks Kael! -The Sapper unit has been removed from the game. TAM BTS v0.73: The oversized buildings have been remedied so that they're not so huge (you won't see that monstrous henge anymore). A few of the buildings still aren't quite to scale, but at least the game is playable. The GameFont files have been updated, so that now religious icons, corporation icons, and all other icons will display properly. Some more unique buildings have been added, and a few civilopedia entries have been completed. The following changes have been made to Siege Units: -Ram has -5% city bombard ---Assyrian Ram has -10% city bombard -Catapult has 50% withdrawal and a -15% city bombard ---Roman Siege has 60% withdrawal and -20% city bombard, plus free Accuracy promotion -Fire Catapult has 50% withdrawal, +50% City Attack, causes more collateral damage, but cannot bombard city defenses -Sapper has -8% city bombard, no longer invisible Additionally, an infinite loop bug which would stop the game in its tracks has been singled out and fixed. The game would go into an infinite loop whenever a sapper got stuck in the same tile as an enemy unit. Now that the sapper is visible, it will just die, and that infinite loop won't happen. The Imperial Age infinite loop still occurs, however. It is very difficult to identify exactly what is causing it, and thus hard to track down. We are working hard to eliminate, though, and hopefully will do so in the coming versions. Enjoy this bugfix release and give us your ideas on how to improve TAM. TAM BTS v0.70: Spoiler:
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) Last edited by Shqype; Jan 08, 2008 at 10:12 PM. |
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#2 |
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Shqyptar
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You can download the latest version from the following site:
http://tam.arbolingo.com/downloads Map Pack is now available as a separate download, currently providing 4 TAM maps.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) Last edited by Shqype; Jan 08, 2008 at 10:34 PM. |
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#3 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Ok, the version is up. Just go to the usual TAM download page, and you'll find it there!
http://tam.arbolingo.com/downloads/
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#4 |
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Chieftain
Join Date: Oct 2005
Posts: 12
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Fantastic, I have been looking forward to this mod for ages! Thank you very much
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#5 |
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Emperor
Join Date: Jul 2004
Posts: 1,764
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I've been looking forward to the mod, so I tried it, but I couldn't load!
I extracted the files to the c:\firaxis\Civilization 4\Beyond the sword\mods folder. I then went to load the game. I went to Advanced, load a mod, TAM. So far so good. When I went to a 'normal' map, I got that map, not an earth map. So I tried to load a scenario, hoping there would be a map. I tried the new map that was there (sorry, don't remember the name.) It crashed. So, I may be able to play it on a map script that is random, but I can't get a TAM map. Best wishes, Breunor |
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#6 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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Just double-click any of the TAM maps in the publicmaps folder.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#7 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 5,078
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outstanding !! Downloading now Shqype, expect trouble from me soon
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Sir Silvio Berlusconi believes that a Democratic Republic is a form of government where people goes to vote to elect a Dictator. S. Berlusconi: "I am Superman" hmm... "Most Italians want to be like me" maybe "I'm not a saint" definitely ! Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#8 | |
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Shqyptar
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Quote:
With this initial release only 1 map was converted, and that was the Standard Mediterranean 16 civ map. In the mod directory (aka in the folder named TAM) you will find the WBS file. Double-click on it to launch the scenario, and the mod will load into the screen where you can select your civilization. That's all it takes.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#9 | |
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Emperor
Join Date: Jul 2004
Posts: 1,764
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Quote:
I played about 30 turns as the Hittites. Awesome! Best wishes, Breunor |
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#10 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,108
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What stuff is missing compared to TAM Vanilla 2.01?
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#11 |
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Prince
Join Date: Mar 2005
Posts: 517
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Nothing less compare to 2.01 Vanilla
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"Don't be afraid" (J.P.II) |
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#12 |
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Social Parasite
Join Date: Sep 2006
Location: Agrasse Knoll, Texas
Posts: 303
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a w e s o m e
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#14 | |
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Chieftain
Join Date: Nov 2003
Posts: 40
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Quote:
Last edited by Emperor Iaius I; Dec 28, 2007 at 07:00 PM. |
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#15 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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LOL! A very tiny problem indeed.
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#16 |
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Prince
Join Date: Aug 2005
Posts: 461
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Why aren't the city status icons showing? Like, unrest, trade route access, etc?
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#17 |
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Prince
Join Date: Aug 2005
Posts: 461
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The Parthenon has the same size problem as the Ziggurat. But cooler, even though I don't know how to capture a screen shot is the Henge. It takes up the space of FIVE cities!
ALSO, I am gettign a CTD with this save. I turned off animations, removed combat zoom, and did quick combat, but it still crashed. Any thoughts? http://forums.civfanatics.com/upload...eyondSwordSave |
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#18 |
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01011001
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,794
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I'm getting CTD when I've discovered bridge building.
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#19 | |
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Social Parasite
Join Date: Sep 2006
Location: Agrasse Knoll, Texas
Posts: 303
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Quote:
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#20 |
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Shqyptar
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Your CTD is unrelated to bridge-building. I just discovered Bridge-Building and the game is still going fine.
__________________
BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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