Faeryl Viconia - Queen of Mischief
First we begin with some backstory of the Fall from Heaven verse:
Game Settings
Since this is Immortal, and I haven't actually finished any games on Immortal yet (but played some and stayed relatively competetive), I will be building more units than I usually do, and I will try to be as diplomatic as a dark elf can be. Meaning I will do whatever it takes to survive (lie, cheat, adultery, play dead), and backstab when necessary.
( I will add more flavor to the story telling later, if I got time )
Start looks promising. I scout around with my Warrior and Scout, revealing a bit more information about the area. I move the settler two tiles SW to settle in an area with 2 Bananas, and 2 Dyes within city Radius. Perfect reason to go Calendar early. Bad thing is one of the dyes is within Jungle and the city radius will have 3 jungle tiles when it expands.
Spoiler The Elves :
The Elves.
Before the Age of Ice rulership of the elves switch between 2 courts.
During the summer it was held by the Seelie court, and Arendel was its Queen.
During the winter months it was held by the Unseelie court and Faeryl was its queen.
Neither court was evil, but the Seelie court tended to emphasize more of the light and open nature of the elves.
While the Unseelie court tended toward the more mysterious and hidden aspects.
A ritual was held every 6 months to pass rulership of the elves between the courts, then the big change happened.
1. Bhall (the good goddess of fire) falls, becoming evil.
2. Every evil god was opposed by a good god, with Bhall no longer active Mucarn (the evil god of winter) was unopposed and he takes the opportunity to break the compact and enter the world.
3. Sucellus (the neutral god of nature, patron god of the elves) enters the world to battle Murcarn. The two fight and Sucellus is killed.
4. The Age of Ice begins.
The rulership was in the Unseelie court when the elven god was killed. After the 6 months Arendel goes to Faeryl to perform the rite to switch rulership back but Faeryl refuses, stating that the Unseelie court will retain the rulership of the elves for as long as the winter remains.
Whats more Faeryl declares (correctly) that Sucellus is dead and the elves will have to choose another diety. She chooses Esus (the evil god of shadows) and bans the worship of Sucellus.
The Seelie court refuses to follow the edict and attempts to overthrow the Unseelie court by force. The attack is rebuffed and a bloody civil war starts. Each year the world gets colder and the elves are finally forced to forget their battle and retreat to the few holds left to support life.
During the Ice Age Cernunnos (an angel of nature who served under Sucellus) helps the ljosalfar (seelie court) survive. Kylorin kills Mulcarn and ressurects Sucellus. Sucellus spent the time while he was dead in the underworld with Arawn (neutral god of life and death). Arawn gives dominion of life to Sucellus (making him the god of life) and Sucellus gives the dominion of nature to Cernunnos.
Between the two of them they attempt to undo the damage that Mulcarn has done to the land, starting the Age of Rebirth.
During the summer it was held by the Seelie court, and Arendel was its Queen.
During the winter months it was held by the Unseelie court and Faeryl was its queen.
Neither court was evil, but the Seelie court tended to emphasize more of the light and open nature of the elves.
While the Unseelie court tended toward the more mysterious and hidden aspects.
A ritual was held every 6 months to pass rulership of the elves between the courts, then the big change happened.
1. Bhall (the good goddess of fire) falls, becoming evil.
2. Every evil god was opposed by a good god, with Bhall no longer active Mucarn (the evil god of winter) was unopposed and he takes the opportunity to break the compact and enter the world.
3. Sucellus (the neutral god of nature, patron god of the elves) enters the world to battle Murcarn. The two fight and Sucellus is killed.
4. The Age of Ice begins.
The rulership was in the Unseelie court when the elven god was killed. After the 6 months Arendel goes to Faeryl to perform the rite to switch rulership back but Faeryl refuses, stating that the Unseelie court will retain the rulership of the elves for as long as the winter remains.
Whats more Faeryl declares (correctly) that Sucellus is dead and the elves will have to choose another diety. She chooses Esus (the evil god of shadows) and bans the worship of Sucellus.
The Seelie court refuses to follow the edict and attempts to overthrow the Unseelie court by force. The attack is rebuffed and a bloody civil war starts. Each year the world gets colder and the elves are finally forced to forget their battle and retreat to the few holds left to support life.
During the Ice Age Cernunnos (an angel of nature who served under Sucellus) helps the ljosalfar (seelie court) survive. Kylorin kills Mulcarn and ressurects Sucellus. Sucellus spent the time while he was dead in the underworld with Arawn (neutral god of life and death). Arawn gives dominion of life to Sucellus (making him the god of life) and Sucellus gives the dominion of nature to Cernunnos.
Between the two of them they attempt to undo the damage that Mulcarn has done to the land, starting the Age of Rebirth.
Civ: Svartalfar
Leader: Faeryl Viconia
Difficulty: Immortal
Map: Balanced
Size: Standard
Climate: Temperate
Sealevel: Low
Speed: Normal
Leader: Faeryl Viconia
Difficulty: Immortal
Map: Balanced
Size: Standard
Climate: Temperate
Sealevel: Low
Speed: Normal
Barbarian World (The world starts already inhabitated with barbarian cities)
Wildlands (Double the amount of animals that spawn)
Blessing of Amathaon (Double the amount of bonus resources)
Living World (Double the frequency of Events)
Three Extra civilizations making it a total of 9.
Wildlands (Double the amount of animals that spawn)
Blessing of Amathaon (Double the amount of bonus resources)
Living World (Double the frequency of Events)
Three Extra civilizations making it a total of 9.
Spoiler Settings :


Faeryl Viconia's traits are Arcane and Raiders. Arcane means her magic units get experience faster (Most spell casters get free xp overtime in Fall from Heaven), and are also slightly more successful with spells. Raiders mean that her units get +1 XP per combat, more gold from Pillaging, and most unit classes get the Commando promotion for free.
Let's get started!
Since this is Immortal, and I haven't actually finished any games on Immortal yet (but played some and stayed relatively competetive), I will be building more units than I usually do, and I will try to be as diplomatic as a dark elf can be. Meaning I will do whatever it takes to survive (lie, cheat, adultery, play dead), and backstab when necessary.
( I will add more flavor to the story telling later, if I got time )
Start looks promising. I scout around with my Warrior and Scout, revealing a bit more information about the area. I move the settler two tiles SW to settle in an area with 2 Bananas, and 2 Dyes within city Radius. Perfect reason to go Calendar early. Bad thing is one of the dyes is within Jungle and the city radius will have 3 jungle tiles when it expands.

The starting settler in Fall from Heaven 2 got 4 moves and a pretty long sight range. Our settler also got the promotion Elven, which means it got double move in forests. Which made me able to move this "far" and still settle on turn 1.
Year 2
Year 2
We meet Amelanchier scouts. Both forces keeps their distance. The civil war is in everyone's memory. It might be a new age, but elves never forget.
Year 4
In the first picture my scout destroyed the lair types; Barrow (where skeletons spawn) and Ancient Temple (Lizardman spawn).
Amelanchier is Raiders/Defender (+10% Str, and 10% withdrawal in own territory).
Amelanchier is Raiders/Defender (+10% Str, and 10% withdrawal in own territory).
How lucky... The jungle grows over the dye! 
Though our luck is changing, as we learn Crafting from a friendly village.
Year 5

Though our luck is changing, as we learn Crafting from a friendly village.
We meet Sandalphon of the Sidar. A bit cocky, just like most humans, as if humans could sneak past Svartalfar outposts!
Our scouts finds the ocean and a pretty good future city site to the northeast.
Year 7
Our scouts finds the ocean and a pretty good future city site to the northeast.
We gain 44 gold from a village, and our scout attacks and kills a wolf.
Year 10
We meet Ethne the White of the Elohim. She doesn't seem to like me.
Year 11
To our Northwest we find a barbarian city with the Tomb of Sucellus near it.

The tomb acts as a Life Mana. A resource which enables your arcane units to learn Life spells.
And it also gives +1 happiness in nearby cities (like Forest Preserves), as well as 25% Healrate on the tile.
Year 15And it also gives +1 happiness in nearby cities (like Forest Preserves), as well as 25% Healrate on the tile.
We get a technological breakthrough, which shaved 2 turns of Calendar, 10 turns left now.
Animals are a much more important part of FfH than the normal game. All Recon units can gain the Subdue Animal promotion which enables the capture of them. They can then be used in warfare (they got the Hidden Nationality promotion) or you can place them in your city in cages, which boosts culture and happiness, depending on the animal. (There is also a wonder that requires most animal cages to be built)
Year 20

Animals are a much more important part of FfH than the normal game. All Recon units can gain the Subdue Animal promotion which enables the capture of them. They can then be used in warfare (they got the Hidden Nationality promotion) or you can place them in your city in cages, which boosts culture and happiness, depending on the animal. (There is also a wonder that requires most animal cages to be built)
Worker is ready and starts farming a grassland tile.
Year 25
We get Calendar. Start research on Exploration.
Year 26
Farm is complete. We switch to Agriculture, and from Nationhood to Religion. The reason for the latter is that Nationhood doesn't help at all now without a Training Yard, low production and no war. And I didn't pick Pacifism cause I will probably not get a specialist building for a while, and the +10% Culture from Religion can actually help me atm, since it counts fractions in BtS.
1 Turn Anarchy.
1 Turn Anarchy.