madscientist
RPC Supergenius
Willem, King of the Sea: Start
Well, here is the next RPC installment played by your's truely. Past games can be viewed from the RPC summary in my signature.
These games are a combination of the AIs characteristics (as we see playing the game), historical achievement (Several real life leaders have rolled over in their graves from these), with a specific play syle or economy.
In this game we will play as Willem of the Dutch (Ragnar is being played by Sis in the ALC) who is financial and creative. His UU the EastIndianman is a more powerful Galleon with extra cargo space and the Dike is a levee that give 1 hammer to all water tiles. Powerful indeed.
In this game we will try to make Willem King of the Sea, what this exactly means we can figure out as we go along. What I envision is all city assaults have to come from our navy except for AIs on our main land mass. All victory conditions are open, but we will try to control as much lands as possible. We will also use a strict cottage economy (CE) and when I say cottage economy I mean it.
So onto the rules (which cannot be altered) and guideline (which can be altered to fit the game.
RULES:
1) CE: we only run a cottage economy. We cottage all tiles that are not resources or hilss. Post democracy even hills need to be cottaged.
2) Specialists: We will run a GP as a normal game, but will not run specialists other than free ones, settled ones, or when we are forced to by city size (such as our MONTY game).
Guidelines:
1) We can only capture cities not on our starting land mass via naval assaults.
2) We must establish and maintain a stronge navy throughout the game.
3) William loves free religion, so we cannot adopt a state religion. We can only run tribalism or free religion.
4) We should target naval techs as a priotity and must take astonomy with liberalism.
5) All wonders ar ein play except the Great Lighthouse or the Colossus. We do not want to repeat the Victoria game.
Game Conditions
All victories are enabled
Archipolego Map with high water level.
Normal leaders
Marathon speed
Standard size.
So our King of the Sea
And the start
Seafood and two happiness resources.
Willy starts with Fishing and agriculture.
OK, where to start?
Well, here is the next RPC installment played by your's truely. Past games can be viewed from the RPC summary in my signature.
These games are a combination of the AIs characteristics (as we see playing the game), historical achievement (Several real life leaders have rolled over in their graves from these), with a specific play syle or economy.
In this game we will play as Willem of the Dutch (Ragnar is being played by Sis in the ALC) who is financial and creative. His UU the EastIndianman is a more powerful Galleon with extra cargo space and the Dike is a levee that give 1 hammer to all water tiles. Powerful indeed.
In this game we will try to make Willem King of the Sea, what this exactly means we can figure out as we go along. What I envision is all city assaults have to come from our navy except for AIs on our main land mass. All victory conditions are open, but we will try to control as much lands as possible. We will also use a strict cottage economy (CE) and when I say cottage economy I mean it.
So onto the rules (which cannot be altered) and guideline (which can be altered to fit the game.
RULES:
1) CE: we only run a cottage economy. We cottage all tiles that are not resources or hilss. Post democracy even hills need to be cottaged.
2) Specialists: We will run a GP as a normal game, but will not run specialists other than free ones, settled ones, or when we are forced to by city size (such as our MONTY game).
Guidelines:
1) We can only capture cities not on our starting land mass via naval assaults.
2) We must establish and maintain a stronge navy throughout the game.
3) William loves free religion, so we cannot adopt a state religion. We can only run tribalism or free religion.
4) We should target naval techs as a priotity and must take astonomy with liberalism.
5) All wonders ar ein play except the Great Lighthouse or the Colossus. We do not want to repeat the Victoria game.
Game Conditions
All victories are enabled
Archipolego Map with high water level.
Normal leaders
Marathon speed
Standard size.
So our King of the Sea

And the start

Seafood and two happiness resources.
Willy starts with Fishing and agriculture.
OK, where to start?
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