Culture bombing in BTS

dualdoc

Chieftain
Joined
Dec 12, 2007
Messages
50
There is something very screwy about how culture bombing works in BTS. It has been seriously nerfed from prior versions. I noticed something was wrong in a recent game and set up a test game using world builder to see what is happening.

When you use a great artist for a great work, you earn 4,000 city culture points. That is straightforward. What is odd is how the great work affects culture in the surrounding tiles. Since vanilla, you don't get 4,000 points, you get 20 "bomblets" applied to the tiles. Each bomblet is equal to a turn's worth of culture. This was potentially overpowering if done in a city with say 1,000 culture/turn (this could be set up temporarily using the culture slider and a bunch of artists). You would gain 20,000 culture points over a huge area and could flip a massive number of tiles with one great artist. Obviously, it needed fixing.

Whatever is worth doing is worth overdoing apparently. In BTS, what appears to happen is that you still get the 20 bomblets as before (why are they wedded to this silly mechanic?). The difference is that now your culture per turn is ignored. In other words, you get 20 turns worth of zero culture. Good luck flipping tiles with that. It isn't a complete waste as each turn you earn 20 points of tile culture per ring inside the outermost ring. So you now get 400 culture (20 x 20) applied by a great work in the next to outermost ring. That is still garbage, but it is something.

What all this means is that culture bombing is now worthless for tile flipping. It seems to be useful only for gaining uncontested territory, but who uses a great artist for that? The artist was already the weakest of the great people; why did Firaxis see a need to nerf it so badly?
 
I suppose Firaxis wanted the GA to be used for the purposes of cultural victory but not city flipping
 
For my deity games, it is "impossible" for a human to flip an AI city.

Repeat, impossible. Even when the AI jumps next to your capital from another continent, and you are off with leagendary culture, his piss poor city will STILL swamp you with his culture.

So, I can't say I honestly care about nerfing of artists. And you are right BTW, GA's were absolutely terrible. So now they are worse? But terrible = terrible no matter how you look at it. So it doesn't really affect me to say the least.
 
Are you sure? I have seen tiles flip in my games the moment I bomb the GA.

You can flip tiles, but only those very close to the city you bomb. You get the inner ring culture bonus but no credit for your actual culture per turn. It is useful for keeping your city from being overrun by foreign culture but useless for pushing your culture onto your neighbor's cities to flip them. It used to be excellent for doing that if properly prepared.
 
Is this a bug, or intentional?

I just had my first equally disappointing experience with a GA. Took an enemy city, and was excited (for once) to pop a GA because it would actually be useful in fending off the enemy culture.

I sent the GA to the newly captured enemy capital (Babylon, it was) and was EXTREMELY disappointed to see the pathetic and unhelpful result.
 
I think when Sid came up with the GA scheme, he had no idea people would look at them as a hinderance, and penalty, instead of a bonus.
 
*ding*

I think Obsolete got it in one.

Which makes it particularly ironic that they've chosen to nerf the excessively powerful, game-winning, Great Artist. {/sarcasm}

Anyhow, it is what it is. In general I'm please with this version. I should probably try Bhruic's stuff though.

-abs
 
Wait.....is this why I couldn't flip the Mongolia capital(Besliki)SP?

He only had one city piss poor culture and he held out forever...I settle Three Great Artists in Constatinople.....

And then...it takes like 50 turns to show the fruit of these GA's work....kinda sad...

so i say F it and invade my best friend Mongolia and scoop the capital...yeah a waste of GA's,but my city with Three Seattled GA's is a nice culture producer...
 
Not really, a few cheap buildings and you are making more culture than 3 settled GA's anyhow.
 
What all this means is that culture bombing is now worthless for tile flipping. It seems to be useful only for gaining uncontested territory

This is how i thought you used them- for a new isle city, tundra city, or new city in wiped out enemy land. tried using them on border cities but sometimes it seems like nothing happens.
 
There is a trick to use GA to the maximum power. Up your cultural slider to 100% put on all artist (replaces non-commercial tiles), now you get ~3 GA's output with only 1 GA.
 
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