madscientist
RPC Supergenius
Welcome to my next RPC game. Previous games can be found in my signature. These games add a certain amount of fun to this forum as well as show different strategies often focusing and a specific strategy/economy.
This game we will play a Diplomacy based game as Peter the Great of Russia utilizing the two main new features of Beyond the Sword, espionage and corporations. WE will use the espionage to help steal techs as well as other mischievious things to help out game, while exploring the full potential of corps and corp espionage (spreading the corps to AIs for excess gold). As usual I will make a distinction between rule (essentially unbreakable except for rare circumstances) and guidelines (how we plan to play but can adjust for the benefit and enjoyment of the game). All are welcomed to to shadow, advice, criticise, comment but please put all spoilers in appropriate spoiler wraps
. Finally remember that war is the ultimate (and usually final) diplomatic tool.
Rules:
1) Once we tech alphabet to open up spies, the espionage slider must be at a minimum of 20% the rest of the game (barring economic collapse). We can go higher if we want.
2) We must give diplomacy a chance against any AI, meaning we must try to open borders and direct a minimal amount of EPs towards them.
3) Great Spies can only be used for Scotland yard or be settled. No sending off Great Spies to spy missions against one AI.
Guidelines.
1) We can still tech with the science slider, but minimally. The lower the better.
2) All types of economies are open, CE, SE, TE, HE, whatever the map dicatates. Peter is Philosophical and I see no problems popping GS's for bulbing and subsequent trading. Great people can be used as determined appropriate given the circumstances with the exception of the Great Spy (see above).
3) Tech trading is encouraged at all times although no specific rules.
4) We should try for as many corps as possible, even the ones that contradict each other (Sid's vs Cereal). GMs, GEs, GAs should be saved for the corps however the GSs are easier to get and thus can be used earlier if it helps Peter's cause. Once we get corps they must be spread to other AIs
5) Peter can try and monopolize certain resoruces for a certain corp (we will see wha't possible with the maps). This can be via war if favorable to us.
6) Regarding war, Peter can declare war against anyone he wants if there is a clear diplomatic positive. What we do not want to do is steamroll everyone (like MONTY and Willem) unless that is the only path to victory.
7) Civics: All are in play except State property because of the Corp conflict. We should encourage or force and AI out of SP if possible. Free Market should be the preferred civic and there had better be a very good reason to go to environmentalism (Doubtful as Peter is Expansive) or Mercantilism (doubtful again as we plan a diplo friendly game).
8) All wonders are in play but Great Spy one's such as the Great Wall, Kremlin, and the Pentagon should be encouraged.
Map is a random Big/Little map with large continents
Monarch difficulty
As always, Marathon speed.
All others random.
Victory conditions:
Diplomatic (UN) or space, both equally acceptible
We cannot allow our power graph numbers to be at the top post 1AD, providing we can see a significant number of AI's numbers.
We should keep the science slider as low as possible.
The more corps we found, the better.
Peter starts with hunting and mining, very nice for early military tech although light on food. His UU is nerfed even more in BTS with the delay in cavalry but still very good. I particularly like the late UB (research institute), who cannot like a Great Library in every city post-superconductors with a philosphical leader.
Peter's trait's work excellently together, Philosophical for the generation of GPs and expansive for fast ganeries and extra health for larger cities.
SO our Suave leader
And most importantly, the start
Well, plenty of seafood with gold. Can't complain at all.
How do we start?
This game we will play a Diplomacy based game as Peter the Great of Russia utilizing the two main new features of Beyond the Sword, espionage and corporations. WE will use the espionage to help steal techs as well as other mischievious things to help out game, while exploring the full potential of corps and corp espionage (spreading the corps to AIs for excess gold). As usual I will make a distinction between rule (essentially unbreakable except for rare circumstances) and guidelines (how we plan to play but can adjust for the benefit and enjoyment of the game). All are welcomed to to shadow, advice, criticise, comment but please put all spoilers in appropriate spoiler wraps
Spoiler :
Like this!
Rules:
1) Once we tech alphabet to open up spies, the espionage slider must be at a minimum of 20% the rest of the game (barring economic collapse). We can go higher if we want.
2) We must give diplomacy a chance against any AI, meaning we must try to open borders and direct a minimal amount of EPs towards them.
3) Great Spies can only be used for Scotland yard or be settled. No sending off Great Spies to spy missions against one AI.
Guidelines.
1) We can still tech with the science slider, but minimally. The lower the better.
2) All types of economies are open, CE, SE, TE, HE, whatever the map dicatates. Peter is Philosophical and I see no problems popping GS's for bulbing and subsequent trading. Great people can be used as determined appropriate given the circumstances with the exception of the Great Spy (see above).
3) Tech trading is encouraged at all times although no specific rules.
4) We should try for as many corps as possible, even the ones that contradict each other (Sid's vs Cereal). GMs, GEs, GAs should be saved for the corps however the GSs are easier to get and thus can be used earlier if it helps Peter's cause. Once we get corps they must be spread to other AIs
5) Peter can try and monopolize certain resoruces for a certain corp (we will see wha't possible with the maps). This can be via war if favorable to us.
6) Regarding war, Peter can declare war against anyone he wants if there is a clear diplomatic positive. What we do not want to do is steamroll everyone (like MONTY and Willem) unless that is the only path to victory.
7) Civics: All are in play except State property because of the Corp conflict. We should encourage or force and AI out of SP if possible. Free Market should be the preferred civic and there had better be a very good reason to go to environmentalism (Doubtful as Peter is Expansive) or Mercantilism (doubtful again as we plan a diplo friendly game).
8) All wonders are in play but Great Spy one's such as the Great Wall, Kremlin, and the Pentagon should be encouraged.
Map is a random Big/Little map with large continents
Monarch difficulty
As always, Marathon speed.
All others random.
Victory conditions:
Diplomatic (UN) or space, both equally acceptible
We cannot allow our power graph numbers to be at the top post 1AD, providing we can see a significant number of AI's numbers.
We should keep the science slider as low as possible.
The more corps we found, the better.
Peter starts with hunting and mining, very nice for early military tech although light on food. His UU is nerfed even more in BTS with the delay in cavalry but still very good. I particularly like the late UB (research institute), who cannot like a Great Library in every city post-superconductors with a philosphical leader.
Peter's trait's work excellently together, Philosophical for the generation of GPs and expansive for fast ganeries and extra health for larger cities.
SO our Suave leader

And most importantly, the start

Well, plenty of seafood with gold. Can't complain at all.
How do we start?
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