LotR25 Corporate Culture
Difficulty Level: Monarch
Map size: Standard
Map: Perfect World
Civ and Leader: Gandhi of the Indians
Traits: Philosophical and Spiritual
Game Speed: Epic
Most other things: Default settings
Win Condition(s): All enabled our win target is cultural
Variant: We may never run artists, turn up the culture slider, or use a great artist as a settled specialist or for a great work.
Roster:
Arathorn --playing now
Methos -- on deck
Tatran
Admiral_Kutzov
LKendter
Starting position....
Comments on starting position being taken. And starting tech. I'd like to make an early religion run, but we don't have Sailing and that'd be huge for the sea resources we have. I've already moved the warrior (NE) and haven't seen much more.
PerfectWorlds doesn't seem to be quite as resource-generous at the starting position as some other generators.
I'm leaning towards one west, research sailing while building a defensive warrior (starting one scouts), then trying for religion founding while building work boats. And go without a worker for quite a long time. Thoughts? With all the forests, we could then chop a number of things.
Long-term, our capital could become a great GPP farm, with 3 seafood resources.
Arathorn
Difficulty Level: Monarch
Map size: Standard
Map: Perfect World
Civ and Leader: Gandhi of the Indians
Traits: Philosophical and Spiritual
Game Speed: Epic
Most other things: Default settings
Win Condition(s): All enabled our win target is cultural
Variant: We may never run artists, turn up the culture slider, or use a great artist as a settled specialist or for a great work.
Roster:
Arathorn --playing now
Methos -- on deck
Tatran
Admiral_Kutzov
LKendter
Starting position....
Comments on starting position being taken. And starting tech. I'd like to make an early religion run, but we don't have Sailing and that'd be huge for the sea resources we have. I've already moved the warrior (NE) and haven't seen much more.
PerfectWorlds doesn't seem to be quite as resource-generous at the starting position as some other generators.
I'm leaning towards one west, research sailing while building a defensive warrior (starting one scouts), then trying for religion founding while building work boats. And go without a worker for quite a long time. Thoughts? With all the forests, we could then chop a number of things.
Long-term, our capital could become a great GPP farm, with 3 seafood resources.
Arathorn