Wrangel's Republic

12 Bar Blues

Chieftain
Joined
Jan 14, 2008
Messages
63
Location
Here, There and Everywhere
What would've happened if Koltchak, Kornilov, Denikine or Wrangel took Moscow? Or worst: what if one of those led Russia since 4000 BC in a different world?

Level: Emperor
Random Huge Pangea, 60% Ocean, Normal - Cool - 4 billion
Civ: Russia
Rivals: All random
Barbs: Sedentary
Victory conditions: Domination, Conquest or Diplo
Version: Civ3 vanilla 1.29f MODDED

Mod:
1- Russia is white, barbs are red, Rome is brown.
2- Leader of Russia is General Wrangel, but with Catherine's face.
3- Russia is militaristic and expansionst and starts with Warrior Code and Pottery. The White Armies were always at war, so militaristic. It didn't discover anything, so no scientific. Therefore, mili. and exp.
4- Russia's shunned is communism and prefered is republic.
5- Cossacks are 6.3.3, have blitz and cost 90 shields, just as in Conquest, IIRC.
6- Republic has the unit support it has in C3C (1-3-4, 2 per unit, according to my memory).

Other rules:
- Once I discover a civ is under communism, I must declare war. After all, white generals were always at war with all the communist countries in the world. Which wasn't difficult, since there was one.
- Governement will be a republic.
- I must be friendly with France, Great Britain, Japan and America. As much as it's possible, since they « helped » the white armies.
[I will name my cities myself for the most part.]

Here's the start.

Start.jpg


Let's go now!
 
After exploring eastward with the scout, I decide to found my first city on the spot.

Sevastopol.jpg


Above average location. Ivory really helps on emperor. No irrigation yet for my cattle, but it'll do, I'll find a river some day. Pretty sad to see I'm next to tundra, but with a cool temp, not surprising.

I'll start scout-warrior-settler. I research masonry, my plan being to rush to currency and trade it (with math) for the other techs I'll miss. Goody huts might also helps me. Let's hope.

Soon, I get cerem and bronze from goody huts, as well as 25 gold. In 3350, I meet France and sell them techs from masonry. I start going on alphabet at 40 turns rate. Three turns later, I get mysticism out of a goody hut, and I meet England. Masonry for Alphabet and gold, I am now researching maths! Still at 40 turns.

In 2070, with 3 cities and a settler going for a 4th, I meet Xerxes and get iron working from him (at a very high price). I trade it back to Bismarck and get the wheel. 2 turns later, with newly founded Kharkov, here's the map of the territory around me.

Spoiler :
world1.jpg


In red, probable city spots.

In 1550, I discover mathematics. As predicted, it has much value, and I get Writing, 3 contacts and money from Xerxes.

In 1450, Joan ask me contact with the Amercs; I decline, and war is declared. That's it for good relations with France, I guess... As I have no will to overtake them, I decide to simply build a couple more spears to defend, sue for peace as soon as possible, and hope.

Actually, the only attack was a warrior attacking my warrior in Moscow (red spot next to the iron) in 1250. I won. The next turn, I signed a peace treaty. They got their bloody contact with the US, but I got 19 gold in return...

As of 1000 BC, here's the situation:

1000BC.jpg


wm-1000BC.jpg


Spoiler :
Region-1000BC.jpg


Position-wise, I'm pretty happy. My last game (well, still under process, but I'm 1 turn away from tanks, and a few more from having 100 arts), I was surrounded by all sides by big foes (I kicked France, Rome and the Zulus out of the civ list, America is next. India is still alive, too big front with them, yet I have Bombay since early ADs.), and the one before, my China was stuck with a small territory without iron until about mid-Medieval Ages, when I crushed France, Japan (with recently conquered Babylon), India, etc., until I had 220 arts and 80 tanks for my attack on the Iros, which had no tanks since I killed them all but half a dozen on the first turn. So with this relatively central territory with good sea access/protection (should only see warriors going for undefended capital from there), it should be more than fine. Better position, at least, than that of Crimea or Siberia.

Stats:
Spoiler :
top5-1000BC.jpg


I was building quite a couple grans so far, thus the high pop and life expectancy, and low territory. Pretty soon, I'll be amongst the top civs for territory.

Power graph (always hated the score graph) with score:
Spoiler :
Power1000BC.jpg


England is up north. Wouldn't be surprised to see London in tundra. Plus, they have probably no fresh water, since there's a worker irrigating from the irrigation spot on to map to their territory. Ouch. I'll try to give 'em a boost to make them some kind of shield for me on that side, because, on a cold world, south is the way. I really don't give a damn of whatever kind of barbarian Romans there might be over there. I want to build FP in Berlin or Susa, that's it!

My plans:

- Settling everything I can, mostly south and west. North will be easy, as it's only tundras.
- War with Germany, soon after settling everything around. It'll be a horse war, since I want to upgrade them all the way to cossacks. Germany's not much of a threat, they don't have iron.
- As soon as I get currency, trade it, get (at least) map making, literature and maybe code of laws and other stuff. I want it fast to avoid lenghty anarchy.
- No plan yet for MA. Maybe I'll rush to research MT fast, or maybe I'll try to trade my way up to chemistry, and then research... Still not sure. Advice?
- Finding a book on the civil war. I'm running out of city names...
- On the long run, if I make France my ally, I can pretty much dominate the West once in the Industrial Age. The big opponent will be Persia. All victories are available so far. With those available, I have until Ind. to decide, I guess. When I'll touch replacable parts, I'll start getting real big.

Next episode: Friday, probably.
 
Cool stuff. I'll be following. Germany will hopefully fall easily, netting you a load of nice terrain, and some more ivory.

I noticed that the final set of spoiler tags actually contain the Top 5 Cities and Dempgraphics screen again, instead of the Power Graph, as it says it should.

Good luck!
 
In 925, I get Philosophy from England for Mathematics. It’s a steal, but they are the only ones without it. They’re quite behind, and for some reason. This map is from 690. I saw some of their territory before, maybe around 800, and it didn’t change much.

England-690BC.jpg


Ouch. AI-like second city, though… Stupid move to waste a settler there in early expansion. Their UU is even more useless than usual on a pangea, so no help there. That’s just too funny and sad.

In 875, the Germans build Cologne on the coast South from Murmansk. Fine city placement, at least. It should be one of the cities I’ll take early on. As of then, I plan on building a city near Germany and attack them by Konigsberg, then take Berlin. On the same turn, Xerxes takes the Pyramids.

In 800, Xerxes asks for 10 gold and a map… Machiavelli wouldn’t be proud of me. Even though he won’t be that dangerous, 10 gold is not much.

In 775, Mao takes the Colossus. You’ll notice I don’t really look for wonder so far. I might give a shot a Leo’s, but nothing probably until ToE and Hoover. Too risky, I prefer taking wonders from others.

I get Currency in 710 BC. For some reason, I don’t trade it before the next turn. In the inter-turn (710 BC to 690 BC), Berlin builds GL, and Paris gets the Great Wall. Since they’ll get it them soon enough with the Library, I trade my tech lead to Germany for a world map, which is just about the whole thing. End result is: contact with everybody, Code of Law, Literature, Map Making, Polytheism, Construction, (read: every tech missing but the 2 govs), some gold and the German’s World Map. Plus Persia’s neighbours are stronger. And I’m researching republic. Here’s a glance at the world:

Wm-690BC.jpg


It appears that my pangea map gave me two continents…

The two big powers will be, most probably, the Persians and the Iros (plus me some day). So far, I’m doing quite well, I find.

Nothing interesting until about 410 BC. England seems to start having settlers, and found Warwick here:

Warwick.jpg


How irritating. Gotta be oil. Let’s culture flip it :devil:

I discover Republic in 110 BC. Hehe…

Anarchy.jpg


That's what happens when you start a revolution from the F1 screen from the science advisor's « big picture »! For sure, I like anarchy! Five turns of it.

As of 110 BC, here's the situation.

wm-130BC.jpg


Spoiler :
Region-130BC.jpg


Stats

Spoiler :
top5-130BC.jpg


Power

Spoiler :
Power130BC.jpg


- I badly need workers. BADLY.
- Germany will be attacked with knights.
- I will go for feudalism, monotheism and chivalry. After that, dunno.

My culture graph is too horrible to be shown. I have 2 temples and one palace.
 
cool so far, I'll be following the story avidly.
 
lol_xmas_cfc.gif
at Poor England. That's an exceedingly bad start for them.

Quite a different set of Russian city names in Vanilla from Conquests. With C3C (maybe PTW, IDK) they made it much more Russian-exclusive as opposed to over the entire Soviet Union. But I don't recall many of these names, even though I know I've played Vanilla with/against Russia. Ekaterinodar, for example, I don't recall at all.

South seems to be the way to go. Looking forward to your Knightly charge into Germany.
 
I name my cities myself; thus the different names. I mostly took cities under White/counter-revolutionnary influence (Irkustk, Omsk, Sevastopol), cities which were important under tsarist Russia (Moscow, Petrograd), cities that fought the Bolsheviks (Tallinn) and cities where important battles took place during the civil war (Kazan, Tsaritsyn). Most cities fit in many areas. Some also are in the game, with the same name (Vladivostok, Kiev) or not (Yekaterinburg -> Sverdovlsk, Petrograd -> St. Petersburg).

I running out of ideas, so I might soon have to name cities Wrangelsk, Denikingrad or Kornilovsk.

Next article will come out after the German war. I have already made significative achievements... Also, I'm doing much better in culture.

As for England, it's the worst start I've seen since a long time. They're irrigating near Tallin right now to get water for Canterbury. A human player could've pulled it out. But the AI cannot.
 
Good story so far, but if I ever had a start positioning like that I would probably restart, I like the greener starts
 
Well, actually, I think a mix of brown and green, with more plains, like mine, is much better than just green, especially with irrigation nearby. Remember irrigating takes 4 turns, and mining 6. It can make the difference.

If you were talking about England, I only played once in such desperate positions (although did have irrigation). I pulled it out, but the BCs were not good with me.
 
In 70 BC, I discover a new source of iron near Tallinn! Great!

I get my governement back in 30 BC, and choose Republic, as a matter of facts. The first thing I do is disbanding many units: I only have towns so far.

In 170 AD, the Germans start sending settler to the northern territories through my lands. In 210 AD, bad news... Yekaterinburg flips to them. This will accelerate the war process.

In 270 AD, a German settler out of a galley founds Bonn in the tundra. So good for them...

I plan on liberating Yekaterinburg as soon as I'll have about 20-30 horses/knights and at least 1 pike per frontier town, 2, 3 or 4 in more endangered ones (Moscow, Yekaterinburg post-conquest, Murmansk and Helsingfors (written Helsingsfor on the last screenshot of my territory, mistake of mine) at least). As I'll be facing archers (or longbows) and spear, it'll be easy. Just hope they won't get gunpowder.

I discover feudalism in 360, and immediatly upgrade quite a good number of my spears on the German border. I reduce science a little bit to upgrade the rest. My unit producing cities are mostly on pikes.

In 390, I decide to give Eli a boost by giving them away one ivory for some cash (64 gold). Funny; between the turns, Xerxes asks for the other connected one, which I decline, and declares war! Funny. I move my army from Novossibirsk to Saratov in order to maybe take a city and get a good peace deal.

On the next turn, Persia allies with the Zulus... This makes me change strategy; I will ally with someone, fight the Persians for 20 turns, then sign peace. My ally is India, on the other side of Persia. They are in no way capable of holding Persia all alone, but will split their forces and eventually prevent the Zulus from thinking about me (which they won't). The deal is ivory, 7 gpt and my world map. Between the turns, Persia added America to it's allies. The only way the Americans could be in the war is with a settler - warrior combo next to Moscow...

My objectives are:
- Keep my cities.
- Take Behistun (probably auto-raze) and maybe Tureng Tepe. (see map below)
- Stand for 20 turns, not one more.

The first attack is in 430. I have 7 horses to throw at Behistun's unknown number of pikes (plus an immortal next to the city) and below. End result is:
- 3 horses die, the others are down to 1 or two hp
- 1 pike, 1 spear and 1 longbow killed
- Behistun razed

On the same turn, I give England Republic for Monarchy and a world map, basically to let them survive on a better government.

Add to this the fact that I lost another horse to a Persian knight. Overall, I see it as a tie game for the war, and a win for the peace treaty. The answer is an attack on 1-turn-to-barracks Saratov (5 knights against 3 pikes, 1 sword and 1 spear).
- I lose 2 pikes.
- They lose 1 knight, and 2 retreat

On the second turn of the attack, they have one more knight and kill 1 pike as they lose 3 knights; one pike and one horse are elites. Then, China declares war, and I discover chilvalry, starting to research engineering at 30% (need gold to upgrade).

In 470, Germany declares war... Great. I start moving my horses to the other side of my territory to take Yekaterinburg.

In 490, I decide to shut down research to 10%, to maximize upgrades and to permit alliance. In 500, I ally with France against the US. I also decide to shut down research completely for now. In the inter-turn, India signs peace with Persia, which breaks our deal. That means peace with Persia for. Finally, I give Greece Chivalry for Engineering.

As I said, I signed peace with Persia on the next turn for 143 gold, 1 gpt and a map, which is fine.

In 520, I get my first GL! I keep it to rush FP in some German city. I also decide to sign peace with the Zulus with the Americans and gain a total of 26 gold! Too bad for the rep hit... Also, the Chinese pop out of nowhere and attack Novocherkassk, without success. For the next couple of turns, their riders are my biggest threat, capable of getting 3 tiles deep into my undefended lands; they will be my #1 threat until I sign peace in 550. Which leaves me with one opponent.

My war plan is:
1- Liberate Yekaterinburg.
2- Free the people of oppressed Konigsberg (and rename it Kaliningrad)
3- Make the GL jump in Berlin.
As I’ll probably have most of my knights near Berlin, and I’ll want them to be upgraded early after getting MT (Persia already has knights, and I’m pretty sure the Iros do; that’s two), I’ll need a road to Berlin for salpeter (if I have it; as I have lots of deserts, I should). The road will be in Hamburg’s culture, so let’s take it out.

Then, a split. Side A, with already built units:
5- Heidelburg, which is in attack range from Berlin
6- Leipzig
7- Nuremberg
8- Frankfurt
9- Hannover (FP city!)

Side B, fed by new units:
5- Munich
6- Cologne
7- All the way up to Bonn and Salzburg, which I might also trade for in the peace deal

I’ll let Bremen survive, it is a useless city between America and France.

Between 550 and 560, Germany completed Leo's in Berlin!!! [party] The next turn, I lose Tsaritsyn to a culture flip... Temporary loss.

I decide to attack Yekaterinburg in 580; easy win. In 610, Konigsberg falls, and in 640, I'm in Berlin! [party] (forgot about the screenies, sorry)

Great Library gets me, in one turn, through the era, and I’m three techs away from Industrial! I have salpater near Perm, which allows me to build all powerful cossacks! But at the same time, I have to increase luxury rate as WW climbs…

Still, there are good news.

660:
Hamburg.jpg


GoldenAge.jpg


I lose Hamburg to the longbow, but still!

670:
Take back Hamburg from the longbow

Heidelburg.jpg


But… also bad ones… Persia sneak attacks me in Saratov. Here’s the situation in 680, after I loss a regular musket:

Spoiler :
War-Persia1.jpg


On the short term, the situation is difficult. I need way more troops than I have. What I do:
- Move the Tallinn pike in Saratov
- Move the Novocherkassk pike in Saratov
- Move a cossack that should’ve been attacking Germany but wasn’t from Helsingfors to Saratov.
- Move a musket from Helsingfors to Novocherkassk.
- Attack the cav with the warrior in Saratov; first, it kills it, second, it attracks ennemies over a worthless unit.

I try to get an ally into this one. Neither India nor France want to; guess I have to blame the rep hit. I get the Americans, for my ivory (which they badly need, seeing Washington with 6 (!) entertainers while building my embassy), a RoP and some gold.

This unpredicted event will change my perspective on the German war; I’ll try to end it quickly. This means “let’s blitz”, not let’s make peace. I’ll forget about Munich and Cologne for now, and I’ll concentrate on getting Hannover for FP.

My territory is very spread out, and I have to send reinforcements quickly. My defensive units will be cossacks until I get nationalism, most probably. All my cities building units are building cossacks, the execption being a few border towns.

I made such a good job at getting units to Saratov that they didn’t even dare attacking; therefore, this is turn 2 situation:

Spoiler :
War-Persia2.jpg


I upgrade both of my pikes to muskets, and I had quite a few cossacks to my defense/C-A crew. I kill a couple knights, losing 1 cossack. They attack me, killing all but two units in Saratov, one musket and one cossack. This is turn 3 situation:

Spoiler :
War-Persia2.jpg


God damn it… Impossible to hold; I abandon the city, as well as Minsk (I wasted 20 gold for nothing…).

At least, the German war is netting good results:
Leipzig.jpg


But as it’s becoming impossible to hold Persia and attack Germany, especially since I now have TWO borders, I decide to settle for peace. I get Cologne and a worker, which not much, but still. I’ll take the rest in 20 turns or so. I also sign a ROP with them. I also get to involve India in the war for Metallurgy and Democracy. I also give him MT to hold the Persians.

On the next turn, I’m also forced to abandon Tallinn. I also lose Novocherkassk to the Persians, and Hamburg to a flip. At this moment, I hope only to survive. The next turn, Perm falls, as well as Odessa. I’ll take it back, then them, then me. In 740, they take undefended Helsingfors and Cheliabinsk. On the next turn, I abandon Kazan and Yakustk and lose Heidelburg and Rostov; but at least, Odessa stands. In 760, miracle! Persia agrees to discuss! I sign peace for as little as 233 gold and 4 gpt!!! Wow… I probably lost the game, but I keep my life; I don’t have any more salpeter, I lost lots of territory, I haven’t any kind of army left but still!

Wrangel, it seems, cannot win. At least, I did better than the original one.
 
Ugh. Yeah, that's a mess all right. How many cities do you have left? Still, does it hurt to at least try one last attempt at salvaging the situation?

I'd build Knights galore, once you've got a few dozen storm Perm to take Saltpeter and mass upgrade, then try to regain all the lost territory. Maybe ally with France and/or China while you're at it. The situation is no doubt bleak, but you aren't dead yet.
 
Ugh. Yeah, that's a mess all right. How many cities do you have left? Still, does it hurt to at least try one last attempt at salvaging the situation?

I'd build Knights galore, once you've got a few dozen storm Perm to take Saltpeter and mass upgrade, then try to regain all the lost territory. Maybe ally with France and/or China while you're at it. The situation is no doubt bleak, but you aren't dead yet.
Surprisingly, I've just seen a better option: there is an unconnected salpeter near Cologne!

I lost most of my workers in the war because I was too astonished tomake them move. But still, that's really big.

My biggest problem is a world balance one: the Persians were already very powerful, and this shouldn't help.

At least, I am doing well in techs.

Things I forgot to say: my friend Xerxes also attacked the Germans, and they are not doing well. There's some kind of world coalition against him.

My military right now is 8 pikes, 1 warrior, 2 muskets and 4 cossacks, for 27 cities. I took a HUGE drop in the power graph.

IMHO, every game is winnable if you get to artillery with a decent territory, so let's see if I'm right. I'm 3 techs away from Industrial era, so let's hope.

I'll have to wage war with Persia because they are just too powerful for anybody. From Leipzig, I'm 2 cities away from Persepolis. I'll build a lot of pikes/muskets/rifles/(infantry) for my border, maybe 5 units for each city, and stack a huge army in Leipzig (let's hope it won't flip). As soon as I'll have rails and a powerful enough army, I'll attack.

Let's see what I can do...
 
The Cologne salpeter is linked in 850, but on the same turn, Yekaterinburg flips to Germany. I upgrade my knights to cossacks and, tada! I have 21 cossacks! I also upgrade a few pikes to muskets. My army is:
- 21 cossacks
- 1 knight (moving)
- 5 pikes
- 11 muskets
- 1 warrior...

Much better, isn't it? And it climbs quite fast.

In 870, my GA ends.

My army building goes well, until, in 920, Cologne flips to France... I guess we're back at the "let's take back Perm scenario"; but not before Nationalism, for as many reasons as you want (war time production, drafting, MPPs or rifles).

I prepare 2 unit stacks: one in Odessa for Perm, and one in Leipzig for Susa - Persepolis.

At least, I have an optimistic Military Advisor:

Muskets.jpg


You're right, we're so powerful we'll take Perm from the #1 civ without even being at war...

In 970, I make a little trade with Persia:

ToG.jpg


As Nationalism will take about 20 turns, it won't delay my attack. But I fear it might help them in their world war...

Let's talk about it, while we're at it. The Persians are pretty much at war with everybody, even my English friends. They are fighting a tough war in the US. After losing one city and getting razed another, they have recently taken Dallas (founded to replace a razed city), Miami and Cincinnati. The Chinese seem to have razed a city, too.

In 1050, the Iros eliminate the Japanese, who had an horrible position.

Nothing for the next turns but climbing support cost...

In 1180... Nationalism! I start steam power, and... TOUCHDOWN, DONALD DRIVER!!! OK, steam power, and I ask Persians to leave; they won't, so let's go!

Persian war needs a new post.
 
Still looks bleak, but at least it looks like you've got a chance. Your culture must be awful, though. Seems like cities are flipping to whomever. Oh well, get adequate land first, then get culture. Flipping can be so annoying, though.

A World Map would be helpful about now to see just what you're up against and how much power the other civs really have. You said Persian conquered part of Germany, and the Iroquois conquered Japan...the world is really starting to get divided up.

You're getting pretty close to Communism, too. Hopefully there's not a huge number of Communist civs for a long time...
 
youve got a good offese, but you really need to work on your defense. And culture, like Quint said.
 
I generally build a lot more culture than that, and much earlier, but I tried things differently this time; as you see, it's not quite working. As for defense, it's an obvious weakness. After this war, I'll try to work on this. I'll also build loads of cannon to upgrade them when I get replacable parts. When I'll have 50-60 arts... The Persians better be ready! Especially with blitz cavs. I've never seen any AI survive to artillery. IMHO, anybody who survives until then can hope to win. Someday I'll have to prove if my theory is right.

I accidentally (and stupidly) destroyed my own game log... IIRC, I took Susa, Nuremberg, Perm, Novocherkassk, Helsingfors and Rostov early on, and nearly suceeded at taking Frankfurt, but then started losing a few cities: Khabarovsk (is it on any screenshot? If not, it's between Frankfurt and Nuremberg, just S of Dnepropetrovsk), Nuremberg, Tomsk. I abandoned Denikingrad and Kaliningrad flipped. I'm trying to hold Berlin and Leipzig, mostly with conscripts and rushed units, until peace, which will come... Wednesday probably. School is back, and tomorrow, I'll work on my other story, for which I still haven't posted anything...

As I'm suffering heavy losses (mostly for lack of D-unit), WW is sky high, and lux rate too. I had to trade Chemistry to Eli for furs.

Here's a map of Persia after I took Susa:

Persia2.jpg
 
until peace, which will come... Wednesday probably[/IMG]

:lol: Not used to hearing occurences in Civ games measured in terms of days of the week. Hope you survive Tuesday!

It looks like you've at least even in the war, a little ahead right now. So you've got a fighting chance.
 
If you can stay out of WWs or Multi-front wars, you can probably make a comeback on the defensive front.
 
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