In 70 BC, I discover a new source of iron near Tallinn! Great!
I get my governement back in 30 BC, and choose Republic, as a matter of facts. The first thing I do is disbanding many units: I only have towns so far.
In 170 AD, the Germans start sending settler to the northern territories through my lands. In 210 AD, bad news... Yekaterinburg flips to them. This will accelerate the war process.
In 270 AD, a German settler out of a galley founds Bonn in the tundra. So good for them...
I plan on liberating Yekaterinburg as soon as I'll have about 20-30 horses/knights and at least 1 pike per frontier town, 2, 3 or 4 in more endangered ones (Moscow, Yekaterinburg post-conquest, Murmansk and Helsingfors (written Helsingsfor on the last screenshot of my territory, mistake of mine) at least). As I'll be facing archers (or longbows) and spear, it'll be easy. Just hope they won't get gunpowder.
I discover feudalism in 360, and immediatly upgrade quite a good number of my spears on the German border. I reduce science a little bit to upgrade the rest. My unit producing cities are mostly on pikes.
In 390, I decide to give Eli a boost by giving them away one ivory for some cash (64 gold). Funny; between the turns, Xerxes asks for the other connected one, which I decline, and declares war! Funny. I move my army from Novossibirsk to Saratov in order to maybe take a city and get a good peace deal.
On the next turn, Persia allies with the Zulus... This makes me change strategy; I will ally with someone, fight the Persians for 20 turns, then sign peace. My ally is India, on the other side of Persia. They are in no way capable of holding Persia all alone, but will split their forces and eventually prevent the Zulus from thinking about me (which they won't). The deal is ivory, 7 gpt and my world map. Between the turns, Persia added America to it's allies. The only way the Americans could be in the war is with a settler - warrior combo next to Moscow...
My objectives are:
- Keep my cities.
- Take Behistun (probably auto-raze) and maybe Tureng Tepe. (see map below)
- Stand for 20 turns, not one more.
The first attack is in 430. I have 7 horses to throw at Behistun's unknown number of pikes (plus an immortal next to the city) and below. End result is:
- 3 horses die, the others are down to 1 or two hp
- 1 pike, 1 spear and 1 longbow killed
- Behistun razed
On the same turn, I give England Republic for Monarchy and a world map, basically to let them survive on a better government.
Add to this the fact that I lost another horse to a Persian knight. Overall, I see it as a tie game for the war, and a win for the peace treaty. The answer is an attack on 1-turn-to-barracks Saratov (5 knights against 3 pikes, 1 sword and 1 spear).
- I lose 2 pikes.
- They lose 1 knight, and 2 retreat
On the second turn of the attack, they have one more knight and kill 1 pike as they lose 3 knights; one pike and one horse are elites. Then, China declares war, and I discover chilvalry, starting to research engineering at 30% (need gold to upgrade).
In 470, Germany declares war... Great. I start moving my horses to the other side of my territory to take Yekaterinburg.
In 490, I decide to shut down research to 10%, to maximize upgrades and to permit alliance. In 500, I ally with France against the US. I also decide to shut down research completely for now. In the inter-turn, India signs peace with Persia, which breaks our deal. That means peace with Persia for. Finally, I give Greece Chivalry for Engineering.
As I said, I signed peace with Persia on the next turn for 143 gold, 1 gpt and a map, which is fine.
In 520, I get my first GL! I keep it to rush FP in some German city. I also decide to sign peace with the Zulus with the Americans and gain a total of 26 gold! Too bad for the rep hit... Also, the Chinese pop out of nowhere and attack Novocherkassk, without success. For the next couple of turns, their riders are my biggest threat, capable of getting 3 tiles deep into my undefended lands; they will be my #1 threat until I sign peace in 550. Which leaves me with one opponent.
My war plan is:
1- Liberate Yekaterinburg.
2- Free the people of oppressed Konigsberg (and rename it Kaliningrad)
3- Make the GL jump in Berlin.
As I’ll probably have most of my knights near Berlin, and I’ll want them to be upgraded early after getting MT (Persia already has knights, and I’m pretty sure the Iros do; that’s two), I’ll need a road to Berlin for salpeter (if I have it; as I have lots of deserts, I should). The road will be in Hamburg’s culture, so let’s take it out.
Then, a split. Side A, with already built units:
5- Heidelburg, which is in attack range from Berlin
6- Leipzig
7- Nuremberg
8- Frankfurt
9- Hannover (FP city!)
Side B, fed by new units:
5- Munich
6- Cologne
7- All the way up to Bonn and Salzburg, which I might also trade for in the peace deal
I’ll let Bremen survive, it is a useless city between America and France.
Between 550 and 560, Germany completed Leo's in Berlin!!!
![Party [party] [party]](/images/smilies/partytime.gif)
The next turn, I lose Tsaritsyn to a culture flip... Temporary loss.
I decide to attack Yekaterinburg in 580; easy win. In 610, Konigsberg falls, and in 640, I'm in Berlin!
![Party [party] [party]](/images/smilies/partytime.gif)
(forgot about the screenies, sorry)
Great Library gets me, in one turn, through the era, and I’m three techs away from Industrial! I have salpater near Perm, which allows me to build all powerful cossacks! But at the same time, I have to increase luxury rate as WW climbs…
Still, there are good news.
660:
I lose Hamburg to the longbow, but still!
670:
Take back Hamburg from the longbow
But… also bad ones… Persia sneak attacks me in Saratov. Here’s the situation in 680, after I loss a regular musket:
On the short term, the situation is difficult. I need way more troops than I have. What I do:
- Move the Tallinn pike in Saratov
- Move the Novocherkassk pike in Saratov
- Move a cossack that should’ve been attacking Germany but wasn’t from Helsingfors to Saratov.
- Move a musket from Helsingfors to Novocherkassk.
- Attack the cav with the warrior in Saratov; first, it kills it, second, it attracks ennemies over a worthless unit.
I try to get an ally into this one. Neither India nor France want to; guess I have to blame the rep hit. I get the Americans, for my ivory (which they badly need, seeing Washington with 6 (!) entertainers while building my embassy), a RoP and some gold.
This unpredicted event will change my perspective on the German war; I’ll try to end it quickly. This means “let’s blitz”, not let’s make peace. I’ll forget about Munich and Cologne for now, and I’ll concentrate on getting Hannover for FP.
My territory is very spread out, and I have to send reinforcements quickly. My defensive units will be cossacks until I get nationalism, most probably. All my cities building units are building cossacks, the execption being a few border towns.
I made such a good job at getting units to Saratov that they didn’t even dare attacking; therefore, this is turn 2 situation:
I upgrade both of my pikes to muskets, and I had quite a few cossacks to my defense/C-A crew. I kill a couple knights, losing 1 cossack. They attack me, killing all but two units in Saratov, one musket and one cossack. This is turn 3 situation:
God damn it… Impossible to hold; I abandon the city, as well as Minsk (I wasted 20 gold for nothing…

.
At least, the German war is netting good results:
But as it’s becoming impossible to hold Persia and attack Germany, especially since I now have TWO borders, I decide to settle for peace. I get Cologne and a worker, which not much, but still. I’ll take the rest in 20 turns or so. I also sign a ROP with them. I also get to involve India in the war for Metallurgy and Democracy. I also give him MT to hold the Persians.
On the next turn, I’m also forced to abandon Tallinn. I also lose Novocherkassk to the Persians, and Hamburg to a flip. At this moment, I hope only to survive. The next turn, Perm falls, as well as Odessa. I’ll take it back, then them, then me. In 740, they take undefended Helsingfors and Cheliabinsk. On the next turn, I abandon Kazan and Yakustk and lose Heidelburg and Rostov; but at least, Odessa stands. In 760, miracle! Persia agrees to discuss! I sign peace for as little as 233 gold and 4 gpt!!! Wow… I probably lost the game, but I keep my life; I don’t have any more salpeter, I lost lots of territory, I haven’t any kind of army left but still!
Wrangel, it seems, cannot win. At least, I did better than the original one.