Creation.py map script early rough draft

looks awesome =D

Will it be possible to remove all island starts as part of the script? Personally I find water gaps (such as in the continents map) difficult for the AI to comprehend and generally limiting.
 
I play Global_Highlands often to get this sort of map type. I enjoy it a lot.

Uber rivers make for fun lewis and clarke explorations. In fact I've taken to renaming my early warriors/scouts to such things in the spirit of things
 
Looks Great:goodjob:
There'll be alot of farms, and griffins/azers will be useful for attacking from Valley to Valley.

Will you be able to make civs start in more appropriate areas, or is it too hard? Like the Lanun having a coastal valley, the Khazak in a hilly one, Illians in icy?

@ Skallben
Lewis and Clarke were American explorers who were the first to see th Pacific. In other words they went from East to West first.
 
And to put the mention of their names into context: Lewis and Clark's guide, Sacagewa, led them along river routes for the majority of the trip, as rafting would allow for faster travel (no roads, obviously), and the river would lead you to a pass for getting through the mountains.
 
@ Skallben
Lewis and Clarke were American explorers who were the first to see th Pacific. In other words they went from East to West first.

I thought Cuteunit referred to the Superman-spinoff TV-show :lol: :crazyeye: :sad:
I actually imagined Superman flying with his girlie through a massive river between the mountain passes...err forget it.

Allright, I blame my lack U.S history knowledge on being european, our history is more interesting anyways :lol:
Nah just poking fun, there are some interesting parts in U.S history - there is just a lack of "epic-ness" IMHO since the country is so young.
 
When you get to putting passes in I think it would work really well if you topped each one with a den, burrow, or ruin of some kind, to make it harder to "steal" someone elses valley.

This looks very promising, I love highland maps, but the valleys can be a bit too small, these look great.
 
When you get to putting passes in I think it would work really well if you topped each one with a den, burrow, or ruin of some kind, to make it harder to "steal" someone elses valley.

This looks very promising, I love highland maps, but the valleys can be a bit too small, these look great.

unfortunately, the dens, burrow and ruins are placed automatically from the dll in FFH I believe. Presumably so you can use any normal Civ map script. I don't think this procedure is exposed to python, but I could be wrong. The same is true for watchtowers etc.
 
Allright, I blame my lack U.S history knowledge on being european, our history is more interesting anyways :lol:
Nah just poking fun, there are some interesting parts in U.S history - there is just a lack of "epic-ness" IMHO since the country is so young.

As an american, they naturally taught us about Lewis and Clark, but it's only a couple years ago that I learned that a Canadian guy made a similar journey before Lewis and Clarks time. Pretty much anywhere you go, the history is quite interesting.
 
I thought Cuteunit referred to the Superman-spinoff TV-show :lol: :crazyeye: :sad:
I actually imagined Superman flying with his girlie through a massive river between the mountain passes...err forget it.

Allright, I blame my lack U.S history knowledge on being european, our history is more interesting anyways :lol:
Nah just poking fun, there are some interesting parts in U.S history - there is just a lack of "epic-ness" IMHO since the country is so young.

The lack of the mountains of salt and volcanoes was a shame
http://www.nationalgeographic.com/lewisandclark/
 
In one of the screenshots it shows one valley completly unacesssable by land to any other section. is that intended?

This is just an early example of the bare bones. Making it all actually function and look good is the next step.
 
Cephalo:
This mapscript seems really cool but as a frequent Lanun-player I do like some "Globe-maps" aswell, is it possible for you to adapt your BTS-mapscript to work with FFH aswell or is that to ask too much?
 
Cephalo:
This mapscript seems really cool but as a frequent Lanun-player I do like some "Globe-maps" aswell, is it possible for you to adapt your BTS-mapscript to work with FFH aswell or is that to ask too much?

Actually, PerfectWorld works fine with FFH. At the beginning of the file, there is an option to turn off the 'new world' now, so you don't have goofy things like Hyborem spawning away from everyone. Other than that, I'm not aware of any issues.
 
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