madscientist
RPC Supergenius
Gentleman Shaka: Start
Welcome to the repeat game of Shaka, A gentleman of culture. After losing a close cultural race (well maybe not so close) after coming back from a slow start I decided to try this again, this time on a hemisphere map. The first game was succusfully shadowed by another player so this type of victory goal is reasonable. As always, I like to have a demonstration of a certain strategy as well as having fun. The purpose of this game is to show how cultural wins can be accomplished without the religious route, and also to give a good demonstration of Shaka's warring abilities (which we did see in the first game). Rules are the same
Now Shaka is generally our most feared foe in the game. The poor guy is so misunderstood. Sure he pillages and wrecks civilizations with his monsterous army from the beginnings throughout the modern era, but have any of you really tried to get to know him. He is really a gentle soul, desiring simple peace and harmony throughout the world, and if anyone disagreed he'll have your guts for breakfast!!!
SO let us see what this man is all about
The rules
1) Shaka can only win via culture, all other victoires are left on for the AI (including time).
2) Shaka's first legondary city is his capital. The other 2 must be captured AI capitals
3) Shaka has no problems with religion, but catherdrals are prohibited (unless somehow present after capturing an AI capital). In contrast to HOLY SAL where artists were prohibited and cathedrals emphasized, we are going in the other direction here. The bulk of culture will come from artists, great artists, corps, culture slider, wonders.
Guidelines
1) Aside from the rules, all is in play!!!! Warring is obviously a requirement, and early for the AI capitals. We just have to make sure we do not get an accidental Domination
Settings
Marathon speed
Monarch difficulty
Hemisphere Map
All else is random
Our distinguished leader.
And the start
Very interesting start. We want the capital to be a good GP farm similar to the first game, so the question is do we settle on the spot or 1W to get all the floodplains into Ulandhi's BFC? Tech path looks to be AH first for the cows, and build is a work so we can work the wheat and cows ASAP.
What do we all think?
PS: Asoka and the Doomsday wepon are next in the RPC order, followed by the Glory of Rome, a OCC game.
Welcome to the repeat game of Shaka, A gentleman of culture. After losing a close cultural race (well maybe not so close) after coming back from a slow start I decided to try this again, this time on a hemisphere map. The first game was succusfully shadowed by another player so this type of victory goal is reasonable. As always, I like to have a demonstration of a certain strategy as well as having fun. The purpose of this game is to show how cultural wins can be accomplished without the religious route, and also to give a good demonstration of Shaka's warring abilities (which we did see in the first game). Rules are the same
Now Shaka is generally our most feared foe in the game. The poor guy is so misunderstood. Sure he pillages and wrecks civilizations with his monsterous army from the beginnings throughout the modern era, but have any of you really tried to get to know him. He is really a gentle soul, desiring simple peace and harmony throughout the world, and if anyone disagreed he'll have your guts for breakfast!!!
SO let us see what this man is all about
The rules
1) Shaka can only win via culture, all other victoires are left on for the AI (including time).
2) Shaka's first legondary city is his capital. The other 2 must be captured AI capitals
3) Shaka has no problems with religion, but catherdrals are prohibited (unless somehow present after capturing an AI capital). In contrast to HOLY SAL where artists were prohibited and cathedrals emphasized, we are going in the other direction here. The bulk of culture will come from artists, great artists, corps, culture slider, wonders.
Guidelines
1) Aside from the rules, all is in play!!!! Warring is obviously a requirement, and early for the AI capitals. We just have to make sure we do not get an accidental Domination
Settings
Marathon speed
Monarch difficulty
Hemisphere Map
All else is random
Our distinguished leader.
And the start
Very interesting start. We want the capital to be a good GP farm similar to the first game, so the question is do we settle on the spot or 1W to get all the floodplains into Ulandhi's BFC? Tech path looks to be AH first for the cows, and build is a work so we can work the wheat and cows ASAP.
What do we all think?
PS: Asoka and the Doomsday wepon are next in the RPC order, followed by the Glory of Rome, a OCC game.