Verdian
King
- Joined
- Aug 19, 2006
- Messages
- 654
I know there are no contests going on right now, but I wanted to write up an event anyway. This idea came to me during my most recent victory playing as Cardith Lorda. The Infernals appeared while I was doing my best to destroy a civilization that was worshiping the Ashen Veil. I lured Hyborem out of his city and killed him with my hero, claiming his weapon, the Gela, for myself. But then I realized I didn't want it. Why would I use such a tainted weapon, especially when fighting demons. It didn't fit, and I was tempted to just destroy it. I wanted to be able to purge it. Or... something. The following event is fairly long, and I am not sure it is even possible. A big part of the event is not knowing what happens based on your choices, so reader beware if you want to be surprised. I hope you enjoy it. My comments on it are after the event.
Cause of Event
-Hyborem is killed.
-Gela is dropped.
-There must be at least two of the following on the map:
Pool of Tears
Maelstrom
Mercurian Gate wonder
Pyre of the Seraphic
Broken Sepulcher
Mirror of Heaven
-You cannot be the Infernals for this event.
The demon Hyborem has been vanquished, and his soul sent screaming back to the pit of Hell. His weapon, the unholy pike Gela, is all that remains of this might demon. Your forces, victorious, reach to claim the weapon that has been left behind. But it is up to you, [name], to decide what will become of the demons legacy.
Options
1) I shall keep the weapon. Its strength shall become my own.
Event ends.
2) The demonic taint shall be washed from this blade. I shall cleanse it in the waters of the Pool of Tears.
The player must take Gela to the Pool of Tears.
3) The blade must be disposed of quickly. I shall hurl it into the great Maelstrom, banishing it to the ocean floor.
The player must take Gela to the Whirlpool.
4) Only the angels of Basium will know how to handle this. I shall entrust the blade to their care and bring it to their Gate.
The player must take Gela to the city with the Mercurian Gate wonder.
5) The blade must be destroyed! I shall hurl it into the fires of Pyre of the Seraphic.
The player must take Gela to the Pyre of the Seraphic.
6) The Gela contains much demonic power. Perhaps I can harness it using the necromantic texts found in the Broken Sepulcher.
The player must take Gela to the Broken Sepulcher.
7) Perhaps the Gela can be used for good, if properly energized. I shall let it soak up the holy power of the sun at the Mirror of Heaven. But it will take time.
The player must take Gela to the Mirror of Sun.
*Note: The player that triggers the event does NOT need to own any of the buildings required or have the terrain under his or her control.
Results
There it is. The basic idea was to create an event using the natural wonders that appear around the map. That is also arguably its greatest flaw, as there is no guarantee any of them will be present on the map. I could have included more (place the Gela in the roots of Yggdrasil, get a demonic treant; free that stone guy from his prison; ect) but didn't want to go over board with it. I suppose I still could.
Community feedback would be very welcome. I know some of these outcomes are overly powerful (the unknown consequences would do balance some of them, at first), and I am almost positive the AI would be unable to cope with these. And the writing could use work... Ah well.
Thanks for reading it all.
Spoiler :
Cause of Event
-Hyborem is killed.
-Gela is dropped.
-There must be at least two of the following on the map:
Pool of Tears
Maelstrom
Mercurian Gate wonder
Pyre of the Seraphic
Broken Sepulcher
Mirror of Heaven
-You cannot be the Infernals for this event.
The demon Hyborem has been vanquished, and his soul sent screaming back to the pit of Hell. His weapon, the unholy pike Gela, is all that remains of this might demon. Your forces, victorious, reach to claim the weapon that has been left behind. But it is up to you, [name], to decide what will become of the demons legacy.
Options
1) I shall keep the weapon. Its strength shall become my own.
Event ends.
2) The demonic taint shall be washed from this blade. I shall cleanse it in the waters of the Pool of Tears.
The player must take Gela to the Pool of Tears.
3) The blade must be disposed of quickly. I shall hurl it into the great Maelstrom, banishing it to the ocean floor.
The player must take Gela to the Whirlpool.
4) Only the angels of Basium will know how to handle this. I shall entrust the blade to their care and bring it to their Gate.
The player must take Gela to the city with the Mercurian Gate wonder.
5) The blade must be destroyed! I shall hurl it into the fires of Pyre of the Seraphic.
The player must take Gela to the Pyre of the Seraphic.
6) The Gela contains much demonic power. Perhaps I can harness it using the necromantic texts found in the Broken Sepulcher.
The player must take Gela to the Broken Sepulcher.
7) Perhaps the Gela can be used for good, if properly energized. I shall let it soak up the holy power of the sun at the Mirror of Heaven. But it will take time.
The player must take Gela to the Mirror of Sun.
*Note: The player that triggers the event does NOT need to own any of the buildings required or have the terrain under his or her control.
Results
Spoiler :
1) The player keeps the Gela. Nothing happens.
2) Player looses the Gela and gains a new item: Pike of Tears. It grants the promotion +1 affinity to Nature and Water mana to the holder. There is also a 50% of a plague occurring, 20% if state religion is FoL.
The Gela is plunged into the cold waters of the Pool of Tears. The demonic taint washes off from the blade in waves of oily blackness, mixing with the spring. The Gela is no more, and in its place an even more powerful blade has been created. But at what cost?
If plague occurs: The demon tainted water is carried far and wide throughout the land. The world suffers, as do the people of Erebus.
3) The unit carrying Gela is destroyed.
a) If the state religion of the player is OO, the player gains 4 Drown and a hero disciple of OO with the water walking promotion.
The Maelstrom consumes the blade quickly and, miraculously, the waves grow calm. A moment passes as the swirling vortex begins again. Out of the center walks a man with bowed head, wearing the robes of a priest. He is accompanied by 4 attendants. The Overlords must be pleased
b) If the state religion of the player is not OO, 20 or so barbarian Drown spawn throughout the ocean.
The ship is sacrificed and sucked into the turbulent vortex of the whirlpool. A moment passes, and then the seas turn red. A storm begins brewing on the horizon. Something is not right.
4) The player looses the Gela. +3 diplomacy bonus with Mercurians. Armageddon counter gets -10. The player is also granted a level 1 angel with the Hero promotion.
Standing before the holy Gate of the Mercurians, the mighty Basium looks down upon you. You offer up the Gela, and the Angels massive hand reaches down to take it. You have done well, <player name>, to rid Erebus of the demon Hyborem. The angels shall sing your name in praise. But there is still much in this land that must banished back into the pits of Hell. Take one of my finest newly reborn warriors to aid you in your battle.
5) The player loses the Gela. One of the following happens.
a) The Pyre of the Seraphic gets the additional benefit of providing 1 extra Entropy Mana and 1 extra Chaos mana. This is in addition to the Fire mana provided. 20% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The fires die down for a moment before flaring into an intensity that scorches the ceiling of the great temple. Looking into the Pyre, one can now see the tortured souls used to forge the blade dancing among the flames.
b) The equivalent of the Rite of Ogmha occurs. The Pyre of the Seraphic is destroyed and in its place a Mana Node is left. 40% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The blade hisses for a brief moment and then, for the first time since it was lit, the fires burn out. The very earth screams out in protest at the magical energies unleashed by the Gelas destruction. The ley lines leading to the Pyre, once invisible to the naked eye, are suddenly illuminated by the energy surging through them. The phenomenon fades, and the temple now lies in a heap of stone.
c) Nothing happens. 40% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The blade hisses for a brief moment and is consumed, leaving behind the screaming echoes of the souls used to forge it.
6) The player loses the Gela. The player then has the option of taking over the Infernals, resetting all of their current cities into newly founded cities (1 population, zero culture) under the Infernal control. Despite the fact that Hyborem is dead, the player keeps his traits. All of your current units are killed, and you receive the appropriate amount of Manes. Armageddon counter gets +10.
Using the necromantic texts found in the libraries left behind by Barbatos, you learn how to twist the demonic powers of the Gela to your will. This ritual will unravel the unholy markings of the blade, releasing enough energy to control the remaining hell spawn. It requires thousands of sacrifices, however. You are fairly certain you have enough willing subjects.
7) The player loses the Gela, and the unit that was holding it is unable to move from the Mirror of Heaven for 3 turns. The Infernals and the civ that summoned them (if either still exist) declare war on the player. Each turn, 1-2 Infernal units spawn adjacent to the Mirror of Heaven. After three turns, the player receives Sol, a +1 Sun mana affinity weapon with +25% damage to undead, demon, and vampire. -5 to Armageddon counter.
a) When the Gela is first brought to the Mirror of Heaven. Your people place the Gela in the center of the Mirror of Heaven. Inky black smoke begins to rise from the weapon in plumes as the sun purifies the blade. This will take time, and surely attract the attention of any demons nearby.
b) At the end of the three turns. The blade ceases to smoke, and the light of the Mirror shines brilliantly off of its surface. The taint is removed, and in its place a holy blade of great power remains.
2) Player looses the Gela and gains a new item: Pike of Tears. It grants the promotion +1 affinity to Nature and Water mana to the holder. There is also a 50% of a plague occurring, 20% if state religion is FoL.
The Gela is plunged into the cold waters of the Pool of Tears. The demonic taint washes off from the blade in waves of oily blackness, mixing with the spring. The Gela is no more, and in its place an even more powerful blade has been created. But at what cost?
If plague occurs: The demon tainted water is carried far and wide throughout the land. The world suffers, as do the people of Erebus.
3) The unit carrying Gela is destroyed.
a) If the state religion of the player is OO, the player gains 4 Drown and a hero disciple of OO with the water walking promotion.
The Maelstrom consumes the blade quickly and, miraculously, the waves grow calm. A moment passes as the swirling vortex begins again. Out of the center walks a man with bowed head, wearing the robes of a priest. He is accompanied by 4 attendants. The Overlords must be pleased
b) If the state religion of the player is not OO, 20 or so barbarian Drown spawn throughout the ocean.
The ship is sacrificed and sucked into the turbulent vortex of the whirlpool. A moment passes, and then the seas turn red. A storm begins brewing on the horizon. Something is not right.
4) The player looses the Gela. +3 diplomacy bonus with Mercurians. Armageddon counter gets -10. The player is also granted a level 1 angel with the Hero promotion.
Standing before the holy Gate of the Mercurians, the mighty Basium looks down upon you. You offer up the Gela, and the Angels massive hand reaches down to take it. You have done well, <player name>, to rid Erebus of the demon Hyborem. The angels shall sing your name in praise. But there is still much in this land that must banished back into the pits of Hell. Take one of my finest newly reborn warriors to aid you in your battle.
5) The player loses the Gela. One of the following happens.
a) The Pyre of the Seraphic gets the additional benefit of providing 1 extra Entropy Mana and 1 extra Chaos mana. This is in addition to the Fire mana provided. 20% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The fires die down for a moment before flaring into an intensity that scorches the ceiling of the great temple. Looking into the Pyre, one can now see the tortured souls used to forge the blade dancing among the flames.
b) The equivalent of the Rite of Ogmha occurs. The Pyre of the Seraphic is destroyed and in its place a Mana Node is left. 40% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The blade hisses for a brief moment and then, for the first time since it was lit, the fires burn out. The very earth screams out in protest at the magical energies unleashed by the Gelas destruction. The ley lines leading to the Pyre, once invisible to the naked eye, are suddenly illuminated by the energy surging through them. The phenomenon fades, and the temple now lies in a heap of stone.
c) Nothing happens. 40% chance.
The Gela is hurled into the flames, which seem to flicker and burn eagerly for the demonic blade. The blade hisses for a brief moment and is consumed, leaving behind the screaming echoes of the souls used to forge it.
6) The player loses the Gela. The player then has the option of taking over the Infernals, resetting all of their current cities into newly founded cities (1 population, zero culture) under the Infernal control. Despite the fact that Hyborem is dead, the player keeps his traits. All of your current units are killed, and you receive the appropriate amount of Manes. Armageddon counter gets +10.
Using the necromantic texts found in the libraries left behind by Barbatos, you learn how to twist the demonic powers of the Gela to your will. This ritual will unravel the unholy markings of the blade, releasing enough energy to control the remaining hell spawn. It requires thousands of sacrifices, however. You are fairly certain you have enough willing subjects.
7) The player loses the Gela, and the unit that was holding it is unable to move from the Mirror of Heaven for 3 turns. The Infernals and the civ that summoned them (if either still exist) declare war on the player. Each turn, 1-2 Infernal units spawn adjacent to the Mirror of Heaven. After three turns, the player receives Sol, a +1 Sun mana affinity weapon with +25% damage to undead, demon, and vampire. -5 to Armageddon counter.
a) When the Gela is first brought to the Mirror of Heaven. Your people place the Gela in the center of the Mirror of Heaven. Inky black smoke begins to rise from the weapon in plumes as the sun purifies the blade. This will take time, and surely attract the attention of any demons nearby.
b) At the end of the three turns. The blade ceases to smoke, and the light of the Mirror shines brilliantly off of its surface. The taint is removed, and in its place a holy blade of great power remains.
There it is. The basic idea was to create an event using the natural wonders that appear around the map. That is also arguably its greatest flaw, as there is no guarantee any of them will be present on the map. I could have included more (place the Gela in the roots of Yggdrasil, get a demonic treant; free that stone guy from his prison; ect) but didn't want to go over board with it. I suppose I still could.
Community feedback would be very welcome. I know some of these outcomes are overly powerful (the unknown consequences would do balance some of them, at first), and I am almost positive the AI would be unable to cope with these. And the writing could use work... Ah well.
Thanks for reading it all.