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#1 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Quot Capita
![]() QUOT CAPITA mod "Quot capita, tot sententiae" "As many opinions as people." current version: v5.3 date: 2009.08.28 __________________________________________________ __________________________________________________ ______ DESCRIPTION What IS Quot Capita you may ask? The simple answer is: it's a combined modpack including some of the best mods Civ community can offer. RevDCM is it's beating heart: - Dales Combat Mod offers most importantly Ranged Bombardment, improved air combat, battle effects and more. - BTS unofficial patch - Better BTS AI - the AI is more capable, you might want to turn down a difficulty level or two ![]() - BUG - Unaltered, but greatly improved gameplay (interface, info screens and more!) - WoC - World of Civilization, how modular loading should have been in the first place - The Revolution component is disabled by default, but you can enable it easily via Custom Game. - Super Spies does spice up the spying game, you can create your very own 007s and Austin Powerses here. - Inquisition let's you recreate one of the funniest eras in human history, and step into the shoes of the ever-jolly Torquemada. (I might have confused the fun part here with a Monty Python sketch, but whatever )- Influence Driven War feels natural when played, integrates flawlessly into the gameplay, now every battle counts for those cultural borders! Varietas Delectat spices up the unit sets, and if you want some background info: I started to work on VD because I was dreaming of a big composite mod I can plug it into in the first place! Mastery Victory done by the great Sevo. Once I saw this modcomp I knew that it perfectly expressed the way I like to play Civ: pursue everything and enjoy every last drop of it! It pretty much awards you points for everything you do - it measures your Civilization's almost every significant accomplishment! Terraforming, Forest Planting - I admit I borrowed some code snipets and ideas here, and created a modcomp for terraforming and forest planting. This is basically for the human player to play around with the World and be able to do something about those pesky deserts and global warming - if he can afford it, of course! (I tried to make it so that the AI understands it, but considering the costs of these actions I think the AI is better off not using them) Where is the Future Era and the Sci-fi in Civ, you may ask? BtS Next War and it's Extension by me tries to find an answer to this question. GreatPersonMod adds a kind of flavour to acquiring a Great Person that I really like. You get a pop-up image and a quote from the Great Person - nifty, ey? (I hope that a similar mod for all the Events gets finished sometime )ActualQuotes - This mod replaces the original leader-specific diplomacy text with text based on attributed quotes. Route Restricter - Don't be afraid, only some selected units will be restricted in their movement, such as the Railway Artillery prestige unit. Hunting mechanics - Did someone mention food? FOOD! Hunt those mammoths for FOOD! Risk - reward mechanics, the stronger the animal, the more food you get in the nearest city. Can be augmented with Hunter promotions. http://forums.civfanatics.com/showpo...&postcount=448But above all: The aim is always to have a stable, playable, balanced and FUN game. __________________________________________________ __________________________________________________ ______ COMPONENTS You can check below the mods that are currently integrated, Quot Capita is: RevolutionDCM for BTS v2.51: http://forums.civfanatics.com/showthread.php?t=262937 Varietas Delectat v7.5: http://forums.civfanatics.com/showthread.php?t=237192 Mastery Victory by Sevo, Thorn and converted to BtS by me (http://forums.civfanatics.com/showthread.php?t=189388) Terraforming, Forest Planting mod v1.1: http://forums.civfanatics.com/showthread.php?t=320354 BtS Next War Next War Extended by me: Plasma Infantry, Mammoth Tank, Terminator, Leviathan, Starfighter, Dropship, new Mechs, new Techs, reworked Arcologies, reworked Next war unit classes and more! GreatPersonMod (improved graphics version) (Amra, Gaurav, TheLopez, Roamty): http://forums.civfanatics.com/showthread.php?t=252734 ActualQuotes for BtS (Willowmound): http://forums.civfanatics.com/showthread.php?t=234288 Route Restricter (shqype): http://forums.civfanatics.com/showthread.php?t=267632 Revorked modern era techs and units New (balanced) resources, new promotions, new animals Minor gameplay changes, such as: - You can get Great General points towards your VERY FIRST (and ONLY the first) Great General even via Barbarian combat (but not animal combat) - Recycling Center now HALVES the building unhealthiness - Hunting animals for food - Diversified religions with a moderate spread rate differences, different base yields of culture/science/gold, and some bonus to temples/monasteries to the religions with slower spread rate. Also introduced the concept of Religious Taboo foods. Read more at: http://forums.civfanatics.com/showpo...&postcount=740 Installer version to ease the installation process __________________________________________________ __________________________________________________ ______ INSTALLATION - Important: first update your BtS to 3.19 - Run the installer __________________________________________________ __________________________________________________ ______ LANGUAGE SUPPORT English Sorry guys, but I alone can manage only the English support, if you are willing to provide translation to other languages, go for it, I'll be happy to include them! __________________________________________________ __________________________________________________ ______ ADDITIONAL CIVILIZATIONS Civilizations made by me have install options to install for Quot Capita. First install QC, the download the civilization and choose Install for Quot Capita option. Hungary: http://forums.civfanatics.com/showthread.php?t=248462 Polynesia: http://forums.civfanatics.com/showthread.php?t=317958 Australia: http://forums.civfanatics.com/showthread.php?t=319407 Poland: http://forums.civfanatics.com/showthread.php?t=319610 __________________________________________________ __________________________________________________ ______ SCREENSHOTS When pictures speak a thousand words: ![]() ![]() ![]() ![]() ![]() ...and another thousand words: Spoiler:
__________________________________________________ __________________________________________________ ______ SOURCE FILES Source files (SDK): included in the download Also debug dll and nsi installer file is included __________________________________________________ __________________________________________________ ______ CREDITS Thanks: RevolutionDCM team Sevo, Thorn johny smith mamba tsentom1 all others involved __________________________________________________ __________________________________________________ ______ Changelog v5.3 - added modified PerfectWorld2 map script (less peaks and desert, vanilla bonus placement) - PerfectWorld2QC.py - killing an Elephant creates an Ivory bonus (50% percentage chance + 20% per Hunter promotion level) - customized religions (where there's no apparent bonus in temple or monastery (e.g. Taoism), there's bigger spread rate (e.g. Christianity) - introduced religious food taboos - City Ruins - defense bonus, evolves into Archaeological Site if worked, gold yield increases at Education, Radar, Ecology - unhealthiness to early civics (e.g. slavery) to compensate for more health resources even more - Legendary speed rebalanced (early year progress was slowed down, i.e. with some 500 years at 1300) - animal XP upped to 7, barbarian XP upped to 15 - MAX_EXPERIENCE_AFTER_UPGRADE set to 17 - further reduced Apple spawn rates - Jeanne D'Arc is both a great general(Joan of Arc), and a great prophet with matching popup graphics - Forge graphics fixed (from CC v0.55 from VD) - Modern Roads retextured (avain) - Prime Timber should not be tradeable (even if worthless) - now obsoletes with Mining Spoiler:
Please share your ideas, error findings, etc. in this thread! Thanks!!!
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! Last edited by avain; Aug 28, 2009 at 02:43 PM. Reason: updated to v5.3 |
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#2 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,438
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Pst....... DCM v1.3 now has AIAutoPlay in it.
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Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
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#3 |
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Deity
Join Date: Aug 2007
Posts: 2,005
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Nice selection of components
DCM, Influence Driven War and Bhruic (actually the Lt. Bob version) would also be my choices when it comes to adding .dll changes.@Dale has 1.3 been released already ? the thread still refers to 1.2
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#4 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 4,438
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No not yet. CASA is being final tested, so will probably be out in the next 24 hours.
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Blog: http://iPlayCiv.com | New Civ Site: http://weplayciv.com Civ4: Col Mod: Age of Discovery II |
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#5 |
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Prince
Join Date: Jan 2007
Location: Cambridge
Posts: 367
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I agree with, mamba, very good choices! Will you consider adding the Unique Civ-Specific Great People component as well?
Last edited by RPG; Jan 29, 2008 at 06:56 PM. Reason: added question |
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#6 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Decided this should be a public beta, so
DOWNLOAD ADDED, SEE FIRST POST!
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#7 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,109
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You should make a one big file to download instead of 3 (+files to move/replace).
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#8 | |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Quote:
- you can use NextWar mod separately with ME VD. - you can use Quot Capita base mod separately - i.e. without any VD, ME, or Nextwar - you can use Quot Capita base mod in any combination with: VD, VD+ME, VD+ME+NextWar But for the purposes of this beta testing, I kindly ask you to check the full package: so VD+ME+NextWar+Quot Capita base. Thanks. So as long as I can, I'll try to keep this modular separation, so people with different tastes can benefit.
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! Last edited by avain; Jan 30, 2008 at 04:46 AM. |
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#9 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Ok, as soon as I get home, I'll probably make a single merged download, too, for your convenience
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#10 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,109
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Thank you
. I think you will get more testers this way. Maybe make the parts optional like in BUG and PaP.
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#11 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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stand-alone download added
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#12 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Ok, I'll try to spark a bit of a discussion here, so:
The following mods are the ones I'm considering to add: - Dale's Combat mod - going in if version v1.3 is released - a terraforming mod - need some good solution here, as I don't want the zillion modern workers being able to change terrain in a sec. - Unique Civ-Specific Great People Names (http://forums.civfanatics.com/showthread.php?t=199344) - if the savegame glitch gets corrected - an inquisition mod- I'd like to have a bit more direct influence on religion spread - and also ... 'Nobody expects the Spanish inquisition!!!' ![]() - Enhanced Tech Conquest v0.6 - http://forums.civfanatics.com/showthread.php?t=245593 - will probably need some balancing - I wouldn't want to make conquest/warmongering way overpowered - [BTS] M.A.D Nukes Mod - http://forums.civfanatics.com/showthread.php?t=239634 - I like the concept, although I never tried it in Civ What do you think?
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! Last edited by avain; Jan 30, 2008 at 03:18 PM. |
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#13 |
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Deity
Join Date: Aug 2007
Posts: 2,005
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Just out of curiosity, are you moving to WoC format with VD ? if so, does this mean you will also incorporate these SDK changes into the WoC SDK ?
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#14 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Is WoC mature enough?
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#15 |
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Deity
Join Date: Aug 2007
Posts: 2,005
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imo you should wait at least for version 1.0, so this is not something to do immediately, I was speaking of eventually / at all, not right away
![]() otoh if the components you add are stable, you could probably merge your changes with the main tree and then it wouldn't be up to you to update the WoC changes in the dll.
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#16 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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I'm not quite sure I understand this... which main branch are you talking about?
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#17 |
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Deity
Join Date: Aug 2007
Posts: 2,005
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They have their files in SVN, if you were to add the components and check in your changes to the SVN, they would then be part of WoC.
So instead of you needing to incorporate all future WoC changes (which are pretty frequently so far) into your own dll, you could simply use the updated WoC dll, just like everybody else. Of course this would require you to get write access to the SVN.
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#18 |
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OVER 9000!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,104
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Please don't add Civ specific great people names, I like adding civs to VD, and by extension I will this mod eventually most likely once I've played a few games, and i believe that prevents you from doing so.
Just a small request. BTW I'm playing as the Incans and I'm having loads of fun! |
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#19 |
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Prince
Join Date: Jan 2007
Location: Cambridge
Posts: 367
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I think Dale's Combat mod is an absolute must have! I've played it, I like it & I think it would work very well in this mod.
I don't think a terraforming mod is all that realistic. Unique Civ-Specific Great People Names, another great addition if the savegame glitch gets corrected. But I'd like to add civs as well so if that can't be done with this mod component, it won't break my heart if it's left out. I haven't tried a mod with the inquisition mod included yet, so I can't comment on this one. I'd like to see the Enhanced Tech Conquest mod make it in. It doesn't sound overpowered to me. M.A.D Nukes Mod sounds good but I haven't tried it either. Last edited by RPG; Jan 30, 2008 at 08:36 PM. Reason: add comment |
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#20 | |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,252
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Quote:
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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