A preview of world wars

Rhye

's and Fall creator
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May 23, 2001
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Location
Japan / Italy / Germany
As I mentioned in another thread, I have made a decisive improvement to the game mechanic.
It happened rather by chance, because at the beginning I just wanted to make defensive pacts easier.

I ended up unlocking some contraints and adding some others, with the purpose of driving the course of the game to a world where faction vs faction world wars happen periodically.
In detail, after lowering the cost AI assigns to defensive pacts, I removed the cancelling of the pact on war declared, except on a friend or a friend of a friend.
This liberalism was counter balanced by a cap for the number of civs in a alliance (can be 3, 5 or 6), so that a single reticulum wouldn't happen. The result should be 2 or 3 coalitions, which can trigger world wars whenever a single war is declared.

I'll show you an example of my test game and leave you the judgment:


- around 1700

Rome declaring war on Turkey triggers this war:
Code:
ROM    TUR
FRA    VIK
GER    SPA
POR    RUS
ENG    NED
KHM    JAP
Khmer and Japan were caught in as vassals of some european civ.
The war ended up with the collapse of the Vikings.

- around 1900
Code:
GER   RUS
ENG   SPA
POR   NED
FRA   ROM
MAL   TUR
KHM
Khmer and Mali were vassals
The left side probably won, since Rome died and Greece respawned from Turkish control shortly after

A few turns later, America allied with the "Axis" (Russia-Spain-Turkey-Netherlands)
Then Russia collapsed on its own

- around 2000
Code:
EGY   SPA
POR   TUR
FRA   NED
GER   AME
MAL   GRE
      IND
      INC
      AZT
With England surprisingly neutral, the Axis of Evil won.
Germany died and was took over by Turkey; Spain died too; France lost its overseas colonies to America.

America eventually won a space race victory
 
Hey, that kind neat! I was kinda sad it that fact that world wars never happend(aside from everyone trying to kill me...) :)
Maybe you can code it so that world war 2 really does happen, Germany, Rome and Japan attack the allies in 1939, only thing is the war might go on for a little longer then it really did(like 100 years longer :D )
 
Sounds awesome!

Now, when the AI asks you to Declare War (as they always do), do they say which "side" their on, and who they want you to declare war against?

Like, will they say, "Will you help the Axis* versus the Allies?"

*If so, could you potentially have dynamic alliance names? Like, you pick a random city in the alliance and it becomes the "Alliance of Samarkhand" or, after Communism and/or Fascism, the "Khanbaliq Pact" or something? Perhaps historical alliances could have historical names if they happen, like if you just so happen to have the USA, England, and France in one alliance in 1970 it could be NATO?

Additionally, could something in the Diplomacy screen be altered such that all members of one alliance line up on the same side so you can actually see who's on what side instead of having to puzzle it out?

Just my 2cents. If I've said something that doesn't make sense in the current game it's because I haven't had Civ since last July and won't again til August of this year :eek:
 
no, diplomacy is mostly hardcoded.
The alliances are mutual pacts between a few civs, which all declare war to all the enemies following a chain reaction.
I could collect the sides from the replay


EDIT:
are you REALLY from Ulaanbaatar??
 
:O This sounds absolutely amazing. I can't for this to be released/added. It'll add a whole new dimension to Civ and make it much more costly for war. Thanks!
 
EDIT:
are you REALLY from Ulaanbaatar??

Haha, I wasn't born here (or even on this continent really), but yes I actually am living here for a year. I've never even played BtS since I left home about two days before it came out there :lol:
 
Noooooo! I think the human player has a lot to do with how the AI civs react to each other. As the Vikings, the only wars I had was with Portugal (to sink their ships) and the Islamic nations (to sink the ships). (OK I vassalized Aztec and Incan lands too) Everybody (and I mean everybody else) was pleased or friendly with me.
World wars detract from culture building and science points. My 2 centimes.
 
At this point, Pacifist, you could just not install this update. It's not like the game in its current form is incomplete without it. :)
 
hey Rhye I think this is a brilliant idea! In fact I was wondering if you could also just make this little change into a modcomp that could be used for other mods as well. Most of RFC can't easily be incorporated into other mods, nor would its ideas fit, but I would bet a large number of people would be interested in this.
 
^^

World War Creator seems like a great idea for a modcomp! I'd try it in the normal game(I'd try it in RFC but my computer can't handle it :().
 
I won't make a stand alone mod but I'll share the file I changed to anyone interested.
Hitti, why won't your computer handle it?
Maybe if it's just BTS, use Warlords, much faster. I'm adding the changes to warlords and vanilla too
 
Well, the last game I've played to late 1700s was a Warlords game. It got kinda slow, I don't want to wait more than a minute per turn. I haven't tried long games in BTS.
 
With Rhye's in civ3, I had to wait more than half an hour in the late game
 
I have not superb computer and late years are slower but still unbelievebla quick in comparision with much less developed mods.
 
Well, anyway, maybe I'm not among the most patient players, but I don't want to wait too long, I want the game to be swift. Also the whole computer was all cranky and slow after playing RFC in modern times.

But now, enough OT. Back to the topic.
 
I don't know if I've mentioned it before, but when I first "discovered" RFC I was in the middle of a mammoth session and my computer suddenly cut off and started smoking. I had to send it off to be repaired :D
 
Will the AI realise that if it is going to declare war that it is declaring war on all the enemies aswell?
 
I like the mechanics, it adds realism and change to the game. As the AI sides are able to gather 3-4 times more resources than in previous wars, they will be able to achieve considerable advances in one or the other direction.

I am curious for the implementation. When will you release it ?
 
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