Hello all. Here's one of my latest Units going into Ionut's Civilizations 3.13. It is a classical Makdonian Levee Pike Phalanx. These units would be drafted into service by local lords. Generally these men would be from the local peoples ( unlike the Pezhetairoi who were made up of only Greek and Makedonians). They were generally less reliable and were prone to rebellion and discontent, however examples of these men can be found all over the ancient world.
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This unit is not modular, so here is the art defines code to get him to work in your mod.
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This unit is not modular, so here is the art defines code to get him to work in your mod.
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_PANTODAPOI</Type>
<Button>Art/Units/Pantodapoi/Pantodapoi_button.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Pantodapoi/Pantodapoi.nif</NIF>
<KFM>Art/Units/Charlemagne_LightSpearman/LightSpearman.kfm</KFM>
<SHADERNIF>Art/Units/Pantodapoi/Pantodapoi.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
</UnitArtInfos>