zulu9812
The Newbie Nightmare
One thing that's always bugged me about nearly all strategy games is the way that transporting land units across sea is handled. It's labourious to load each unit onto each transport, move the transport, and then unload the unit(s). It gets worse the more land units you have. Civ4 has an additional, specific problem: missionaries. You can set missionaries to auto-spread their religion when they're built. This is very useful, but if you want to spread your religion to another continent you have to control the missionaries manually.
I propose to kill these two birds with one stone. You should be able to put transports into ferry mode. This would work be selecting the transport, left-clicking the 'ferry' button (i.e. just like any order button) and then left click on any land tile. When any land unit is in the transport's tile, loading them onto the transport will automatically cause transport to sail to the overseas continent and unload its 'cargo' into the designated land tile. If the destination tile is a city, the transport will sail into the city and unload (thus the transported units will able to move that turn), or if the destination tile is not in a city the transport will just move adjacent to it and then its cargo will move onto the land tile.
The missionary AI would have to be altered to take advantage of this. A missionary (or corporate agent, for that matter) on auto-spread orders should be able to board a transport in ferry mode move to the overseas and continent and continue on its way - all without human interaction.
Ideally, selecting a transport in ferry mode would also show dotted lines along its path to its designated drop-off point.
I believe that this would take the chore out of handling inter-continental movement.
Opinions?
I propose to kill these two birds with one stone. You should be able to put transports into ferry mode. This would work be selecting the transport, left-clicking the 'ferry' button (i.e. just like any order button) and then left click on any land tile. When any land unit is in the transport's tile, loading them onto the transport will automatically cause transport to sail to the overseas continent and unload its 'cargo' into the designated land tile. If the destination tile is a city, the transport will sail into the city and unload (thus the transported units will able to move that turn), or if the destination tile is not in a city the transport will just move adjacent to it and then its cargo will move onto the land tile.
The missionary AI would have to be altered to take advantage of this. A missionary (or corporate agent, for that matter) on auto-spread orders should be able to board a transport in ferry mode move to the overseas and continent and continue on its way - all without human interaction.
Ideally, selecting a transport in ferry mode would also show dotted lines along its path to its designated drop-off point.
I believe that this would take the chore out of handling inter-continental movement.
Opinions?