SerfNES II - Legacy of Versailles

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SerfNES II - Legacy of Versailles

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Introduction

This NES takes place in the period immediately following the end of the First World War. The main difference in this NES, however, as opposed to other NESes from this time period, is that it will begin right before the Treaty of Versailles is written, and the players will write up their own treaty to handle those countries that lost the First World War. Can you lead the world to a better tomorrow, or will it fall victim to the same failures as it did historically?

Players and Nations
As many players may join as the want, until all of the nations have been taken. Players may also lead revolutionary movements (such as Korean independence, Irish independence, etc). While players are invited to play however they want, extraordinarily OOC actions may be blocked by me (I don't want to see Central American countries researching nuclear technologies or Bermuda invading the UK). I would prefer if only fairly experienced players chose the USA (already reserved by Feanor), the United Kingdom and France. Players widely respected as "newbs" may be asked to choose a lower profile nation, although I doubt that will be necessary.

NPCs will be played by me. You can initiate diplomacy with them, or anything you would normally do with a human player. NPCs will act like PC nations, they will declare war, request land during the Treaty of Versailles, etc.

Lastly, this scenario will include a large number of revolutionary movements, as these were very important at the time, especially in Russia and China. These movements may capture land and develop into countries of their own, and may require more than military strength to defeat.

Stories
Writing stories is not required, however, those who do may be rewarded, and oftentimes good stories will have an effect on the update.

Orders
Orders, as usual, should be PMed to me. You may organize them however you like, just remember to be as clear as possible. Unclear or poor orders will make my life more difficult, and will make the update take longer. Don't tell me you're invading another country; explain exactly how many divisions, how they're organized, include a map if you can, etc. Include new programs, military maneuvers, diplomatic agreements you want official (and public), and other things you want done with your empire. Send your orders ASAP, late orders may or may not be included, while early orders will be rewarded.

Updates
Orders are always due at noon, American East Coast time. That roughly translates to nine o'clock on the American West Coast, and 18:00 in central Europe. Updates will cover 1 year, and I will try to include all important information for the world, domestic, military, and diplomatic, along with random events. Lastly I will give bonuses based on different things, from best orders, to earliest orders, to good stories, etc. I won't punish players for good behavior.

Map
The map will be updated with each update, including the first, Versailles update. Capitals are shown by white outlines. I no longer will use special notation for trade or fortress cities, although I may begin doing that later.

Stats
I have tried to simplify statistics in many ways from SerfNES I. One of the most important ways of doing this is through including Advanced and Reduced stats. PCs and major nations will get Advanced stats, while lesser NPCs will get Reduced stats. Here are the advanced stats:

Nation Name
Capital :
Leader (Player) :
Government :
Economy (Base/Trade) :
Army :
Navy :
Airforce :
Military Quality :
Population :
General Welfare :
Confidence :
Color :
Background :

And here are the reduced stats:

Nation Name
Economy (Base/Trade) :
Military :
Color :

IMPORTANT: FIRST TURN INFORMATION
The first turn will play two main parts. Firstly, NO orders will be sent. Instead, the purpose of the first turn is for the USA, UK, France, and Italy to decide on a Treaty of Versailles. All other countries are encouraged to join in and to ask those nations in charge of writing the treaty to make decisions favorable to them, or to make agreements. Ultimately, however, it will be the big four that make the decisions. That does not mean, however, that you have to just sit idly by and take what they force you. Countries will able to fight the treaty during the next update, and so on afterwards.

Second, if anyone has any concerns regarding the accuracy of the map or stats at the time, you may bring it up. For the most part, they are set, but if you legitimate concerns, I may make the necessary changes. Lastly, I realize that some countries may not truly exist as of Armistice Day, such as Austria-Hungary, which is in a very chaotic and confusing situation. These countries have been included in the stats and map for simplicity's sake, and should not be a real problem. Also, I have chosen to simplify the conflicts in Russia and China to two-sided conflicts, in order to keep those countries from becoming so ridiculously over weakened that they become targets for OOC players.

During the first few weeks, while the treaty is being written, I will release requests from several NPC delegates, probably every few days until every request is heard. I am not sure how long this first update will take, but I imagine about 2-3 weeks.

Only reduced stats will be posted until after the Versailles Treaty.
 
Nation name, capital, and leader should all be self-explanatory.

Government
This is your type of government; whether it's a monarchy, a confederacy, a republic, and whether it's elected, dynastic, absolute, theocratic, etc. Changing your government type is a major action, and one not to be undertaken without much caution.

Remember that your government type will affect how your orders are carried out. For instance, a republic leaves the chance of orders being overridden, a confederacy could collapse if the different sides disagree too harshly, and monarchies traditionally suffer during transitions of power.

Economy
The economic system for this NES has been strongly simplified. There are now two values, base economy and trade. Base economy is the revenue gained from domestic industry and trade, while trade is the revenue gained from international trade. As such, each one grows in its own, unique way, and each one can be brought down in unique ways. However, what matters most to the player is the total EP, which is gotten by adding the two values together. That is what is used to fund various things in their orders.

Eco points may be banked up to a maximum of 50. Eco points may be traded, sold, whatever. Think of an eco point as a large amount of money. They can be used to build new units, initiate programs, conduct research, etc. If you want to start a program, you may need to use an eco point for funding. Programs not funded WILL fail.

Increasing your economy involves starting new programs or policies, or capturing new land. If you want to bolster your economy, think what nations did historically and still do to boost their economies!

Army
The army is the part of your military that is responsible for capturing land and defending your nation's soil. Your nation's limit is equal to 2 times your total economy plus 4 times your population; you may go beyond this limit, but it is risky.

1 eco point will buy 1 division.

Navy
They navy is divided into 3 parts; Conventional, Submarines, and Carriers. Submarines are especially adept at attacking enemy shipping, carriers are adept at carrying air force squadrons, and conventional are standard destroyers, cruisers, battleships, and landing craft, which are important for attacking other ships and landing troops in enemy land.

2 eco points will buy 1 Conventional.
2 eco points will buy 1 Submarine.
3 eco points will buy 1 Carrier.

Airforce
The air force is responsible for bombing enemy positions from the sky, defending yourself from enemy aircraft, and for attacking enemy ships.

2 eco points will buy 1 squadron.

Military Quality
This value, on a scale from 1-10, gives the relative strength of your military. This is to help make up for smaller, more elite militaries, as opposed to larger, yet more poorly trained militaries.

Population
This value, generally between 1 and 10, shows how many people your nation includes on logarithmic scale. That means that a country with a population value of 4 will probably have more than double the population of a country with a value of 2.

General Welfare
This value includes the education, wealth, healthcare, and general happiness of the people in your nation. This value will require more funding to raise with a large population.

Confidence
Confidence is a descriptor on a scale. Nations with low confidence are likely to have trouble making their citizens participate, and could even result in civil war. It is easier to make changes under a confident people. If you want to improve Confidence, lead well, and take care of your people!

Rebellious - Brooding - Resentful - Tolerating - Respecting - Admiring - Loyal - Steadfast

Background
This will include more specific information, such as a nation's technological expertise, religion, largest ethnicities, and information relevant to a country's military.

If you have any question, please PM me or ask here!
 
North America
Spoiler :
Canada
Capital : Ottawa
Leader (Player) : Arthur Meighen (Yui108)
Government : Conservative Democracy
Economy (Base/Trade) : (3/3) = 6 Total + 2 Banked
Army : 8 Div
Navy : 5 Conv, 5 Sub
Airforce : 1 Squ
Military Quality : 7
Population : 3
General Welfare : 8
Confidence : Admiring
Color : Purple
Background : Canada is strongly linked to the United Kingdom and therefore has the same, high technology. They have begun research into new types of airplane technologies, which are currently only in an infant stage. Its people are primarily white, and are also Christian, with about half Catholic and half Protestant. Canada's government is democratic, and elects a new leader every four years on average.

United States of America
Capital : Washington DC
Leader (Player) : Thomas Riley Marshall (Feanor)
Government : Conservatice Democracy
Economy (Base/Trade) : (12/8) = 20 Total + 10 Banked
Army : 19 Div
Navy : 16 Conv, 15 Sub, 2 Carr
Airforce : 5 Squ
Military Quality : 7
Population : 7
General Welfare : 6
Confidence : Tolerating
Color : Light Blue
Background : The United States is a highly industrialized, high economy powerhouse. American technology is beginning to excel in a number of fields, foremost among them electrical engineering and electronics. While traditionally isolationist, it's involvement in WWI may be a turning point. Its technology is very high. The people have a wide range of races and religions, from white, to black, to Asian, to Protestant, Catholic, and Atheist. A new president is elected every four years. The nation has recently completed a new, interstate highway system, that has improved automotive research, along with improving military efficiency.

Mexico
Capital : Mexico City
Leader (Player) : Alvaro Obregon (Supermath)
Government : Conservative Democracy
Economy (Base/Trade) : (2/1) = 3 Total
Army : 5 Div
Navy : 1 Conv
Airforce :
Military Quality : 5
Population : 3
General Welfare : 5
Confidence : Tolerating
Color : Green
Background : ...


South America
Spoiler :
Brazil
Capital : Brasilia
Leader (Player) : Epitacio Lindolfo da Silva Pessoa (~Darkening~)
Government : Conservative Democracy
Economy (Base/Trade) : (3/2) = 5 Total + 1 Banked
Army : 4 Div
Navy : 4 Conv
Airforce :
Military Quality : 4
Population : 6
General Welfare : 3
Confidence : Admiring
Color : Dark Yellow
Background : Brazil's technology is one of the highest in South America, which still leaves it far below most other major countries. It does have a respectable navy, although their army is not quite as well trained or armed. The people speak Portuguese, are primarily Catholic, and are split ethnically, with about half being white and half being Hispanic, although the various races has not caused many problems for the country. The government is democratic, and leaders hold their position for four years.

Argentina
Capital : Buenos Aires
Leader (Player) : Juan Hipolito Yrigoyen (silver1039)
Government : Conservative Democracy
Economy (Base/Trade) : (3/1) = 4 Total
Army : 3 Div
Navy : 2 Conv
Airforce :
Military Quality : 4
Population : 3
General Welfare : 3
Confidence : Tolerating
Color : Gray-Blue
Background : ...


Europe
Spoiler :
United Kingdom
Capital : London
Leader (Player) : David Lloyd George (Czerth)
Government : Conservative Democracy
Economy (Base/Trade) : (5/9) = 14 Total + 1 Banked
Army : 45 Div
Navy : 34 Conv, 8 Sub, 2 Carr
Airforce : 9 Squ
Military Quality : 7
Population : 8
General Welfare : 7
Confidence : Tolerating
Color : Orange
Background : The United Kingdom is perhaps the world's current greatest colonial power. Its influence ranges from the Americas, to Africa, to even China. Its technology is top-notch, and it is culturally quite similar to America. However, it is not quite as ethnically diverse. Leaders do not serve for set terms. Has recently begun joint avionic research with Sweden.

France
Capital : Paris
Leader (Player) : Georges Clemenceau (Shadowbound)
Government : Liberal Democracy
Economy (Base/Trade) : (6/7) = 13 Total + 4 Banked
Army : 31 Div
Navy : 10 Conv, 3 Sub, 1 Carr
Airforce : 4 Squ
Military Quality : 7
Population : 6
General Welfare : 9
Confidence : Respecting
Color : Dark Blue
Background : France is another colonial power, holding great sway over much of Africa and Indochina. The nation has high technology, and the people are very ethnically similar, although their "new" region of Alsace-Lorraine has a large German population. The people are primarily Catholic, and many are political radicals.

Spain
Capital : Madrid
Leader (Player) : Alfonso XIII (IronMan2055)
Government : Monarchy
Economy (Base/Trade) : (3/3) = 6 Total + 1 Banked
Army : 7 Div
Navy : 5 Conv, 1 Sub
Airforce :
Military Quality : 5
Population : 3
General Welfare : 6
Confidence : Resentful
Color : Yellow
Background : The nation has become significantly less powerful since losing its colonies to America during the Spanish-American war. It's technology, while not terrible, lags behind the rest of western Europe. It's navy is technologically behind, and its battleships are dwarfed by those of France and Britain. However, they have begun research in new types of naval ships. Its population is primarily Spanish and Catholic, and a general distrust in the government is spread throughout. The leader is a king, and therefore rules until he dies.

Portugal
Capital : Lisbon
Leader (Player) : Salazar Prado
Government : Conservative Democracy
Economy (Base/Trade) : (2/2) = 4 Total
Army : 7 Div
Navy : 5 Conv
Airforce :
Military Quality : 5
Population : 2
General Welfare : 5
Confidence : Brooding
Color : Light Green
Background : Portugal remains a colonial power, albeit a small one, with lands in both Africa and Asia. Portuguese technology is not particularly noteworthy, being about average. Its people are primarily Catholic, and the country is led by a Prime Minister, although the country is currently suffering from extreme political turmoil.

Belgium
Capital : Brussels
Leader (Player) : Leon Delacroix (Bombshoo)
Government : Conservative Democracy
Economy (Base/Trade) : (1/4) = 5 Total
Army : 3 Div
Navy : 1 Conv
Airforce : 1 Squ
Military Quality : 6
Population : 2
General Welfare : 7
Confidence : Admiring
Color : Dark Purple
Background : This small nation suffered greatly during the first world war, with many of its inhabitants being killed in major battles, and a general drop in the economy, even relative to the rest of Europe. The people are primarily Catholic, but several languages are spoken, including Dutch, French, and even German.

Netherlands
Capital : Amsterdam
Leader (Player) : Charles Ruijs de Beerenbrouck
Government : Conservative Democracy
Economy (Base/Trade) : (1/2) = 3 Total
Army : 3 Div
Navy : 3 Conv
Airforce :
Military Quality : 6
Population : 2
General Welfare : 7
Color : Dark Orange
Background : The Netherlands is another low-country, which has large colonial possessions in Indonesia. The people speak primarily Dutch and are both Catholic and Protestant.

Norway
Capital : Oslo
Leader (Player) : Gunnar Knudsen
Government : Liberal Democracy
Economy (Base/Trade) : (1/1) = 2 Total
Army : 3 Div
Navy : 1 Conv
Airforce :
Military Quality : 5
Population : 2
General Welfare : 6
Confidence : Admiring
Color : Tan
Background : This nation is slowly becoming more important internationally, although its small population and lack of heavy industry holds it back. Its technology is fair, and its small military is only fair. The people are almost entirely Scandinavian and Protestant. The prime minister is elected for four year terms.

Sweden
Capital : Stockholm
Leader (Player) : Nils Eden (Starkow)
Government : Liberal Democracy
Economy (Base/Trade) : (4/1) = 5 Total
Army : 3 Div
Navy : 2 Conv
Airforce : 1 Squ
Military Quality : 5
Population : 3
General Welfare : 7
Confidence : Admiring
Color : Light Blue
Background : This nation, like Norway, is slowly becoming more important, but has advantages over Norway, such as a higher population and stronger economy. In particular, Sweden is major producer of both iron and steel, and is set to become the top provider in all of Europe. Its technology is also fair, and its military is relatively inexperienced. It's people are near entirely Scandinavian and Protestant. New leaders are chosen every four years.

Germany
Capital : Berlin
Leader (Player) : Friedrich Ebert (D'Artagnan59)
Government : Conservative Democracy
Economy (Base/Trade) : (7/1) = 8 Total
Army : 10 Div
Navy : 5 Conv
Airforce :
Military Quality : 7
Population : 4
General Welfare : 6
Confidence : Tolerating
Color : Dark Gray
Background : Germany, having so recently lost the first world war, has been forced to give up large portions of its land and pay very difficult reparations. Lastly, they have been forced to take full responsibility for the war, an action that appears in many ways an unnecessary insult. German technology is very good, competitive with both the Americans and British. Their military, previously one of the best in the world, has deteriorated in quality since the end of the war, in addition to being limited in size by the Treaty of Versailles. The population is split religiously; the north is primarily Protestant and the south Catholic. The people are all German, and all speak the German language. In addition, research has begun in the field of rocketry.

Italy
Capital : Rome
Leader (Player) : Vittorio Orlando
Government : Conservative Democracy
Economy (Base/Trade) : (5/4) = 9 Total + 1 Banked
Army : 15 Div
Navy : 12 Conv, 2 Sub
Airforce : 2 Squ
Military Quality : 5
Population : 3
General Welfare : 7
Confidence : Tolerating
Color : Green
Background : One of the "Big Four", Italy has become a strong power in recent years, thanks in part to joining the Allies during the Great War. Its technology is above average, and the population is mostly Catholic.

Poland
Capital : Warsaw
Leader (Player) : Stanislaw Wojciechowski (Justo)
Government : Conservative Democracy
Economy : (4/2) = 6 Total + 1 Banked
Army : 8 Div
Navy : 1 Conv
Airforce : 2 Squ
Military Quality : 4
Population : 3
General Welfare : 5
Confidence : Tolerating
Color : Dark Pink
Background : This Slavic nation, comprised of primarily Poles, was formed after the signing of the Versailles Treaty. Its general technology lags behind much of Europe. Its people have long desired independence, and many are willing to do everything to remain independent. The people are primarily Catholic, which is very different from their Atheist, Bolshevik neighbors.

Yugoslavia
Capital : Belgrade
Leader (Player) : Peter I Karadordevic
Government : Monarchy
Economy : (2/1) = 3 Total + 1 Banked
Army : 5 Div
Navy : 2 Conv
Airforce : 1 Squ
Military Quality : 5
Population : 2
General Welfare : 4
Confidence : Tolerating
Color : Light Purple
Background : ...

Hungary
Capital : Budapest
Leader (Player) : Istvan Bethlen (emu)
Government : Democracy
Economy (Base/Trade) : (2/1) = 3 Total
Army : 5 Div
Navy :
Airforce :
Military Quality : 4
Population : 2
General Welfare : 5
Confidence : Tolerating
Color : Dark Purple
Background : ...

Ukraine
Capital : Odessa
Leader (Player) : Symon Livytsky (Daniel Khan)
Government : Conservative Democracy
Economy : (2/0) = 2 Total
Army : 6 Div
Navy : 2 Conv
Airforce :
Military Quality : 5
Population : 3
General Welfare : 4
Confidence : Tolerating
Color : Teal
Background : ...

Greece
Capital : Athens
Leader (Player) : Eleftherios Venizelos (Dachspmg)
Government : Conservative Democracy
Economy (Base/Trade) : (2/1) = 3 Total + 1 Banked
Army : 8 Div
Navy : 4 Conv
Airforce :
Military Quality : 5
Population : 2
General Welfare : 5
Confidence : Respecting
Color : Light Green
Background : Greece received some of the greatest bonuses from the war, gaining significant amounts of land in both Thrace and Anatolia. The population is primarily Greek Orthodox, and Greek technology lags behind in many respects.

Rumania
Capital : Bucharest
Leader (Player) : Artur Vaitoianu (Nuclear Kid)
Government : Conservative Democracy
Economy (Base/Trade) : (3/2) = 5 Total + 3 Banked
Army : 6 Div
Navy : 2 Conv
Airforce : 1 Squ
Military Quality : 5
Population : 2
General Welfare : 5
Confidence : Resentful
Color : Dark Orange
Background : Romania is another nation which has benefited enormously from the war. It received considerable lands to the north, the east, the west, and the south, nearly doubling the area of the country. However, this has brought in a number of non-Romanians into the country, which could be potentially destabilizing.

Bolshevik Russia
Capital : Moscow
Leader (Player) : Vladimir Lenin (Abaddon)
Government : Communist Autocracy
Economy (Base/Trade) : (11/2) = 13 Total + 8 Banked
Army : 14 Div
Navy : 3 Sub
Airforce :
Military Quality : 5
Population : 6
General Welfare : 3
Confidence : Tolerating
Color : Red
Background : The Russian Civil War has gone on for several years now, and it appears that the Bolsheviks are finally pulling ahead, not far from putting out the White Movement. The nation's technology lags behind slightly, although new productions have been limited by the civil war. The government is officially atheist, although many people living in the country are Russian Orthodox and Jewish.


Africa
Spoiler :

Union of South Africa
Leader (Player) : Jan Christiaan Smuts (Charles Li)
Government : Conservative Democracy
Economy (Base/Trade) : (2/1) = 3 Total
Army : 5 Div
Navy : 2 Conv
Airforce :
Military Quality : 6
Population : 3
General Welfare : 4
Confidence : Respecting
Color : Blue-Gray
Background : …


Asia
Spoiler :
Free Zone of the Straits
Capital : Istanbul
Leader (Player) : Alexander Mehmed (Fuschia)
Government : Liberal Democracy
Economy : (0/1) = 1 Total
Army : 2 Div
Navy : 1 Conv
Airforce :
Military Quality : 3
Population : 1
General Welfare : 5
Confidence : Resentful
Color : Brown
Background : ...

Persia
Capital : Tehran
Leader (Player) : Ahmad Shah Qajar
Government : Monarchy
Economy (Base/Trade) : (2/0) = 2 Total
Army : 3 Div
Navy :
Airforce :
Military Quality : 3
Population : 3
General Welfare : 3
Confidence : Tolerating
Color : Teal
Background : Persia's technology lags behind most of the rest of the world. The country's military is small. The government is not widely supported, and their leader leads until death. The people are almost entirely Shiite Muslim Iranians, and the country has weak diplomatic ties with its neighbors.

Siam
Capital : Bangkok
Leader (Player) : Rama VI
Government : Monarchy
Economy (Base/Trade) : (2/1) = 3 Total + 1 Banked
Army : 3 Div
Navy : 1 Conv
Airforce :
Military Quality : 2
Population : 2
General Welfare : 3
Confidence : Tolerating
Color : Blue
Background : This homogenous nation, which is almost completely Thai and Buddhist, has stagnated in recent years as its leadership has refused to embrace industrialization. It's military is particularly weak, and the nation is particularly susceptible to foreign influence.

Beiyang China
Capital : Beijing
Leader (Player) : Feng Guozhang
Government : Warlord Autocracy
Economy (Base/Trade) : (3/1) = 4 Total + 1 Banked
Army : 17 Div
Navy : 3 Conv
Airforce :
Military Quality : 3
Population : 5
General Welfare : 3
Confidence : Resentful
Color : Green
Background : ...

Nationalist China
Capital : Guangzhou
Leader (Player) : Sun Yat-sen
Government : Conservative Democracy
Economy (Base/Trade) : (6/1) = 7 Total + 1 Banked
Army : 26 Div
Navy : 6 Conv
Airforce :
Military Quality : 3
Population : 5
General Welfare : 4
Confidence : Tolerating
Color : Pink
Background : ...

Japan
Capital : Kyoto
Leader (Player) : Emperor Taisho (The Loser)
Government : Constitutional Monarchy
Economy (Base/Trade) : (7/2) = 9 Total
Army : 20 Div
Navy : 15 Conv, 1 Sub
Airforce : 3 Squ
Military Quality : 6
Population : 3
General Welfare : 6
Confidence : Admiring
Color : Dark Red
Background : ...

Australia
Capital : Canberra
Leader (Player) : Billy Hughes (sp)
Government : Conservative Democracy
Economy (Base/Trade) : (2/2) = 4 Total + 4 Banked
Army : 13 Div
Navy : 10 Conv
Airforce :
Military Quality : 6
Population : 2
General Welfare : 7
Confidence : Tolerating
Color : Light Green
Background : ...


Political Movements
Spoiler :
Chinese Communist Party
Leader (Player) : Li Dazhao (DarthNader) (+3 Banked EP)
Nation : Beiyang China
Public Support : 4
 
North America

Spoiler :
Guatemala
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Purple

Nicaragua
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Teal

El Salvador
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Pink

Honduras
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Brown

Costa Rica
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Orange

Panama
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Bright Green

Dominican Republic
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Red

Caribbean Commonwealth
Economy (Base/Trade) : (1/1) = 2 Total
Military : 2 Div, 1 Conv
Color : Yellow

Haiti
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Purple

South America

Spoiler :
Bolivia
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Brown

Chile
Economy (Base/Trade) : (1/1) = 2 Total
Military : 3 Div, 1 Conv
Color : Pink

Colombia
Economy (Base/Trade) : (2/1) = 3 Total
Military : 3 Div, 1 Conv
Color : Red

Ecuador
Economy (Base/Trade) : (1/1) = 2 Total
Military : 2 Div
Color : Purple

Paraguay
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Dark Purple

Peru
Economy (Base/Trade) : (1/1) = 2 Total
Military : 3 Div
Color : Light Purple

Uruguay
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Orange

Venezuela
Economy (Base/Trade) : (2/1) = 3 Total
Military : 3 Div, 1 Conv
Color : Dark Green

Europe

Spoiler :
Finland
Economy (Base/Trade) : (2/0) = 2 Total
Military : 2 Div, 5 Conv
Color : Purple

Switzerland
Economy (Base/Trade) : (2/0) = 2 Total
Military : 2 Div
Color : Dark Red

Denmark
Economy (Base/Trade) : (2/1) = 3 Total
Military : 3 Div, 5 Conv
Color : Pale Green

Austria
Economy (2/0) = 2 Total
Military : 5 Div
Color : Light Gray

Czechoslovakia
Economy (1/1) = 2 Total
Military : 3 Div
Color : Blue

Albania
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Dark Yellow

Bulgaria
Economy (Base/Trade) : (2/0) = 2 Total
Military : 2 Div, 1 Conv
Color : Light Green

Africa

Spoiler :
Liberia
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Blue

Ethiopia
Economy (Base/Trade) : (2/0) = 2 Total
Military : 2 Div
Color : Black

Asia

Spoiler :
Republican Turkey
Economy : (2/0) = 2 Total
Military : 2 Div
Color : Light Pink

Armenia
Economy : (1/0) = 1 Total
Military : 1 Div
Color : Light Yellow

Kurdistan
Economy : (1/0) = 1 Total
Military : 1 Div
Color : Light Green

Arabia
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Pink

Afghanistan
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Green

Nepal
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Pink

Bhutan
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Light Purple

New Zealand
Economy (Base/Trade) : (1/1) = 2 Total
Military : 3 Div, 2 Conv
Color : Light Purple

FARC
Economy (Base/Trade) : (1/0) = 1 Total
Military : 1 Div
Color : Purple
 
List of Wars
Western Russian Invasion : France, Ukraine vs Bolshevik Russia
Japanese - French War of Indochina : Japan vs. France
Warlord War : Beiyang China vs Nationalist China

General Airpower Standing Top 10 (Using my own formula)
UK : 27
USA : 15
France : 8
Japan : 6
Italy : 4
Poland : 4
Canada : 3
Sweden : 3
Belgium : 2
Yugoslavia : 2

General Quality of Life Top 10 (Using my own formula)
Italy : 21
France : 20
Belgium : 18
USA : 17
Japan : 16
Canada : 16
Australia : 14
Romania : 13
UK : 12
Spain : 12

Obviously, these stats show some discrepancies with OTL (not to mention my formulas might suck), which I will try to fix in the next update, if they’re particularly bad.
 
Ok, people MAY POST. You may reserve nations, ask questions, etc.

USA - Feanor
Italy - Flavius Aetius
France - Shadowbound
UK - Czerth

Canada - Yui
Mexico - Supermath
Brazil - Darkening
Argentina - silver
Bolshevik Russia - Abaddon
Australia - sp
Free Zone of the Straits - Fuschia
Belgium - Bombshoo
Poland - Justo
Spain - IronMan2055
Japan - The Loser
Sweden - Starkow
Persia - Slavic Sioux
Greece - Dachspmg
Romania - Nuclear Kid
Ukraine - Daniel Khan
Hungary - emu

Communist Party of China - DarthNader
 
I shall claim the nation of Italy!

Our glory shall not be denied.
 
Bolshevik Russia for me please


Also, your economic rules are brilliantly smoke screened,
how many EP will need to be invested to see improvment?
an will you show us fractional increases please?
 
Sounds interesting. Lurking for now, though I'll probably join later.
 
Ottoman Empire for me please!
 
Bolshevik Russia for me please


Also, your economic rules are brilliantly smoke screened,
how many EP will need to be invested to see improvment?
an will you show us fractional increases please?

How many EP will not be revealed, but I suppose I'll include rough decimals or something.



The Treaty Process will begin sometime after we get a player for the UK, I get the reduced stats done, and I get the first few things to cover done.
 
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