Hi there! I know a thing or two about how to play civ but I find myself just clicking on the green dot way way too much.
Anywho, the settings are:
game: BtS (updated)
difficulty: Monarch
map type: shuffle
map size: standard
climate: random (temperate)
sea level: random (medium)
speed: epic
Aggressive AI on
Leader: Sitting Bull
Philosophical: +100% GP birth rate, +100% hammers for Universities
Protective: City garrison I, Drill I for Archery & Gunpowder units, +100% hammers for Walls and Castle
UU: Dog Soldier (Axeman ST 4, +100% against Melee units, doesn't need Copper)
UB: Totem pole (replaces Monument, +3 EXP for Archery units)
We're aiming for cultural victory here.
I've never played with Sitting Bull so I'm unsure which beeline to take first: should I take the mega-munchkin Archers enhanced with Totem poles or should I go for Dog Soldiers (I don't even need copper wired!).
I propably should go for Oracle, but CoL or Theology? Pyramids is a must isn't it?
I really dislike the starting spot since we got no food here. I think we should move warrior E or SE or NE, right? If we don't find food there we should move Settler 1W and re-evaluate (maybe settling on Horses/Copper/Iron). I dunno... Help me out!
OK so I'll listen for your advice, play for a 20-30 turns and post again. I feel this can really improve my game since I'm normally just autopiloting my way through.
edit: I'm having problems with those attachments... bear with me.
Here's the save:
http://forums.civfanatics.com/uploads/125744/Indians.CivBeyondSwordSave
Anywho, the settings are:
game: BtS (updated)
difficulty: Monarch
map type: shuffle
map size: standard
climate: random (temperate)
sea level: random (medium)
speed: epic
Aggressive AI on
Leader: Sitting Bull
Philosophical: +100% GP birth rate, +100% hammers for Universities
Protective: City garrison I, Drill I for Archery & Gunpowder units, +100% hammers for Walls and Castle
UU: Dog Soldier (Axeman ST 4, +100% against Melee units, doesn't need Copper)
UB: Totem pole (replaces Monument, +3 EXP for Archery units)
We're aiming for cultural victory here.
I've never played with Sitting Bull so I'm unsure which beeline to take first: should I take the mega-munchkin Archers enhanced with Totem poles or should I go for Dog Soldiers (I don't even need copper wired!).
I propably should go for Oracle, but CoL or Theology? Pyramids is a must isn't it?
I really dislike the starting spot since we got no food here. I think we should move warrior E or SE or NE, right? If we don't find food there we should move Settler 1W and re-evaluate (maybe settling on Horses/Copper/Iron). I dunno... Help me out!
OK so I'll listen for your advice, play for a 20-30 turns and post again. I feel this can really improve my game since I'm normally just autopiloting my way through.
edit: I'm having problems with those attachments... bear with me.
Here's the save:
http://forums.civfanatics.com/uploads/125744/Indians.CivBeyondSwordSave