bioelectricclam
Warlord
- Joined
- Jul 15, 2006
- Messages
- 244
So I'm not sure if this has been done before, but the idea behind this game is to play using Spies as the main source of my income and technology research. Here are the rules I've given myself:
1. Obviously since we are dealing with Ninjas, my Civilization has to be Japan.
2. I intend to avoid waging full-on war; basically I have to play defensively (minus using the Spies).
3. Any type of Victory is acceptable, so long as Spies were an important factor in obtaining said victory (such as sabotaging a spaceship construction, or spreading culture to nearby cities in order to win Dominance, etc.).
4. Once the Spy slider is available, it goes to 100% and stays there the rest of the game, with one exception: I run out of gold and leaving it at 100% would put me in the red. If that happens, I'll leave it as high as it can possibly go with me still in the green or black.
Otherwise, I've decided to use the Hemispheres map setting, with 10 Civs, on Prince difficulty. This is my first Challenge game, so please be gentle (and feel free to post suggestions for how I could make it better).
And a few final notes: I realize shinobi is a better term, I'm using ninja because it's more popular, get over it.
And as for our noble leader, it can only be Hattori Hanzo (sorry Jiraiya fans). It's my game, I pick the leader of the ninja army.
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In the distance you hear the loud beats of the taiko drum and hear the sweet humming of the biwa, all heralding an auspicious occasion: the ninjas have found their home.
So here's my start screen:
Forest will be nice for chopping an early Great Wall (you didn't think I'd not grab a Great Spy right away?), but otherwise it seems pretty general with two food resources, a bit of river, and some hills. I think I will just found the city right where the settler is, but obviously before that happens I have a few things to decide: Where to move that Warrior, and what Tech to get started on. I think for the first ten turns I'll hook up with the Corn and then work on getting Masonry and Bronze Working so I can fast chop the Great Wall, and hopefully have enough time to get another city along the way.
As for what to build first, I almost always start with a worker since I like hooking up with some food sooner rather than latter and I will need one for chopping anyways, but if you all have other ideas I'll hear them.
Anyways, post your thoughts. I'll do the first ten turns tomorrow night.
And oh, here's the game save:
http://forums.civfanatics.com/uploads/95430/Hattori_Hanzo_BC-4000.CivBeyondSwordSave
1. Obviously since we are dealing with Ninjas, my Civilization has to be Japan.
2. I intend to avoid waging full-on war; basically I have to play defensively (minus using the Spies).
3. Any type of Victory is acceptable, so long as Spies were an important factor in obtaining said victory (such as sabotaging a spaceship construction, or spreading culture to nearby cities in order to win Dominance, etc.).
4. Once the Spy slider is available, it goes to 100% and stays there the rest of the game, with one exception: I run out of gold and leaving it at 100% would put me in the red. If that happens, I'll leave it as high as it can possibly go with me still in the green or black.
Otherwise, I've decided to use the Hemispheres map setting, with 10 Civs, on Prince difficulty. This is my first Challenge game, so please be gentle (and feel free to post suggestions for how I could make it better).
And a few final notes: I realize shinobi is a better term, I'm using ninja because it's more popular, get over it.
And as for our noble leader, it can only be Hattori Hanzo (sorry Jiraiya fans). It's my game, I pick the leader of the ninja army.
_________________________________________________________________
In the distance you hear the loud beats of the taiko drum and hear the sweet humming of the biwa, all heralding an auspicious occasion: the ninjas have found their home.
So here's my start screen:
Forest will be nice for chopping an early Great Wall (you didn't think I'd not grab a Great Spy right away?), but otherwise it seems pretty general with two food resources, a bit of river, and some hills. I think I will just found the city right where the settler is, but obviously before that happens I have a few things to decide: Where to move that Warrior, and what Tech to get started on. I think for the first ten turns I'll hook up with the Corn and then work on getting Masonry and Bronze Working so I can fast chop the Great Wall, and hopefully have enough time to get another city along the way.
As for what to build first, I almost always start with a worker since I like hooking up with some food sooner rather than latter and I will need one for chopping anyways, but if you all have other ideas I'll hear them.
Anyways, post your thoughts. I'll do the first ten turns tomorrow night.
And oh, here's the game save:
http://forums.civfanatics.com/uploads/95430/Hattori_Hanzo_BC-4000.CivBeyondSwordSave