ArmOrAttAk
Warlord
Vote for your favorite, whatever level or settings you play.
If trade is working, I often find the Darwin hurts production, since it costs gold at a critical point in the game. This is because I have one turn per tech going at this point, via caravans. This yields about 1800 gold per turn. To build darwin uses freight that are worth 200 gold (4x each shield in the wonder), but my delivered freights get 500 to 700 gold and 500 to 700 science each, at this point (typically). I suppose I could both deliver the freight (wasting all teh science) and build the Voyage, but I find it is better to build the Voyage when I must suspend trade for one or two turns from flight to radio (I usually refuse to waste freight at 33% trade value until the Airports are rushed). This is where I try and come in with Mr. Darwin... to bridge the 2-turn science gap.It is worth noting that Darwin's Voyage is also integral to the Modernization strategy, since it can shorten the period between the aquisition of the Railroad (-50% to trade bonuses) and the Corporation/Freight unit (+50% to trade bonuses) to two turns, allowing the continued maximization of Trade bonuses.
Originally posted by starlifter
If trade is working, I often find the Darwin hurts production, since it costs gold at a critical point in the game. This is because I have one turn per tech going at this point, via caravans. This yields about 1800 gold per turn. To build darwin uses freight that are worth 200 gold (4x each shield in the wonder), but my delivered freights get 500 to 700 gold and 500 to 700 science each, at this point (typically). I suppose I could both deliver the freight (wasting all teh science) and build the Voyage, but I find it is better to build the Voyage when I must suspend trade for one or two turns from flight to radio (I usually refuse to waste freight at 33% trade value until the Airports are rushed). This is where I try and come in with Mr. Darwin... to bridge the 2-turn science gap.
If you have tons and tons of caravans/frieght, I suppose it does not matter when Darwin is built..... it's going to waste an advance somewhere, no matter what. But it "give" that extra advance, too.... so you actually come out only one advance "ahead", vs. if you never built it at all.![]()
Very true!That is one concrete measure of Power Democracy in action: the ability to be wasteful and still make economic killing.
In almost all my games, JSB hands down. It allows Democratic cities to grow fast, and allows aupport of Mil units while still growing. No other wonder duplicates the effect of JSB, and you can't do anything at all withthe slider or production to compensate for it's loss. The overlooked thing is that it's a "line 5" content maker..... any 2 red/black dudes are made content, and it occurs after the Unit away from Home occurs. This wonder is more valuable than Leo's, if you fight in a strong (esp. early) Republic or Democracy... particularly if you want to continue growing while you are destroying your neighbors.A good question that might be available for a computational answer is the value of the tradeoff between JSB & Adam Smith.
In Demo/Rep, JSB. You need only deliver a 700 gold freight to make up for 10 turns of Adam Smith loss. Nothing can make fully up for the loss of JSB.Since one can toggle the Lux/Tax up or down a notch, which wonder would yield the better payoff?
1. DependsWill JSB allow a toggle notch of -1 Lux, +1 Tax? Will JSB generate one or two more tax paying citizens with WLTPD?