Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Map Scripts

Notices

Reply
 
Thread Tools
Old Feb 12, 2008, 05:58 PM   #1
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
[Map Script] SpiralGalaxy.py for Final Frontier

This map creates a random spiral galaxy for Final Frontier. Most of the resources are toward the center of the galaxy, while most of the habitable planets are toward the ends of the spiral arms.

Download here

Put this file in Civilization4\Beyond the Sword\Mods\Final Frontier\PrivateMaps folder. Also, this map requires the default map FinalFrontier.py to be in the same directory, as it uses the starting plot code from that script.



Version History:
1.01 - Fixed a multiplayer bug
Attached Thumbnails
Click image for larger version

Name:	SG Standard Overview.jpg
Views:	6149
Size:	38.8 KB
ID:	170612   Click image for larger version

Name:	SG Huge Overview.jpg
Views:	5413
Size:	37.0 KB
ID:	170613  
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier

Last edited by cephalo; Mar 03, 2009 at 12:22 PM.
cephalo is offline   Reply With Quote
Old Feb 13, 2008, 08:39 AM   #2
GeoModder
Deity
 
GeoModder's Avatar
 
Join Date: Nov 2005
Posts: 6,536
Images: 1
Looks nice.
Do you reckon it will decrease the amount of solar systems? They seem to cluster around the arms (which is normal of course).
GeoModder is offline   Reply With Quote
Old Feb 13, 2008, 08:53 AM   #3
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
Quote:
Originally Posted by GeoModder View Post
Looks nice.
Do you reckon it will decrease the amount of solar systems? They seem to cluster around the arms (which is normal of course).
There still might be some adjustments needed in regards to the default number of players vs. the map size. I've played through some exploratory phase games, and it seemed ok. In comparison to the default map, this map has alot more unusable map tiles, so it needs to be somewhat bigger.

One concern I still have is the value of starting near the center vs. starting on the outside. I haven't determined how big of an advantage it is to start near the resource rich center. The idea is that the planets will be fewer and farther apart in the middle, but maybe that's not nearly as much of a hindrance as having few resources.
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier
cephalo is offline   Reply With Quote
Old Feb 13, 2008, 07:29 PM   #4
deanej
Deity
 
deanej's Avatar
 
Join Date: Apr 2006
Location: New York State
Posts: 4,859
Is it alright if I include this in my Star Trek mod?
deanej is offline   Reply With Quote
Old Feb 13, 2008, 08:58 PM   #5
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
Quote:
Originally Posted by deanej View Post
Is it alright if I include this in my Star Trek mod?
Absolutely.
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier
cephalo is offline   Reply With Quote
Old Feb 15, 2008, 07:20 PM   #6
Stormwaltz
Chieftain
 
Join Date: Oct 2007
Posts: 12
Outstanding. I've wanted a map like this for a long time, but the thought of making it daunted me.
Stormwaltz is offline   Reply With Quote
Old Feb 16, 2008, 01:01 PM   #7
lobosan
Chieftain
 
lobosan's Avatar
 
Join Date: Mar 2003
Posts: 44
Thank you cephalo! I was looking for a spiral galaxy map but a map script is much better
lobosan is offline   Reply With Quote
Old Feb 20, 2008, 06:30 PM   #8
Arctem
Chieftain
 
Join Date: Dec 2007
Posts: 85
Looks sweet. I can't wait to try it. If this is as good as PerfectWorld and Creation, I'll have to go sleepless for a long time.
Arctem is offline   Reply With Quote
Old Feb 21, 2008, 08:52 AM   #9
GeoModder
Deity
 
GeoModder's Avatar
 
Join Date: Nov 2005
Posts: 6,536
Images: 1
Cephalo, is it possible to change this to a 'global' maptype?
GeoModder is offline   Reply With Quote
Old Feb 21, 2008, 08:59 AM   #10
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
Quote:
Originally Posted by GeoModder View Post
Cephalo, is it possible to change this to a 'global' maptype?
You mean a public map? Right now it does need the starting plot code from FinalFrontier.py, but if you wanted you could probably put both of those files anywhere that you need them. I probably should just copy and paste the needed code right out of FinalFrontier.
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier
cephalo is offline   Reply With Quote
Old Feb 21, 2008, 11:32 AM   #11
GeoModder
Deity
 
GeoModder's Avatar
 
Join Date: Nov 2005
Posts: 6,536
Images: 1
No, global like in when going off the map on the westside with a unit you enter on the eastside with it.
I know there's little need with the way the nebula forms on this maptype, but a small passage (or even several passages through the middle of the nebula) would be nice.
GeoModder is offline   Reply With Quote
Old Feb 21, 2008, 11:58 AM   #12
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
Quote:
Originally Posted by GeoModder View Post
No, global like in when going off the map on the westside with a unit you enter on the eastside with it.
I know there's little need with the way the nebula forms on this maptype, but a small passage (or even several passages through the middle of the nebula) would be nice.
Hmm, that wouldn't make much sense for a spiral galaxy, but if you want, you can modify the getWrapX and getWrapY functions and set them to return 'True'. That should give you what you are looking for.
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier
cephalo is offline   Reply With Quote
Old Feb 21, 2008, 05:06 PM   #13
jkp1187
Unindicted Co-Conspirator
 
jkp1187's Avatar
 
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
This looks great...I may have to fire up Final Frontier again just to try it out.
__________________
JKP1187's Not Just Another NextWar Mod. (update pending)
NextWar: Revolutions (update pending)
JKP1187's Events
Map Scripts: Earth3.py; Terra2.py

I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return!

jkp1187 is offline   Reply With Quote
Old Feb 24, 2008, 08:29 AM   #14
Zuul
Mod lister!
 
Zuul's Avatar
 
Join Date: Nov 2005
Location: Sweden
Posts: 1,117
Cool idea . Maybe add shpere galaxy option?
__________________

Zuul is offline   Reply With Quote
Old Feb 24, 2008, 05:32 PM   #15
ZB2
New wave Ideology
 
ZB2's Avatar
 
Join Date: Aug 2006
Location: Europe
Posts: 678
Cephalo must have had a vision with the Civilization god to tell him to make this script.

Behold for it is the best. FF mod firing up!
ZB2 is offline   Reply With Quote
Old Feb 29, 2008, 06:07 PM   #16
xMikex
Chieftain
 
Join Date: Aug 2007
Posts: 11
very nice.

any chance we might see bar galazies and spherical galaxies?
xMikex is offline   Reply With Quote
Old Mar 20, 2008, 08:56 PM   #17
GoodGame
Red, White, & Blue, baby!
 
GoodGame's Avatar
 
Join Date: Dec 2004
Posts: 13,478
Just a thought, maybe balance resource density with pirates. Make the rate of pirate appearance directly proportional to resource density. And if possible have the pirates seek to move towards areas rich in resources, and make them less likely to appear on the fringe arms.

Quote:
Originally Posted by cephalo View Post
T
One concern I still have is the value of starting near the center vs. starting on the outside. I haven't determined how big of an advantage it is to start near the resource rich center. The idea is that the planets will be fewer and farther apart in the middle, but maybe that's not nearly as much of a hindrance as having few resources.
__________________
Ways to be banned from RL:
Heart disease, Cancer, Strokes, Chronic Respiratory diseases, Accidents, Diabetes, Alzheimer's disease, the Flu, kidney disease, infection,...
http://heartdisease.about.com/cs/cho...a/raiseHDL.htm Evrbody thot Ceiling Cat was stoopid, Warning: User cites from the Internet, or even just makes stuff up., so Ceiling Cat let thm do stoopid stuff dat they shuldnt do! NAH-məs-tay
GoodGame is offline   Reply With Quote
Old Mar 22, 2008, 07:01 PM   #18
Premier Valle
FF: Babylon 5 Mod Team
 
Premier Valle's Avatar
 
Join Date: Sep 2007
Location: Ich bin in Mexico Stadt
Posts: 668
Images: 1
Great work Cephalo!!!

I just test-played it and is a very good map script!, I'm working in a team making a Babylon 5 mod for FF, and wanted to ask for your permission to distribute your map script with the mod (proper credit given of course).

And I also ask for other galaxy types scripts.

__________________
"No surrender, No retreat"
-John J. Sheridan (Michael Straczynsky)

"Los platanitos ese, los platanitos!"

Babylon 5 Mod - Hyperion Class Cruiser - B5 Ship Packs - PK Command Carrier - Orbital Defense Pack - SW Acclamator Class - Crysis VTOL
SW Venator Class

Last edited by Premier Valle; Mar 23, 2008 at 12:59 PM.
Premier Valle is offline   Reply With Quote
Old Mar 23, 2008, 09:13 AM   #19
cephalo
Emperor
 
cephalo's Avatar
 
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
Quote:
Originally Posted by Premier Valle View Post
Great work Cephalo!!!

I just test-played it and is a very good map script!, I'm working in a team making a Babylon 5 mod for FF, and wanted to ask for your permission to distribute your map script with the mod (proper credit give of course).

And I also ask for other galaxy types scripts.

Go ahead and use it, and thanks for the compliment!
__________________
Rich Marinaccio

PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization
PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS
Creation.py Map script for Fall from Heaven 2
SpiralGalaxy.py Map script for Final Frontier
cephalo is offline   Reply With Quote
Old Apr 15, 2008, 10:13 AM   #20
Arexack_heretic
Emperor
 
Arexack_heretic's Avatar
 
Join Date: Oct 2006
Location: Lugdunum
Posts: 1,119
Nice.
I'll play with it some too.
__________________
Currently working on:

WHFB-BtS:
Autodydacting Python and ooC++.
Arexack_heretic is offline   Reply With Quote
Reply

Bookmarks

Tags
final frontier, map script

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Map Scripts > [Map Script] SpiralGalaxy.py for Final Frontier

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Map Script] PerfectWorld2.py cephalo Civ4 - Map Scripts 753 Jun 15, 2012 09:41 PM
[Map script]Creation.py for FFH2 cephalo FfH2 Modmods, Scenarios, and Maps 421 Jul 16, 2010 06:56 AM
[Map Script] PerfectWorld.py cephalo Civ4 - Map Scripts 625 Oct 30, 2009 11:00 AM
[Map Script] NewWorld.py SevenSpirits Civ4 - Map Scripts 12 Jan 25, 2009 09:40 AM
[Map Script]SpiralGalaxy.py for Final Frontier cephalo Civ4 BTS - Official Mods & Scenarios 0 Feb 12, 2008 06:16 PM


Advertisement

All times are GMT -6. The time now is 11:26 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR