I was reading these forums a couple weeks ago and I stumbled upon futurehermit's thread regarding Roosevelt here:
http://forums.civfanatics.com/showthread.php?t=261510
I've never played Roosevelt but I liked his thoughts on leveraging his traits for a powerful early start. Specifically, building the Oracle for Metal Casting to build cheap forges and building the Great Lighthouse (cheap lighthouse and cheap wonder).
If both of those early goals can be accomplished, it sets a very powerful base. Trades routes for commerce/tech and forges for quick military production. I usually go for Currency right after Alphabet but this beginning would allow going straight for Construction and pre-AD war.
So how about a game? Here are the settings:
I went with a high sea level to make sure we'll see the benefits from the GL approach. It also means less land to conquer and since domination is my preferred form of victory, it makes the game less tedious. It is a large map though, so there should be lots of AI interaction.
I've seen several immortal and even some deity games being played here. Kudos to those players. I don't think I have it in me. I've won some immortal games but they leave little margin for error and thus not much fun for me.
Here is the start. I didn't start on the coast by it is only 1 turn away.
It is a bit food poor as well. There may be some food on the other side of those hills but then again, there may not be any. I can see the coast to the East and those cows look pretty good so I'll move a bit SE of the starting position.
I hope I attached the correct save game here. I had to grab it from the auto save folder.
I'm mostly going to follow futurehermit's guide. For early wonders, I'll go for stonehenge, oracle, great lighthouse and colossus. I suppose I could go for more but those should give me a production and commerce edge on the AIs so unless happiness is a big problem, I'll go for war right away. Otherwise a detour for calender could be in order if I have any calender resources handy.
http://forums.civfanatics.com/showthread.php?t=261510
I've never played Roosevelt but I liked his thoughts on leveraging his traits for a powerful early start. Specifically, building the Oracle for Metal Casting to build cheap forges and building the Great Lighthouse (cheap lighthouse and cheap wonder).
If both of those early goals can be accomplished, it sets a very powerful base. Trades routes for commerce/tech and forges for quick military production. I usually go for Currency right after Alphabet but this beginning would allow going straight for Construction and pre-AD war.
So how about a game? Here are the settings:
I went with a high sea level to make sure we'll see the benefits from the GL approach. It also means less land to conquer and since domination is my preferred form of victory, it makes the game less tedious. It is a large map though, so there should be lots of AI interaction.
I've seen several immortal and even some deity games being played here. Kudos to those players. I don't think I have it in me. I've won some immortal games but they leave little margin for error and thus not much fun for me.
Here is the start. I didn't start on the coast by it is only 1 turn away.
It is a bit food poor as well. There may be some food on the other side of those hills but then again, there may not be any. I can see the coast to the East and those cows look pretty good so I'll move a bit SE of the starting position.
I hope I attached the correct save game here. I had to grab it from the auto save folder.
I'm mostly going to follow futurehermit's guide. For early wonders, I'll go for stonehenge, oracle, great lighthouse and colossus. I suppose I could go for more but those should give me a production and commerce edge on the AIs so unless happiness is a big problem, I'll go for war right away. Otherwise a detour for calender could be in order if I have any calender resources handy.