r_rolo1
King of myself
Welcome to the 13th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 13th game in BTS the choosed leader was Gandhi of the Indians:
Well, we all know Gandhi for a while and his ability to both tech well and to spam techs to everyone....His traits help a little bit: Phi helps with GP generation and Spi with his cheap temples and no anarchy is a nice complement for it... his peculiar UU also helps, giving it a edge in BFC improvements.
His UU.
The peculiar Fast worker... the only non military UU and the only one that never obsoletes. A beefed worker that has 1 extra move, allowing it to enter a forest or a hill and start working ASAP, unlike a normal worker. People are very divided of how much of advantage this extra move really is, but it can be really useful in game start, where every turn counts
His UB.
The mausoleum is a powered jail that gives 2
... I never used much of this UB ( not a fan of jails... ), but extra hapiness is always welcomed. I suppose that it can be useful for a drafting + espionage combo ( 4 extra
( 2 from barracks + 2 from the UB ) + beefed espionage from the civic and the UB ). Will see what comes out....
The start:
*speechless for 5 min* This is a Globe GP farm if I ever saw one.....
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
Saves
Noble
Prince
Monarch
Emperor
Immortal
Deity
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 13th game in BTS the choosed leader was Gandhi of the Indians:
Spoiler :

Well, we all know Gandhi for a while and his ability to both tech well and to spam techs to everyone....His traits help a little bit: Phi helps with GP generation and Spi with his cheap temples and no anarchy is a nice complement for it... his peculiar UU also helps, giving it a edge in BFC improvements.
His UU.
Spoiler :

The peculiar Fast worker... the only non military UU and the only one that never obsoletes. A beefed worker that has 1 extra move, allowing it to enter a forest or a hill and start working ASAP, unlike a normal worker. People are very divided of how much of advantage this extra move really is, but it can be really useful in game start, where every turn counts
His UB.
Spoiler :

The mausoleum is a powered jail that gives 2


The start:
Spoiler :

*speechless for 5 min* This is a Globe GP farm if I ever saw one.....
Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

Saves
Noble
Prince
Monarch
Emperor
Immortal
Deity
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
