madscientist
RPC Supergenius
Tokugawa the Isolationist: Start
Welcome to my next RPC; Tokugawa the Isolationist. The RPCs are meant to fun and bring a lighter side to these games. In addition I generally try to include some strategy or economy as an education angle which probably do not help veterans (aside from comic relief at my mistakes) but help newbies. Generally all situations and most strategies can be utilized to obtain victoy. In this game we take the old samuri Japanese Era leader Tokugawa and play up his heritage and his unique Civ style, basically an isolationalist. In fact the saved game was donated by Rolo (the master host of those lonely-hearts club games) and is an isolated start. So you will see my approach to playing an isolated start. Once we meet the first AI the RPC angle will start, otherwise play at the beginning is strictly how I normally attack an isolated start. I will also explore as I normally would to determine if we are isolated even though we are told we are by Rolo (unless he's having some fun with us!).
So, Tokugawa probably one of the AIs you hate the most as he is agressive (attacks very well), protective (hard to dislodge), and a royal pain to deal with. That's OK, he doesn't like YOU!!! That's right he basically hates everyone not Japanese. In fact he sill not trade with you, he will ignore you, but he will perhaps make a tech trade for the greatness of the Japanese people. Once he finds out that there are others out there, he desides he cannot stomach the idea of sharing this world with inferiors and decids he wants to visit the stars!
Starting conditions
Marathon Speed
Monarchy difficulty
Fractal map, but Isolated
Tech brokering is turned off, we can only trade what we tech ourselves.
Otherwise all random!
Rules:
1) We play a normal game until we meet another AI.
2) We can NEVER open borders with anyone.
3) We cannot trade resources!
4) We must repel any AI city on our land mass.
5) We may trade techs.
6) We can only winn via a space race.
Guidlines:
1) All civics are in play EXCEPT religious ones unless we found a religion ourselves.
2) We will not initiate any wars unless we need access to a resoruce not on our continent. The we may take what we need.
3) We may defend ourselves as we see fit. There is no rule when to declare peace.
Tokugawa starts with fishing and the wheel, pretty goo. The UU Samuria is one of the best, especially as a defensive/offensive unit. 2 free first strikes, starts with Drill I (which stays upon promotion) but requires iron instead of copper or Iron for Maces. The UB offers +10% production which will help with the Space Parts production. He is agressive and protective, getting free promotions to all melee and archery units, plus gunpowder units get bvenefit from both traits.
Let us begin...
As Toku is rather Shy we have no scrrenshot of him, but here is the start
OK, not too bad.. 2 different seafood plus pigs. OK, do we move or settle in place. I think we go worker first and tech hunting followed by AH and archery, Might as well start leveraging that protective trai early.
PS: I know I start these RPCs one after another, but to be honest they are more entertaining to me now than playing a standard game.
Welcome to my next RPC; Tokugawa the Isolationist. The RPCs are meant to fun and bring a lighter side to these games. In addition I generally try to include some strategy or economy as an education angle which probably do not help veterans (aside from comic relief at my mistakes) but help newbies. Generally all situations and most strategies can be utilized to obtain victoy. In this game we take the old samuri Japanese Era leader Tokugawa and play up his heritage and his unique Civ style, basically an isolationalist. In fact the saved game was donated by Rolo (the master host of those lonely-hearts club games) and is an isolated start. So you will see my approach to playing an isolated start. Once we meet the first AI the RPC angle will start, otherwise play at the beginning is strictly how I normally attack an isolated start. I will also explore as I normally would to determine if we are isolated even though we are told we are by Rolo (unless he's having some fun with us!).
So, Tokugawa probably one of the AIs you hate the most as he is agressive (attacks very well), protective (hard to dislodge), and a royal pain to deal with. That's OK, he doesn't like YOU!!! That's right he basically hates everyone not Japanese. In fact he sill not trade with you, he will ignore you, but he will perhaps make a tech trade for the greatness of the Japanese people. Once he finds out that there are others out there, he desides he cannot stomach the idea of sharing this world with inferiors and decids he wants to visit the stars!
Starting conditions
Marathon Speed
Monarchy difficulty
Fractal map, but Isolated
Tech brokering is turned off, we can only trade what we tech ourselves.
Otherwise all random!
Rules:
1) We play a normal game until we meet another AI.
2) We can NEVER open borders with anyone.
3) We cannot trade resources!
4) We must repel any AI city on our land mass.
5) We may trade techs.
6) We can only winn via a space race.
Guidlines:
1) All civics are in play EXCEPT religious ones unless we found a religion ourselves.
2) We will not initiate any wars unless we need access to a resoruce not on our continent. The we may take what we need.
3) We may defend ourselves as we see fit. There is no rule when to declare peace.
Tokugawa starts with fishing and the wheel, pretty goo. The UU Samuria is one of the best, especially as a defensive/offensive unit. 2 free first strikes, starts with Drill I (which stays upon promotion) but requires iron instead of copper or Iron for Maces. The UB offers +10% production which will help with the Space Parts production. He is agressive and protective, getting free promotions to all melee and archery units, plus gunpowder units get bvenefit from both traits.
Let us begin...
As Toku is rather Shy we have no scrrenshot of him, but here is the start

OK, not too bad.. 2 different seafood plus pigs. OK, do we move or settle in place. I think we go worker first and tech hunting followed by AH and archery, Might as well start leveraging that protective trai early.
PS: I know I start these RPCs one after another, but to be honest they are more entertaining to me now than playing a standard game.