LK142, The colonial Portuguese

LKendter

Exterminate, exterminate, exterminate!!!
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LK142 start up -

Difficulty = monarch, map =possibly medium and small, standard size world, civ =Portugal, speed = Epic.
This will complete all the civs are least once. :dance:

Variant: The colonial Portuguese.
We must win by domination mainly with colonies.


Signed up:
LKendter
Jabah
Immaculate
Pigswill
Shadzy19


Before I load up the HoF and get this started, we need to finalize some settings. This first question is monarch or emperor since I agree the AI is weak on water maps.

LKendter (emperor)
Jabah
Immaculate
Pigswill
Shadzy19

The second question is what is a reasonable maximum number of natural cities?

The third question is what map combo will insure plenty of islands, and enough room for several islands?
 
Standard LK house rules:
1) Worker automation is prohibited.

2) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.

3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move.

4) Don't edit your game results into a previous post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did.

5) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture.

6) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you. Example of discussion that is expected:
a) Early game dot map planning
b) Any war against a direct neighbor (except land grab from a civ getting slaughtered)

7) Putting GP asleep is prohibited. Even if you are saving him for a GA leave him awake and hit the space bar. Please try to use the GP ASAP and don't hold him for the end of your turn set.

8) Due to the fact that it destroys the in game log, the use of the BUG mod is *prohibited*.

9) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series.

I realize rule 9 is a bit harsh, but I can tell too much infighting will put the LK series back on hold.
 
I think a standard archipelego (not tiny islands and not snakey continents) with medium or high sea levels would probably be fine.

By setting the sea levels at anything other then low, you increase the importance of our UU by making some islands unaccesible to the AI until astronomy.

If we decide to skew the map towards this sort of situation, i would rather emperor.

If we want to play a standard medium and small, we may want to consider a monarch level game.

What exactly do you mean by colonies though? Do you just mean cities on other land-masses or do you mean proper vassal colonies?


Immac.
 
What exactly do you mean by colonies though? Do you just mean cities on other land-masses or do you mean proper vassal colonies?
Vassal colonies that we granted freedom to.
 
A major factor is how much land we allow ourselves. If we can have for instance 30% then to reach dom limit of 64% our vassals need 34*2 =78% +30 for us for 108% land which is a bit of a challenge. 40% us means 48% vassals for 98% total. 50% means 28% vassals for 78% total. So somewhere between 40 and 50%.

Map type I'd go for archipelago with medium sea level. Difficulty level maybe emperor given that AIs aren't particularly strong with archipelago. You could make it more interesting by having Ragnar, Willem and Hannibal in the game who seem relatively capable.
 
A major factor is how much land we allow ourselves. If we can have for instance 30% then to reach dom limit of 64% our vassals need 34*2 =78% +30 for us for 108% land which is a bit of a challenge. 40% us means 48% vassals for 98% total. 50% means 28% vassals for 78% total. So somewhere between 40 and 50%.
Sounds logical, but when I look back at my own colonial try-outs it isn't.
See the TNT2 thread. I only had 1 of 6 continents and my vassals controlled
4.5 of 5 continents. Almost a conquest victory.
 
Checking in.

Im gonna load up some starts before commenting on the settings since I have nearly no experience with multiple islands or archipelago's since Civ3 , usually play pangea/continents at emperor.

Question about the variant , in case we run out of space to settle and we have to destroy other civs , can we capture their city's and grant them indepence once we have all the city's on that island or do we have to raze them and resettle them?
 
Question about the variant , in case we run out of space to settle and we have to destroy other civs , can we capture their city's and grant them indepence once we have all the city's on that island or do we have to raze them and resettle them?
There are no restrictions on city captures / razes.
 
1) I dont have much experience with these type of games so I dont know how strong the AI's are at this sort of game , il better let u guys decide the level we play on.

2) no clue , I would say about 40% of the land limit

3) fired up many maps and the best results came from standard archipelago with medium sea levels.
 
checking in.

If archipelago-like kind of map, I would vote emperor and high water (maybe a large map with the # of AIs reduce by 1 or 2 compare to standard).

typically we want to have a map with several islands were you could fit between 3 and 5 cities ? (if less, no point granting them freedom -except for scenario roleplaying)

Jabah

PS and of course NO aggressive AI on, they would build far too many units and won't be able to save their economy.
 
Difficulty level:

LKendter - emperor
Jabah - emperor
Immaculate - maybe emperor
Pigswill - maybe emperor
Shadzy19 - no opinion

I wasn't planning on an emperor variant, but the level will be emperor
 
Suggested map:
LKendter - standard archipelago medium or high sea levels
Jabah - standard archipelago high sea levels
Immaculate - standard archipelago medium or high sea levels
Pigswill - standard archipelago with medium sea levels
Shadzy19 - standard archipelago with medium sea levels


The consensus seems to be archipelago. We now need to debate medium vs. high sea levels.
Do we want large with high sea levels? I think my PC can handle high sea levels without aggressive AIs.
 
LK142 start up -

Difficulty = emperor, map = standard archipelago with unknown sea levels, standard size world, civ =Portugal, speed = Epic.

Variant: The colonial Portuguese.
We must win by domination mainly with colonies.


Signed up:
LKendter
Jabah
Immaculate
Pigswill
Shadzy19
 
I'm ok with emperor. High sea levels should result in fewer land tiles overall and more isolated islands which would make domination that bit easier and leverage carracks to our advantage. So I'm for high sea levels.
 
Suggested map:
LKendter - standard archipelago high sea levels
Jabah - standard archipelago high sea levels
Immaculate - standard archipelago medium or high sea levels
Pigswill - standard archipelago with high sea levels
Shadzy19 - standard archipelago with medium sea levels

If Immaculate or Shadzy19 agree, then it will be high sea levels. That brings us closer to starting this one.


The consensus seems to be archipelago. We now need to debate medium vs. high sea levels.
Do we want large with high sea levels? I think my PC can handle high sea levels without aggressive AIs.
 
I'm happy with either settings. The points made regarding high sea levels playing to our advantage and making domination easier are very valid. Lets roll up a start.

By the way, the bunny and the cat: are these your poor pets?
 
OK, the final question and I roll a start with standard archipelago high sea levels
Large or standard map.


LKendter - try it large
Jabah -
Immaculate -
Pigswill -
Shadzy19 -
 
By the way, the bunny and the cat: are these your poor pets?

Nope, simply goofy pictures I found on the net. I have a few more that will show up over the next few weeks.
 
High sea levels is fine with me , standart/large is both fine.
I voted medium earlier so we could actually get some islands with 3 or more city's on to grant independence .
 
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