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#1 |
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Chieftain
Join Date: Aug 2006
Location: Civ
Posts: 9
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NEVER Build Walls!
Nopeola. No walls! Nyet. That's because you can spend the shields on units instead. You can use those units to discourage attackers, beat back attacks more effectively, and go on the attack.
Meanwhile, because all civs expand, at least at the beginning, you end up having to build walls in over half the cities to be effective. And in the part of the game where they most matter, walls are much more expensive than units. And you can't use them when you go on offense, which you need to do to win a war. Historically, the biggest walls were failures. Even for places like Istanbul, I'd rather spend the effort on naval units or armies than walls. You don't need no stinking wall if both sides of it are your lake. When I stopped building them, back in civ2, my games went much better. |
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#2 |
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Prince
Join Date: Sep 2007
Location: Switzerland
Posts: 469
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the only usefull wall is the great one
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#3 |
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Say No 2 Net Validations
Join Date: Dec 2005
Posts: 771
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THe one case where Walls are good is if there's a large army defending a town, and a larger army attacking it. Then it might be useful. Definitely a rush-build in one turn thing to do though.
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#4 |
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Deity
Join Date: Apr 2005
Posts: 4,608
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Not exactly a "Strategy Article"
When clicking the thread, i expected sometihng more elborate - like some kind of info/machanic i have missed, to justify the "NEVER" in capitals... I usually skip walls myself - i think most people do, btw. But there are also games, where those help... Like for example when beeing Protective with Stone, where Walls will come dirt-cheap. Also otherwise - sometimes one more unit - even if beeing cheaper than the walls is not enought - while a boost the the units you already have, might actually help... Also walls will often make the AI bombard, instead of attacking right away, and so buying you time, to bring in more/better troops to deal with the enemy stack with low casualties... Oh and of course Walls are also prereq for Castle - which is not my favourite as well, but can still be of use sometimes...
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The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated. So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy. --------------- From a Dawn of War review. |
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#5 |
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King
Join Date: Aug 2006
Posts: 862
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Walls don't cost maintence so they can fend off would be attackers without you going bankrupt. And it will take a catapult a long time to bombard down walls buying plenty of time to reinforce if they do catch you with your pants down.
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#6 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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Walls are a time buyer on defense... it's also a pre-req for castles which provide free espionage and culture, along with the defensive bonuses.
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Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#7 |
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Noble Pacifist
Join Date: Dec 2007
Location: Erie County, New York
Posts: 915
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Walls look ugly, so I never build them
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#8 |
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Just this guy, ya know?
Join Date: Oct 2007
Location: NYC
Posts: 3,320
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I like walls and castles for border cities and, especially "citadel cities" that I use as glorified culture producing forts at strategic locations. I also believe that walls are included in the power graph, which may help the deter the AI from dowing you.
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*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY* *WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED* Economic Left/Right: 1.50 Social Libertarian/Authoritarian: -1.18 |
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#9 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,611
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I rarely find occasion to use them, but if it's before gunpowder they can be whipped out fast enough, and the % bonus is way more effective than 1 unit (plus you can overflow some into a unit). Border cities and choke points only, unless you're shooting for castles...which since I only have warlords is never.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#10 | ||
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Chieftain
Join Date: Aug 2006
Location: Civ
Posts: 9
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Yeah, I guess if you can whip a wall into a city that already has many defenders, and definitely has attackers coming, I can see it in that special circumstance.
Quote:
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#11 |
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Mathematician
Join Date: Mar 2007
Location: San Antonio
Posts: 722
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Building walls in certain ways can also be used to generate a large influx of cash early in the game if you are Protective and have stone.
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Civ IV Strategy Articles: Hammer Overflow(Defunct in BTS now) / Drafting For Fun and Profit |
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#12 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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Walls ( and Castles ) add soldiers to the power graph... in fact they are a better investement of hammers in that regard than some units.... and they don't pay maintenance
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" I'm the Lord of the lords, not the servant of the serfs" - D. João II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#13 |
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Never Beaten
Join Date: Nov 2003
Location: Norway
Posts: 1,046
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As a prerequisite for Castle, and with access to stone/ being Protective (or both), they're OK. But seldom I see the effectiveness of them. Can be OK to rush them before a huge attack though.
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----- Frosty ![]() the Snowman |
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#14 |
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Chieftain
Join Date: May 2007
Posts: 22
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There are times when you should build walls.
Les say that you are playing a leder that gets his UU only in late game (I go to ar when i get my UU because then I can really kick ass) and beside you, you have Montezonma that has a stong and very early UU thatcan kick your ass if he ge angrey. I think in that case, you should at least concide building walls. P.S. Agian: The best wall is the great one. |
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#15 |
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Prince
Join Date: Oct 2005
Posts: 573
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Walls alone are not so great.
But the point is, they are the precursor to castles which not only give some defense but some pretty decent bonuses in other area, such as trade - and those bonuses don't expire. |
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#16 |
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The Civ Heretic
Join Date: Dec 2003
Location: Seattle
Posts: 938
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Hey Wolf, I have to agree with you here.
The Castles also give you that extra trade route. I really like the idea of castles, but in my games, they obsolete too fast. Almost by the time I build them, they're obsolete. I guess Engineering is too low on my priorities. The other thing about walls is they're awfully cheap compared to other buildings. They don't take that many hammers. It allows for less units to defend (at a higher winning percentage), for a longer period of time, which allows these fewer units to hog all of the xp's and get some fat promotions.
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For myself, if I end up conquering the world, it's not because I sought it or desired it, but rather, against even my own wishes it simply became my destiny. -5.62,-3.44 |
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#17 |
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Mentor
Join Date: Nov 2005
Location: Drawing Board
Posts: 114
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You need walls for Spanish Citadels. Citadels give +5 xp to Siege Units, which ain't too shabby. When I play as Spanish I definately build them if I have access to Stone.
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#18 |
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Warlord
Join Date: Nov 2007
Posts: 221
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build a wall in a city that is being attacked and already has 2-3 or more archers defending it, slave the wall too, the 50% defence bonuse on a just founded city will give 2 archers the power of 3 archers. so if you have more say like 10 archers, building 1 wall (equivlent of 5 archers) vr. 1 archer in a turn, no contest. i say archers cause in a city their defence value is 4.5 and can city defence upgrade so their the best early defenders.
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#19 | |
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Warlord
Join Date: Feb 2006
Location: Indianapolis
Posts: 282
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Quote:
Find a friendly Barb city to play with for a couple of rounds, and you can be upgrading to CR3 Cannon or Artillery later. Last edited by Mike Feury; Feb 25, 2008 at 09:32 PM. |
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#20 |
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Just this guy, ya know?
Join Date: Oct 2007
Location: NYC
Posts: 3,320
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Thanks for the tip; I never thought about the benefit to MGs.
Wait a minute, don't citadels obsolete with GP?
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY* *WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED* Economic Left/Right: 1.50 Social Libertarian/Authoritarian: -1.18 Last edited by bestbrian; Feb 25, 2008 at 10:33 PM. Reason: Did I goof? |
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