Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Feb 17, 2008, 12:49 PM   #1
jkay
Chieftain
 
Join Date: Aug 2006
Location: Civ
Posts: 9
NEVER Build Walls!

Nopeola. No walls! Nyet. That's because you can spend the shields on units instead. You can use those units to discourage attackers, beat back attacks more effectively, and go on the attack.

Meanwhile, because all civs expand, at least at the beginning, you end up having to build walls in over half the cities to be effective. And in the part of the game where they most matter, walls are much more expensive than units. And you can't use them when you go on offense, which you need to do to win a war. Historically, the biggest walls were failures.

Even for places like Istanbul, I'd rather spend the effort on naval units or armies than walls. You don't need no stinking wall if both sides of it are your lake.

When I stopped building them, back in civ2, my games went much better.
jkay is offline   Reply With Quote
Old Feb 17, 2008, 01:38 PM   #2
qwertz
Prince
 
qwertz's Avatar
 
Join Date: Sep 2007
Location: Switzerland
Posts: 469
the only usefull wall is the great one
qwertz is offline   Reply With Quote
Old Feb 17, 2008, 01:49 PM   #3
arstal
Say No 2 Net Validations
 
arstal's Avatar
 
Join Date: Dec 2005
Posts: 771
THe one case where Walls are good is if there's a large army defending a town, and a larger army attacking it. Then it might be useful. Definitely a rush-build in one turn thing to do though.
arstal is offline   Reply With Quote
Old Feb 17, 2008, 02:04 PM   #4
Refar
Deity
 
Refar's Avatar
 
Join Date: Apr 2005
Posts: 4,608
Not exactly a "Strategy Article"
When clicking the thread, i expected sometihng more elborate - like some kind of info/machanic i have missed, to justify the "NEVER" in capitals...

I usually skip walls myself - i think most people do, btw.

But there are also games, where those help... Like for example when beeing Protective with Stone, where Walls will come dirt-cheap. Also otherwise - sometimes one more unit - even if beeing cheaper than the walls is not enought - while a boost the the units you already have, might actually help...
Also walls will often make the AI bombard, instead of attacking right away, and so buying you time, to bring in more/better troops to deal with the enemy stack with low casualties...

Oh and of course Walls are also prereq for Castle - which is not my favourite as well, but can still be of use sometimes...
__________________
The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated.
So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy.
--------------- From a Dawn of War review.
Refar is offline   Reply With Quote
Old Feb 17, 2008, 02:14 PM   #5
CivDude86
King
 
CivDude86's Avatar
 
Join Date: Aug 2006
Posts: 862
Walls don't cost maintence so they can fend off would be attackers without you going bankrupt. And it will take a catapult a long time to bombard down walls buying plenty of time to reinforce if they do catch you with your pants down.
CivDude86 is offline   Reply With Quote
Old Feb 17, 2008, 02:16 PM   #6
Wolfshanze
CFC Historian
 
Wolfshanze's Avatar
 
Join Date: Nov 2001
Location: Florida
Posts: 5,689
Walls are a time buyer on defense... it's also a pre-req for castles which provide free espionage and culture, along with the defensive bonuses.
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!
Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen.
Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack.
Wolfshanze is offline   Reply With Quote
Old Feb 17, 2008, 02:19 PM   #7
NintendoTogepi
Noble Pacifist
 
NintendoTogepi's Avatar
 
Join Date: Dec 2007
Location: Erie County, New York
Posts: 915
Walls look ugly, so I never build them
NintendoTogepi is offline   Reply With Quote
Old Feb 17, 2008, 05:43 PM   #8
bestbrian
Just this guy, ya know?
 
bestbrian's Avatar
 
Join Date: Oct 2007
Location: NYC
Posts: 3,320
I like walls and castles for border cities and, especially "citadel cities" that I use as glorified culture producing forts at strategic locations. I also believe that walls are included in the power graph, which may help the deter the AI from dowing you.
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY*

*WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED*

Economic Left/Right: 1.50
Social Libertarian/Authoritarian: -1.18
bestbrian is offline   Reply With Quote
Old Feb 17, 2008, 06:00 PM   #9
TheMeInTeam
GiftOfNukes
 
TheMeInTeam's Avatar
 
Join Date: Jan 2008
Location: Orlando
Posts: 19,611
I rarely find occasion to use them, but if it's before gunpowder they can be whipped out fast enough, and the % bonus is way more effective than 1 unit (plus you can overflow some into a unit). Border cities and choke points only, unless you're shooting for castles...which since I only have warlords is never.
__________________
- There is no "I" in team. There is no "we" either. There is a me.
- Play Faster!
- YouTube Civ Walkthroughs and Map Creation!
- PolyCast Co-Host! Listen in!
- Watch me play LIVE

TheMeInTeam is offline   Reply With Quote
Old Feb 18, 2008, 09:25 AM   #10
jkay
Chieftain
 
Join Date: Aug 2006
Location: Civ
Posts: 9
Yeah, I guess if you can whip a wall into a city that already has many defenders, and definitely has attackers coming, I can see it in that special circumstance.

Quote:
CivDude86 wrote:
And it will take a catapult a long time to bombard down walls buying plenty of time to reinforce if they do catch you with your pants down.
IF they do bombard you first. *I* don't waste time with with bombardment because it's way too slow. That raises the interesting question - does the AI? I sure wouldn't know....

Quote:
bestbrian noted:
also believe that walls are included in the power graph, which may help the deter the AI from dowing you.
Yeah, but so are the cheaper units. It's true that the wall's cheaper to maintain in civ4, but it doesn't cost much to keep a reasonable defence force. By just keeping 2-3 units on edges, at most 1/city elsewhere, and big stacks in the centers of things and in theaters, I've never had trouble conquering or dominating the world with the smallest per-capita armies, and thus lower per-capita defence costs than my neighbors.
jkay is offline   Reply With Quote
Old Feb 18, 2008, 10:08 AM   #11
vale
Mathematician
 
vale's Avatar
 
Join Date: Mar 2007
Location: San Antonio
Posts: 722
Building walls in certain ways can also be used to generate a large influx of cash early in the game if you are Protective and have stone.
__________________
Civ IV Strategy Articles: Hammer Overflow(Defunct in BTS now) / Drafting For Fun and Profit
vale is offline   Reply With Quote
Old Feb 18, 2008, 10:27 AM   #12
r_rolo1
King of myself

 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
Walls ( and Castles ) add soldiers to the power graph... in fact they are a better investement of hammers in that regard than some units.... and they don't pay maintenance
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. João II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Feb 20, 2008, 06:33 AM   #13
Frostyboy
Never Beaten
 
Frostyboy's Avatar
 
Join Date: Nov 2003
Location: Norway
Posts: 1,046
As a prerequisite for Castle, and with access to stone/ being Protective (or both), they're OK. But seldom I see the effectiveness of them. Can be OK to rush them before a huge attack though.
__________________
-----
Frosty
the Snowman
Frostyboy is offline   Reply With Quote
Old Feb 21, 2008, 03:44 AM   #14
flamesweet
Chieftain
 
Join Date: May 2007
Posts: 22
There are times when you should build walls.
Les say that you are playing a leder that gets his UU only in late game (I go to ar when i get my UU because then I can really kick ass) and beside you, you have Montezonma that has a stong and very early UU thatcan kick your ass if he ge angrey.
I think in that case, you should at least concide building walls.

P.S.
Agian: The best wall is the great one.
flamesweet is offline   Reply With Quote
Old Feb 21, 2008, 10:30 PM   #15
Wlauzon
Prince
 
Join Date: Oct 2005
Posts: 573
Walls alone are not so great.

But the point is, they are the precursor to castles which not only give some defense but some pretty decent bonuses in other area, such as trade - and those bonuses don't expire.
Wlauzon is offline   Reply With Quote
Old Feb 25, 2008, 03:25 AM   #16
The Snug
The Civ Heretic
 
The Snug's Avatar
 
Join Date: Dec 2003
Location: Seattle
Posts: 938
Hey Wolf, I have to agree with you here.

The Castles also give you that extra trade route.

I really like the idea of castles, but in my games, they obsolete too fast. Almost by the time I build them, they're obsolete. I guess Engineering is too low on my priorities.

The other thing about walls is they're awfully cheap compared to other buildings. They don't take that many hammers. It allows for less units to defend (at a higher winning percentage), for a longer period of time, which allows these fewer units to hog all of the xp's and get some fat promotions.
__________________
For myself, if I end up conquering the world, it's not because I sought it or desired it, but rather, against even my own wishes it simply became my destiny.

-5.62,-3.44
The Snug is offline   Reply With Quote
Old Feb 25, 2008, 11:46 AM   #17
Wejer
Mentor
 
Wejer's Avatar
 
Join Date: Nov 2005
Location: Drawing Board
Posts: 114
You need walls for Spanish Citadels. Citadels give +5 xp to Siege Units, which ain't too shabby. When I play as Spanish I definately build them if I have access to Stone.
Wejer is offline   Reply With Quote
Old Feb 25, 2008, 02:40 PM   #18
Light-Giver
Warlord
 
Light-Giver's Avatar
 
Join Date: Nov 2007
Posts: 221
build a wall in a city that is being attacked and already has 2-3 or more archers defending it, slave the wall too, the 50% defence bonuse on a just founded city will give 2 archers the power of 3 archers. so if you have more say like 10 archers, building 1 wall (equivlent of 5 archers) vr. 1 archer in a turn, no contest. i say archers cause in a city their defence value is 4.5 and can city defence upgrade so their the best early defenders.
Light-Giver is offline   Reply With Quote
Old Feb 25, 2008, 09:29 PM   #19
Mike Feury
Warlord
 
Join Date: Feb 2006
Location: Indianapolis
Posts: 282
Quote:
Originally Posted by Wejer View Post
You need walls for Spanish Citadels. Citadels give +5 xp to Siege Units, which ain't too shabby. When I play as Spanish I definately build them if I have access to Stone.
I always build at least one Citadel as Spain, and set it on constant siege production. If you can postpone Economics until after Railroad, all the better--plus 5 on Machine Gun is nice.

Find a friendly Barb city to play with for a couple of rounds, and you can be upgrading to CR3 Cannon or Artillery later.

Last edited by Mike Feury; Feb 25, 2008 at 09:32 PM.
Mike Feury is offline   Reply With Quote
Old Feb 25, 2008, 10:31 PM   #20
bestbrian
Just this guy, ya know?
 
bestbrian's Avatar
 
Join Date: Oct 2007
Location: NYC
Posts: 3,320
Thanks for the tip; I never thought about the benefit to MGs.

Wait a minute, don't citadels obsolete with GP?
__________________
*PAIN IS WEAKNESS LEAVING THE BODY, OR TOKUGAWA WITH RIFLES AND IN YOUR WAY*

*WHEN THE TOUGH GET GOING, THE WEAK GET SCREWED*

Economic Left/Right: 1.50
Social Libertarian/Authoritarian: -1.18

Last edited by bestbrian; Feb 25, 2008 at 10:33 PM. Reason: Did I goof?
bestbrian is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips > NEVER Build Walls!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Not able to build walls or castle Pembleton Civ4 - General Discussions 3 Sep 27, 2007 06:58 PM
Why build walls? much2much Civ4 - Fall from Heaven 44 Jun 02, 2007 12:04 PM
Restore the Ability to Build Walls All Game Öjevind Lång Civ4 - General Discussions 16 Nov 21, 2006 11:24 AM
Workers build Walls??? POWER Civ3 - General Discussions 6 May 08, 2002 12:17 PM
Should we build city walls in TheHolyDuckPond? Mr Spice Civ2 - Game of Democracy 8 Apr 22, 2002 04:32 AM


Advertisement

All times are GMT -6. The time now is 10:58 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR