Foreword:
Inspired by some discussions on this board, I decided to make another Immortal report. I usually prefer peaceful play unless it's inevitable, so I'm going to try to play the opposite in this game. It will be a learning experience for me and if it turns out well it could help other players on this forum as well. The idea will be: Ruin my early economy trough war and then see if it can be recovered. Once (or IF) I recovered, it's time for another war. Basically I'll try to aim to war as much as the economy allows me to. This game isn't aimed at "optimal" play, as not every starting position asks for warring. It'll be about how to recover from early warmongering. Let's hope we get some inland start with a military resource.
The leader of choice is Hammurabi. I never played him before but his agg/org traits make him a good candidate for this game, while still keeping it somewhat challenging. The main reason being that he doesn't have a good attacking uu which would probably give me too much of an advantage.
Let's get this thing started..
Overview:
Session one: 4000BC-1560BC / 1560BC-325BC / 325BC overview
Session two: 325BC-475AD / 475AD-760AD / 780AD overview
Settings:
Traits:
Hammurabi seems like a very solid and all-round leader. On top of the cheap barracks, we get free CombatI melee units and gunpowder units. It doesn't only give us an extra edge in battle outcomes but also helps us to get a higher power rating to keep the AI's of our backs.
His org trait asks for high cost civics such as vassalage and theocracy, which goes well with our plan here. It will also help our fight against the economy crash. CoL is an obvious priority for those cheap courthouses.
Mid to late game those cheap factories and drydocks are welcomed as well. And if you consider the UB (+2 health), it all makes sense.
Unique Unit:
Not a bad UU. Not too great either though. With +50% against melee, they're a great unit for early defense. And I'd assume they do pretty good against axes in non-city offense. If we can't find any copper or horses this uu should serve it's use.
Unique Building:
+2 Health on a colosseum. It's not a bad UB, happiness and health at the same time assures growth for sure. As said earlier, it will help us eventually for mid-late game prod cities. Though the question is in this game: Does it serve a use early game? I'd assume there's more important things to build if we go warring.
Rules & Other info:
I will start the game right now and will play with what the map generator gives me. I will not regenerate a bad or a good start, HOWEVER I will regenerate an isolated start since it would make this game rather pointless. I can win at a decent rate at this level but I've had my losses. If I would end up losing, I will keep playing till the bitter end. I will by no means: Reload to get a better result, retry certain sessions, enter world builder or participate in any other form of lameness for that matter.
A last note before I start the game. Suggestions, criticism or just plain comments are highly welcomed by anyone of any skill level. However I will probably have longer sessions compared to some other threads on this forum, hence there might be less "outside" input over all. But please don't let that hold you from giving suggestions, I've gotten some valuable suggestions in other threads in the past. I'm far from perfection so don't be shy.
Final .. final .. final note, I do not like long discussions about starting positions. I will just settle in place unless I can see the whole BFC and a huge advantage in moving. So I will settle right away and get going till I reach a resting point. This could be the early BC's but it might as well be at liberalism.
ps: Forgive my flaws when it comes to writing in English and while we're at it, forgive me my future typos.
Inspired by some discussions on this board, I decided to make another Immortal report. I usually prefer peaceful play unless it's inevitable, so I'm going to try to play the opposite in this game. It will be a learning experience for me and if it turns out well it could help other players on this forum as well. The idea will be: Ruin my early economy trough war and then see if it can be recovered. Once (or IF) I recovered, it's time for another war. Basically I'll try to aim to war as much as the economy allows me to. This game isn't aimed at "optimal" play, as not every starting position asks for warring. It'll be about how to recover from early warmongering. Let's hope we get some inland start with a military resource.
The leader of choice is Hammurabi. I never played him before but his agg/org traits make him a good candidate for this game, while still keeping it somewhat challenging. The main reason being that he doesn't have a good attacking uu which would probably give me too much of an advantage.
Let's get this thing started..
Overview:
Session one: 4000BC-1560BC / 1560BC-325BC / 325BC overview
Session two: 325BC-475AD / 475AD-760AD / 780AD overview
Settings:
Traits:
Hammurabi seems like a very solid and all-round leader. On top of the cheap barracks, we get free CombatI melee units and gunpowder units. It doesn't only give us an extra edge in battle outcomes but also helps us to get a higher power rating to keep the AI's of our backs.
His org trait asks for high cost civics such as vassalage and theocracy, which goes well with our plan here. It will also help our fight against the economy crash. CoL is an obvious priority for those cheap courthouses.
Mid to late game those cheap factories and drydocks are welcomed as well. And if you consider the UB (+2 health), it all makes sense.
Unique Unit:
Not a bad UU. Not too great either though. With +50% against melee, they're a great unit for early defense. And I'd assume they do pretty good against axes in non-city offense. If we can't find any copper or horses this uu should serve it's use.
Unique Building:
+2 Health on a colosseum. It's not a bad UB, happiness and health at the same time assures growth for sure. As said earlier, it will help us eventually for mid-late game prod cities. Though the question is in this game: Does it serve a use early game? I'd assume there's more important things to build if we go warring.
Rules & Other info:
I will start the game right now and will play with what the map generator gives me. I will not regenerate a bad or a good start, HOWEVER I will regenerate an isolated start since it would make this game rather pointless. I can win at a decent rate at this level but I've had my losses. If I would end up losing, I will keep playing till the bitter end. I will by no means: Reload to get a better result, retry certain sessions, enter world builder or participate in any other form of lameness for that matter.
A last note before I start the game. Suggestions, criticism or just plain comments are highly welcomed by anyone of any skill level. However I will probably have longer sessions compared to some other threads on this forum, hence there might be less "outside" input over all. But please don't let that hold you from giving suggestions, I've gotten some valuable suggestions in other threads in the past. I'm far from perfection so don't be shy.
Final .. final .. final note, I do not like long discussions about starting positions. I will just settle in place unless I can see the whole BFC and a huge advantage in moving. So I will settle right away and get going till I reach a resting point. This could be the early BC's but it might as well be at liberalism.
ps: Forgive my flaws when it comes to writing in English and while we're at it, forgive me my future typos.