Joseph Goebbels
Chieftain
Hello, and welcome to my little thread!
I've just recently started to play Civilization 4, and the first thing that struck me, was that it was a pity the "real" maps (Europe, South America and Africa) did only have random starting positions for the civilizations. The civilization options was random too.
Therefore, I took action and fired up Notepad in order to modify a bit. This was to be a new map - not a scenario. Meaning that which civilizations to be able to play and their respective starting positions would be pre-determined, while options and victory conditions would be customizeable for the player.
I'll get back to the details around my decisions in a while, but first the overview:
CITIES AND LOCATIONS:
As the name of this map implies, the point is to have all the civilizations and their capitals being at the appropriate/correct historic postion when you start the game. The reason for the asterisk after Astrakhan and St. Petersburg is that these two cities are not the respective nations' default capital. During both Catherine and Peter's reign in Russia, the nation's capital was St. Petersburg. This is why I've changed the Russian capital for this more historical "correct" map. As for Mongolia's case: The first Civ4 city for Mongolia is Karakorum - a city that is outside this map's borders. Therefore, I chose to pick a city that was as far east on this map as possible as the capital. I know Astrakhan wasn't founded by Mongolians, but I concluded it would be the best alternative for this map.
Further, I've entirely changed Russias citylist. I've removed all the asian ones that are in Civ4, and only included those west of the Ural mountains.
As for Mali and Persia. Both those nations' capitals are outside this map's borders, but only slightly. This is why I have not changed them, but just moved them a bit off position. Timbuktu being situated too far north and Persepolis northwest of it's real-life location. I hope you can forgive me for this.
RESOURCES:
Originally, I had decided not to do any changes to terrain or resources at all. The first still applies (I've modified less than ten tiles). But after playing through an entire game on the original "Europe" map, I found out that it is really unbalanced when it comes to resources. This is why I decided to give every capital city between five and seven resource bonuses within their fat crosses. Also, there is originally far more resource bonuses in Europe proper, meaning South-West Europe, Central Europe and North-West Europe than elsewhere on the map. North Africa, though it's pretty big, has virtually no resources at all. That also applies for the Russian steppes and Eastern Europe in general. This is why I introduce to you the "Great Cities" concept of mine...
"GREAT CITIES":
OK, we have the "Great Person" concept in this game, so why not "Great City"?
There is nothing mysterious about this really, its just a measure in order to "fix the problem" with the resource-less areas as described above. In the areas where these cities are/was situated in the real world, you will find a great amount of resources. This should be a fun addition for those of you who are as obsessed with geography/demography as I am.
You should know where to move your settlers.
In the next post, I'll post screenshots of each starting location if that's of interest to you?
Have fun, and give me a feedback when you have tried out this "replacement map"!
PS: I can upload the file to CivFanatic's server when I have learned more about how to do that.

I've just recently started to play Civilization 4, and the first thing that struck me, was that it was a pity the "real" maps (Europe, South America and Africa) did only have random starting positions for the civilizations. The civilization options was random too.

Therefore, I took action and fired up Notepad in order to modify a bit. This was to be a new map - not a scenario. Meaning that which civilizations to be able to play and their respective starting positions would be pre-determined, while options and victory conditions would be customizeable for the player.
I'll get back to the details around my decisions in a while, but first the overview:
"Demographica" by Joseph Goebbels:
Download here: http://www.ssl-tromso.org/Civ4/files/Demographica.Civ4WorldBuilderSave
PLAYABLE CIVILIZATIONS:
Egypt
Leader: Hatshepsut (spiritual & creative)
Capital: Thebes
England
Leader: Victoria (expansive & financial)
Capital: London
France
Leader: Napoleon (aggressive & industrious)
Capital: Paris
Germany
Leader: Frederick (creative & philosophical)
Capital: Berlin
Greece
Leader: Alexander (aggressive & philosophical)
Capital: Athens
Mali
Leader: Mansa Musa (financial & spiritual)
Capital: Timbuktu
Mongolia
Leader: Kublai Khan (aggressive & creative)
Capital: Astrakhan*
Persia
Leader: Cyrus (expansive & creative)
Capital: Persepolis
Rome
Leader: Julius Caesar (organized & expansive)
Capital: Rome
Russia
Leader: Catherine (creative & financial)
Capital: St. Petersburg*
Spain
Leader: Isabella (expansive & spiritual)
Capital: Madrid
![]()
CITIES AND LOCATIONS:
As the name of this map implies, the point is to have all the civilizations and their capitals being at the appropriate/correct historic postion when you start the game. The reason for the asterisk after Astrakhan and St. Petersburg is that these two cities are not the respective nations' default capital. During both Catherine and Peter's reign in Russia, the nation's capital was St. Petersburg. This is why I've changed the Russian capital for this more historical "correct" map. As for Mongolia's case: The first Civ4 city for Mongolia is Karakorum - a city that is outside this map's borders. Therefore, I chose to pick a city that was as far east on this map as possible as the capital. I know Astrakhan wasn't founded by Mongolians, but I concluded it would be the best alternative for this map.

Further, I've entirely changed Russias citylist. I've removed all the asian ones that are in Civ4, and only included those west of the Ural mountains.
As for Mali and Persia. Both those nations' capitals are outside this map's borders, but only slightly. This is why I have not changed them, but just moved them a bit off position. Timbuktu being situated too far north and Persepolis northwest of it's real-life location. I hope you can forgive me for this.

RESOURCES:
Originally, I had decided not to do any changes to terrain or resources at all. The first still applies (I've modified less than ten tiles). But after playing through an entire game on the original "Europe" map, I found out that it is really unbalanced when it comes to resources. This is why I decided to give every capital city between five and seven resource bonuses within their fat crosses. Also, there is originally far more resource bonuses in Europe proper, meaning South-West Europe, Central Europe and North-West Europe than elsewhere on the map. North Africa, though it's pretty big, has virtually no resources at all. That also applies for the Russian steppes and Eastern Europe in general. This is why I introduce to you the "Great Cities" concept of mine...
"GREAT CITIES":
OK, we have the "Great Person" concept in this game, so why not "Great City"?

There is nothing mysterious about this really, its just a measure in order to "fix the problem" with the resource-less areas as described above. In the areas where these cities are/was situated in the real world, you will find a great amount of resources. This should be a fun addition for those of you who are as obsessed with geography/demography as I am.


"Great Cities" list:
- Antioch
- Babylon
- Carthage
- Constantinople/Istanbul
- Fez
- Kiev
- Moscow
In the next post, I'll post screenshots of each starting location if that's of interest to you?
Have fun, and give me a feedback when you have tried out this "replacement map"!

PS: I can upload the file to CivFanatic's server when I have learned more about how to do that.