[BTS Module] Animal Keeper

Gurra09

Emperor
Joined
Jan 1, 2008
Messages
1,302
Location
Sweden
This is the first unit I create that's not an unique unit for any civilization. I don't know how I got the idea but I created this unit, an Animal Keeper. It's XMLed and has Civilopedia description and strategy.

It's a stronger Scout/weaker Explorer, choose yourself. ;)

I haven't made the graphics myself, it's just 1 scout, 1 lion, 1 bear, 1 panther and 1 wolf together. The button is the original Scout button.

Unit info:
Strength: 2
Movement: 2
Cost: 20
Required Techs: Animal Husbandry
Upgrades To: Explorer
Special Abilities:
Spoiler :
Better Results from Tribal Villages
Can Only Defend
+100% vs. Animals
Starts with Woodsman I


Screenshots are in the download database, link below.

Download here!

Enjoy it! :)
 
Very interesting! This is the first downloadable unit in a module I have seen!
 
Hmmm... why do I keep thinking of this movie?

beastmaster.jpg


And I don't see any Ferrets in this mod!?!?! :p
 
What... you don't remember Kodo and Podo?

Ferrets!

beastmaster_ferrets.jpg







As a disclaimer, I do own eight ferrets of my own, so I kinda like seeing movie ferrets... even though they always get the noise wrong (because ferrets are mostly silent animals and do-not "squeek").
 
I'm swedish so I didn't knew what a ferret in english was. I can't make own unit graphics so I've just took the animals that are in the game and grouped them together with a scout.


Gurra09
 
Oh, I wasn't complaining... I was just joking it reminded me of "Beastmaster", and he always had two ferrets!

ferrets_kodo.gif
 
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