Help porting Sid Railroads! Train Model

Jeckel

Great Reverend
Joined
Nov 16, 2005
Messages
1,637
Location
Peoria, IL
I found a model by AlazkanAssassin that he ported from Sid Railroads! demo and it rocks. So I went out and bought Railroads! hoping to rip a few more of its models.

Unfortunetly I can't seem to get the model to accually show up in the game. I'm sure its because there are things in the nif file that are specific to Railroads!, but nifscope is like greek to me.

Could one of the graphic skilled get this model working in the game for me. I would really appriceate it. I don't care about the animations, just need the model.

A zip with the nif, dds, and k* files is attached to this post.

Can anyone help?
 

Attachments

O, my bad, I should have said, but I wasn't at home and couldn't download the file. Could you please repost that. Sorry for the trouble.

EDIT: Hmm, I thought that maybe you had removed the file thinking I had already downloaded it, but it seems that either I can't download anything from CFC or the download server is down.
 
O, my bad, I should have said, but I wasn't at home and couldn't download the file. Could you please repost that. Sorry for the trouble.

EDIT: Hmm, I thought that maybe you had removed the file thinking I had already downloaded it, but it seems that either I can't download anything from CFC or the download server is down.

I'm getting the same problem in another thread. It seems that the download server is down ... hopefully only for scheduled maintenance, I hope.
 
Weird, that file still seems to be missing.
I guess I'm going to have to learn to do this myself.

I downloaded and installed blender, but I can't seem to figure out how to import nif files?
 
I imported one of the nif in blender and exported it back to nif with the Civilization settings ( Civilization IV ; 4.2.2.0 ) and get this file. I cannot test if it works though so let me know if it has done it.

Alright, well I got side tracked a little bit, but am back looking at this project. It turns out that between the time sinpperrabbit posted that file and the time I got home the hacker struck and so much was lost.

I have reuploaded the zip of the train graphics from Sid Railroads. The zip is attached to the opening post of this thread. If some one could convert the file to Civ4 format I would really appriciate it. Heck if anyone is interested I have tons of these graphics and no idea how to convert them.

But I am off to bed for a bit, hope I can get some help from one of you graphics wizards. :band:
 
:bump:

Anyone?

I released one of the small modcomps from this project and have a few more done, but I don't want to release the acual train mod without a modern train graphic.

Please help me. :)
 
Yes these train models or other various models would be awesome. some one with graphical skills please help.
 
I checked it out and I thought it was some of the shaders causing the problem, so I removed all these and just put a base civ iv shader on it, but it still doesn't work with the train animations. Do you think it would look alright with the tank animations? You might need to find some train sounds to make it more authentic though. One other thing is that it probably won't stay on the tracks all the time in game, which could look a bit strange.
 
Yea, tank animations will be fine. I think that or mech infantry animations is what I'm using for the Industrial train graphic I already have.
 
No prob on the delay bro, this is a long term project at the moment so I'm not in a big hurry. Just glad your lending a hand. :goodjob:

I just got around to trying the model you posted and it doesn't seem to work ingame.

Here is the UnitArtInfo I'm using, maybe I am not calling the nif file in the right place?
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ENGINE</Type>
			<Button>Art/Interface/Buttons/Units/ModernEngine.dds</Button>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Tank/Tank.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/EMD_F_Series/tank_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>

Thanx again for the help and I hope we can get this working. :D
 
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