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#1 |
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Deity
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My appologies, but I've been quite busy since the start of the year, so the manual is a bit outdated. Fortunately, not TOO much has changed, most patches have been bug fixes or artwork, instead of balancing and changes. So the manual should remain fairly decent for a while, till I can get back and polish it up to the current version at the time.
Work in Progress FfH Manual. Note that the pictures in each corner of the page are links: Good (White on the top, outer corner) links to the start of the current section (and thus the sub-Table of Contents), Evil (Red at top, inner corner) links to the start of the manual (main TOC), and Neutral (Brown across from Page Number) links to the start of the next section. Also be aware that if you press ALT + LEFT ARROW that it will return you to the previous view (ie - the link you just clicked on). Spoiler for Plans for Future Versions:
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison Last edited by xienwolf; Mar 27, 2009 at 06:27 PM. |
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#2 |
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Deity
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All links should be color coded, but right now since it is first release there are a couple of words which got colored without links and a few that should have been colored, but I linked anyway. I know that another version will be coming out sometime after patch L to include the new Mimic unit, so I wasn't too anxious about fixing these small errors in the first version
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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This should be another great help to beginning players. Thanks.
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#4 |
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Lark's Daddy
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,551
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Just had a chance to browse it a little, but it looks awesome... I want to go play some more now!
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#5 |
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Warlord
Join Date: Sep 2007
Location: Poland
Posts: 117
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Although Greyfox's manual looks fantastic, I just wanted to say THANK YOU for making yours printable.
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#6 |
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Duke Vector fon Pixel
Join Date: Apr 2005
Posts: 1,244
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Awesome Job
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#7 |
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Chieftain
Join Date: Oct 2007
Posts: 37
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excellent job!
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Play Fallen Sword - A Free Web MMORPG! |
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#8 |
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Deity
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Thanks for the compliments. My main goal when I was designing it was to make sure that the end product was printable sinc ethat was the primary complaint about Grey Fox's manual.
However, I also made almost everything link to an explanation of what each term means for new players, so it works quite nicely un-printed as well
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#9 |
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Mod Pimp
Join Date: May 2002
Location: Ohio
Posts: 17,098
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It is a pretty good. I really liked Grey Fox's version because instaed of listing the UU's and UB's he detailed them a little more with the civilization.
Thats the big value in my eyes, having one place a new player can go to for information on all the details about a civ in new player understandable terms. Even Fox's version is a little lacking in this regard, for example he does a great job of drawing out the Firebow as a UU for the Amurites and lists that it starts with Fire I and Channeling II. But that doesnt mean much to a new player. I would love it that next step was taken to say "Firebow's can spend a promotion to learn how to cast fireball" with that unit and really make it meaningful. Im of mixed opinion on the concepts entries since those are already in the pedia. I dont know that having them in both places adds a ton of value. But, on the other hand, it could be helpful as well. If anything I would move them to the end of the document, as an appendix to the information. In my mind the core focus of the guide should be the civs (covering their world spell, hero, uu's and ub's in detail), then a section on the Barbs which talks about their options and heroes, global heroes (all civs can gain like Duin, Mary, etc) and wonders, base units and finally spells. Xienwolf, if it would be helpful I have an OpenOffice version of Fox's guide if you would like to play with that or if there was anything you can use from it. If your interested PM your email address and I will send it to you.
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Member of the Fall from Heaven II team with AlazkanAssassin, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf (forum) (webpage) Fall from Heaven: Age of Ice (now includes Beyond the Sword) Articles: Modders Guide to BtS, How to Design a Mod |
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#10 |
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mepistic!
Join Date: Dec 2005
Location: clackmannan
Posts: 1,152
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it's nice to have something like this at my fingertips, but i'm a little surprised that the civopedia doesn't seem to be a priority. there a lot of empty pages there.
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BTS, Zangband, Oolite, Astro Empires. interesting ways of never seeing anyone for hours on end. |
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#11 |
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Deity
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Trust me from going through and making this manual: You prefer it blank.
Even with the little bit of information that this manual has in it (all taken from in-game text pretty much), there was a LOT which is no longer valid. Things in the mod change a fair deal, but they intertwine a LOT. So if everything was documented fully, then it would be far too easy to miss something which is cross-referenced and fail to update it. So if the Civlopedia were filled out, then either the total development time of the mod would be nearly doubled while they search for every little change and decide how to re-word it, or you would be left with a whole lot of "helpfull hints" which are in truth utterly wrong. But yes, it can be a bit frustrating having to dig for information or guess and check things as you go
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#12 |
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mepistic!
Join Date: Dec 2005
Location: clackmannan
Posts: 1,152
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i'm wondering if i could somehow fill in my own civopedia with info from your manual, and update it myself as need arises. xml? it would really be for my own 'amusement'!
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BTS, Zangband, Oolite, Astro Empires. interesting ways of never seeing anyone for hours on end. |
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#13 |
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Deity
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Yes, if you go to the Assets/XML/Text folder there is only one file in there, and it contains all of the information which will display in the Civlopedia. Though it can be a bit daunting to update with each successive patch all over again. Thus I would reccomend that you make it a module if you do an update so that nothing will overwrite it and you will not miss out on any new additions to the file with each patch.
In fact, if people contribute enough changes to the Pedia, I might just make that a standard module installed along with my Modular FfH (and available seperately once the servers are made public again for easy upload).
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#14 |
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Feels so good...
Join Date: Oct 2006
Location: Pacifica, California
Posts: 1,846
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Some corrections:
The following paragraph shows up twice in the Undercouncil entry: Spoiler:
The following paragraphs in the Overcouncil entry are redundant, stripped down versions of things explained earlier in that entry: Spoiler:
You said the Altar of the Lon... Luan... Lunatic (. .. .. .. .it) requires 7 greapt prophets. It actually needs 6. The final one is built the old fashioned way, with hammers. Also, Hannag the Irin. Last edited by Monkeyfinger; Mar 03, 2008 at 06:47 PM. |
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#15 |
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Deity
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Heh heh. Thanks much. I skimmed the Over and Undercouncil entries, and had grabbed info on them from 2 locations, so I caught a bit of redundancy, but obviously missed a ton
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#16 |
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Deity
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Couple questions for Version 2.0 (massive additions/changes. Hopefully out by the end of next week):
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Fall from Heaven: - Random Stories and Fragments - Trivia Thread - The Complete FfH Manual - Lore Compendium - The Erebus Project - #erebus - The Mega Story General Information: Mod Details, World Information Resource, Easter Eggs, Quick-Guide, Empyrean/Esus & Guilds Information, The Other Religions, Mana Chart, Religous ThemesSpecific Details: FfH Wikia, FfH Wiki, FF Wiki, World Spells, FoL Guide, Council of Esus Guide, Magic Comparison |
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#17 | |
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Trance Addict
Join Date: Aug 2007
Location: Singapore
Posts: 90
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Quote:
2. Yes, more information about guilds : How to obtain them, their pros/cons, possibly synergies too perhaps? 3. I think this would be really useful to the starting player. But even the starting FFH player would have played a few games of vanilla civ so they already might be aware of buildable improvements. 4. The leader traits were helpful to me personally, so i'm thinking the civics section that you'll write up would probably be useful to me too. 5. I haven't finished reading your whole manual but in case you didn't cover the FFH custom game settings, I could see that being useful too. For instance, don't start a large map with raging barbs and barb cities unless you want to get swamped by them and spend the first 200 turns defending...
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FfH discussion and multiplayer meetups:Come to #Erebus @ totalshells.ch.us.irc-chat.net. If you don't have an IRC client try clicking the "Chat" link at the top of the forum index on CFC. From there, change the channel field from "civfanatics" to "erebus". Then hit connect! |
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#18 |
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Feels so good...
Join Date: Oct 2006
Location: Pacifica, California
Posts: 1,846
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1) Keep them.
2) Only guild of the nine matters. Cover its mechanics and make clear that it's the only relevant guild. 3) Features and Lairs deserve their own sections. The only improvement related thing that's worth mentioning is that FFH cottages have double maturation speed. 4) Definitely. |
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#19 | |
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Warlord
Join Date: Sep 2007
Location: Poland
Posts: 117
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Quote:
2. I don't agree that Guild of the Nine is the only relevant guild. Info on all of them would be desirable. (Hopefully the Gaelen event will be fixed soon so that his guild will become relevant.) 3. I agree with the last two posts. Info on features and lairs, yes. Improvements are covered well enough IMHO. 4. If the in-game info on civics (mouseover and Civilopedia) were better, I'd say don't bother. As it stands, yes it'd be useful. 5. I agree that custom game settings could use an overview. f.e. It took me ages to find out what the actual difference was between balanced and normal resources. As always, Xienwolf thank you for doing this!
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#20 |
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Chieftain
Join Date: Mar 2006
Location: Stockholm, Sweden
Posts: 19
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Great job Xienwolf!!!
One thing I thought of, when going through the manual, was the possibility of a technical FAQ. Newbies (and hrrm sometimes veterans like yours truly) may run into trouble due to latest patch issues etc. The idea is NOT to write a massive all-covering text but rather to include updated links on topics. For example: right now a lot of people have problems with freezes/waiting for other players. The bug thread provides input here and there but hard to overview(especially if your new). Again, great job !Cheers Rankel |
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