Arbustro
Warlord
Last Update: 13th March
Playable: The 50's,
To do: 60's 70's and 80's
INTRO
This scenario is still very simple
4 civs:
-Soviet Union
-Socialist Countries, all wawsaw pact countries plus yugoslavia
-Liberal Democracies, founders of the modern EU: France, West Germany, Italy and Benelux
-Western Allies, all the other euro countries which were EFTA or NATO or "Neutrals"
2 govs: market vs socialist economies
4 eras: 50's 60's 70's 80's
Military: there are basic units that represent armies and navy. I'm thinking in keeping it this simple, and adding a couple of UU
There are only 2 ways to win: total conquest or vp's
but its made to win through peacefull means
The scenario is a wonder race, is a houserule to play peacefully, the military is there just to keep the cold
the only way to get vp's is by building wonders
wonders correspond to historical events like "first man in space", "hungarian revolution" etc, the ideia is that you can either stick or change history by building the wonders first than your opponent
Borders don't change
There's no culture, because all the borders are made so that they never change
If you go to the biq file and reassign all polish cities, you'll see a blue poland in the minimap
This looks good if you go for the conquest victory, and watch countries as they change sides
Workers, they're auto-produced by a small wonder you can start building in the first turn.
They only build roads, fortifications and barricades
all terrain is equal.
Improvements
there are prod buildings called "infrastruture", one per era and give +50% prod, costs 100 shields
then you get scientific and commercial buildings that give +50% science or gold points and cost 50 each
Wonders
There are many wonders and small wonders, and some are there just for flavor
like "Coca-Cola" which does nothing special really... but all of them give at least one happy face in all cities + special bonus if they're civ specific
Espionage
Trading and stealing techs is not allowed. You can only guess your opponents tech lvl by what wonders they're building.
Spy planes are auto-prod by the secret services which you get from the iron curtain early tech
Spy planes can recon any square on the map
PROGRESS
The 50s are completed.
This is really starting to look like what i'm after.
Graphics: I don't care about good looking units or buildings. But it would be nice if wonders and techs didn't all look the same...
But making and editing graphics takes me too much time, and doesn't really matter. So I'll just try to keep them the best I can.
Music: That really makes a difference. I'll release the music file when the scenario is complete.
I'll start working the 60s, and realease when they're "playable"
TESTING
This is starting to look good.
Flavors are set to 90%, so the ai isn't so much warmongering as it used to be but still attacks you if you neglect the military.
All civs are balanced and taste different. A brief overview:
Soviet Union: Big and continental.
Socialist Countries: 23 cities but get 2 advances already known by 2 civs, so they're likely to get ahead in the tech tree which compensates their size
Liberal Democracies (founders of the ECSC): equal to the socialist countries, 23 cities and get 2 adv
Western Allies: even bigger than the soviet union, but their cities are disperse so its harder to defend.
THE FILE
5.43MB, biq inside:
http://forums.civfanatics.com/downloads.php?do=file&id=8663
Share your ideas and modding exp because that's the only way to improve
Screenshots
Playable: The 50's,
To do: 60's 70's and 80's

INTRO
This scenario is still very simple
4 civs:
-Soviet Union
-Socialist Countries, all wawsaw pact countries plus yugoslavia
-Liberal Democracies, founders of the modern EU: France, West Germany, Italy and Benelux
-Western Allies, all the other euro countries which were EFTA or NATO or "Neutrals"
2 govs: market vs socialist economies
4 eras: 50's 60's 70's 80's
Military: there are basic units that represent armies and navy. I'm thinking in keeping it this simple, and adding a couple of UU
There are only 2 ways to win: total conquest or vp's
but its made to win through peacefull means
The scenario is a wonder race, is a houserule to play peacefully, the military is there just to keep the cold
the only way to get vp's is by building wonders
wonders correspond to historical events like "first man in space", "hungarian revolution" etc, the ideia is that you can either stick or change history by building the wonders first than your opponent
Borders don't change
There's no culture, because all the borders are made so that they never change
If you go to the biq file and reassign all polish cities, you'll see a blue poland in the minimap
This looks good if you go for the conquest victory, and watch countries as they change sides
Workers, they're auto-produced by a small wonder you can start building in the first turn.
They only build roads, fortifications and barricades
all terrain is equal.
Improvements
there are prod buildings called "infrastruture", one per era and give +50% prod, costs 100 shields
then you get scientific and commercial buildings that give +50% science or gold points and cost 50 each
Wonders
There are many wonders and small wonders, and some are there just for flavor
like "Coca-Cola" which does nothing special really... but all of them give at least one happy face in all cities + special bonus if they're civ specific
Espionage
Trading and stealing techs is not allowed. You can only guess your opponents tech lvl by what wonders they're building.
Spy planes are auto-prod by the secret services which you get from the iron curtain early tech
Spy planes can recon any square on the map
PROGRESS
The 50s are completed.
This is really starting to look like what i'm after.
Graphics: I don't care about good looking units or buildings. But it would be nice if wonders and techs didn't all look the same...
But making and editing graphics takes me too much time, and doesn't really matter. So I'll just try to keep them the best I can.
Music: That really makes a difference. I'll release the music file when the scenario is complete.
I'll start working the 60s, and realease when they're "playable"
TESTING
This is starting to look good.
Flavors are set to 90%, so the ai isn't so much warmongering as it used to be but still attacks you if you neglect the military.
All civs are balanced and taste different. A brief overview:
Soviet Union: Big and continental.
Socialist Countries: 23 cities but get 2 advances already known by 2 civs, so they're likely to get ahead in the tech tree which compensates their size
Liberal Democracies (founders of the ECSC): equal to the socialist countries, 23 cities and get 2 adv
Western Allies: even bigger than the soviet union, but their cities are disperse so its harder to defend.
THE FILE
5.43MB, biq inside:
http://forums.civfanatics.com/downloads.php?do=file&id=8663
Share your ideas and modding exp because that's the only way to improve
Screenshots






